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活動理論視域下數字化游戲設計與開發(fā)

發(fā)布時間:2018-06-01 23:58

  本文選題:活動理論 + 游戲化學習。 參考:《山東師范大學》2015年碩士論文


【摘要】:隨著網絡技術和計算機技術的迅速發(fā)展,數字化游戲作為一種有效的教學手段,被廣泛應用到教育領域中。為了滿足社會對教育的要求,設計和開發(fā)出更好的數字化游戲,國內外學者將一些相關理論應用到數字化游戲設計中;顒永碚撌茄芯刻囟ㄉ鐣幕瘹v史背景下人的行為活動的理論,將活動理論引入數字化游戲設計中推進了數字化游戲在教育領域的發(fā)展。 活動理論興起于20世紀20年代,它是一個用于理解和建構社會文化歷史情境中活動的理論框架。活動理論關注的不是知識狀態(tài),而是人們參與的活動、活動中使用的工具的本質、活動中合作者的社會關系和情境化關系、活動的目的和意圖,以及活動的客體和結果。因此,活動理論為數字化游戲設計提供的這些設計思想,對數字化游戲的設計與開發(fā)具有不可估量的價值和意義。 本研究采用文獻研究法、評價研究法、系統(tǒng)開發(fā)研究等教育研究方法,研究工作主要圍繞以下三個方面展開。 (1)基礎理論研究。在查閱國內外相關文獻的基礎上,對活動理論的基本概念、演變歷程,以及活動理論在各領域中的應用方法進行深入分析,為活動理論視域下數字化游戲的設計與開發(fā)提供理論基礎。 (2)活動理論視域下數字化游戲教學設計框架的構建。以活動理論視域下教學活動和學習資源設計模式的詳細分析為基礎,對活動理論視域下數字化游戲設計的結構要素、層級結構進行分析,并以此為依據建出數字化游戲的教學設計模型。 (3)活動理論視域下數字化游戲的詳細設計。結合所選教學內容并參照上述教學設計模式,從學習者、學習目標等方面,對數字化游戲進行游戲化教學設計,并從游戲化學習模塊、游戲的評價修改模塊以及游戲腳本設計等方面對數字化游戲進行游戲本體的設計。 (4)活動理論視域下數字化游戲案例的實現。依據本研究構建的數字化游戲教學設計和游戲本體設計,結合所選教學內容,以Flash為開發(fā)平臺,使用ActionScript3.0對數字化游戲進行實例開發(fā),并將其嵌套在以Dreamweaver為開發(fā)平臺,,使用HTML超文本標記語言設計并開發(fā)的游戲化學習網站中。 隨著上述各項研究工作的逐步展開,本研究取得了以下四點顯著的研究成果。 (1)對本研究涉及的相關概念進行了詳細界定和闡釋,詳細闡釋了活動理論及其基本觀點,從活動理論視角重新審視數字化游戲,為活動理論視域下數字化游戲設計提供理論支撐。 (2)在分析國內外有關活動理論在教學活動、學習環(huán)境與資源設計等方面應用的基礎上,提出了活動理論視域下數字化游戲設計的要素結構關系模型,結合列昂捷夫的層級活動理論,建構了活動理論視域下數字化游戲教學設計的框架。 (3)基于提出的數字化游戲教學設計框架,結合具體教學內容,對數字化游戲進行詳細設計。在數字化游戲設計中,游戲化學習活動模塊是核心,該模塊分為活動層、行為層、操作層三個層級來對數字化游戲進行詳細設計。 (4)以Flash和Dreamweaver為開發(fā)平臺,使用Action Script語言和HTML超文本標記語言進行數字化游戲及網站的開發(fā),最終開發(fā)出一款名為《垃圾分揀小專家》的數字化游戲作為本研究的案例支持。 由于研究時間及技術開發(fā)能力有限,活動理論視域下的數字化游戲設計雖然能夠體現最初的研究意圖和思想,但是仍然存在許多問題和不足,未來的研究工作將對活動理論下的數字化游戲設計模型和開發(fā)的游戲進行進一步完善。
[Abstract]:With the rapid development of network technology and computer technology, digital games, as an effective means of teaching, are widely used in the field of education. In order to meet the demands of the society, better digital games are designed and developed. Some related theories have been applied to the design of digital games. It is a theory to study the behavior of people under the background of specific social and cultural history, and the introduction of activity theory into digital game design promotes the development of digital games in the field of education.
The theory of activity, which rose in 1920s, is a theoretical framework for understanding and constructing activities in the context of social and cultural history. The theory of activity concerns not the state of knowledge, but the activities of the people involved, the nature of the tools used in the activities, the social and situational relationships of the authors in the activities, the purpose and intention of the activities, As well as the object and result of the activity, the design ideas provided by the activity theory for digital game design have inestimable value and significance for the design and development of digital games.
This research adopts literature research method to evaluate educational research methods such as research method, system development and research. The research work is mainly carried out in the following three aspects.
(1) basic theory research. On the basis of consulting the relevant literature at home and abroad, the basic concept of activity theory, the evolution process, and the application methods of activity theory in various fields are deeply analyzed, and the theoretical basis is provided for the design and development of digital games in the field of activity theory.
(2) the construction of the design framework of digital game teaching in the view of activity theory. Based on the detailed analysis of teaching activities and learning resources design pattern in the field of activity theory, this paper analyzes the structural elements and hierarchy structure of digital game design under the view of activity theory, and builds the teaching design model of digital games on the basis of this theory. Type.
(3) the detailed design of digital games in the field of activity theory. Combined with the selected teaching contents and referring to the teaching design model mentioned above, the game based instructional design of digital games is carried out from the learners and learning goals, and the digital game is carried out from the game learning module, the evaluation and modification module of the game and the game script design. The play carries out the design of the game noumenon.
(4) the realization of digital game case in the field of activity theory. According to the design of digital game teaching and game ontology built by this research, combining the selected teaching contents, taking Flash as the development platform, using ActionScript3.0 to develop digital games, and nested it with Dreamweaver as the development platform, using HTML super text. This markup language is designed and developed in the game based learning website.
With the gradual progress of the above research work, the following four significant achievements have been achieved.
(1) the relevant concepts involved in this study are defined and explained in detail, the theory of activity and its basic views are explained in detail, and the digital game is reexamined from the perspective of activity theory, which provides theoretical support for the design of digital games in the field of activity theory.
(2) on the basis of the application of activities theory at home and abroad in teaching activities, learning environment and resource design, this paper puts forward the factor structure relation model of digital game design under the view of activity theory, and constructs the framework of digital game teaching design under the view of live motion theory, combining with Leon Jeff's hierarchy activity theory.
(3) based on the proposed digital game teaching design framework and the specific teaching content, the digital game is designed in detail. In the digital game design, the game learning activity module is the core. The module is divided into the activity layer, the behavior layer and the operation layer at three levels to make detailed design of the digital game.
(4) taking Flash and Dreamweaver as the development platform, using Action Script language and HTML hypertext markup language for digital games and the development of Web sites, a digital game named "garbage sorting expert >" was developed as a case support of this study.
Because of the limited research time and technology development ability, the digital game design under the view of activity theory can reflect the original research intention and thought, but there are still many problems and shortcomings. The future research work will further improve the model and development of digital game design under the theory of activity.
【學位授予單位】:山東師范大學
【學位級別】:碩士
【學位授予年份】:2015
【分類號】:G434

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