基于博弈論的大學生網(wǎng)絡日化品商店運營模式研究
[Abstract]:The employment of college students is one of the urgent social problems in China since the reform and opening up. Both from "985", "211" colleges and universities from ordinary college students, are facing fierce competition. The recruitment conditions of many companies have risen from a single post requirement to the level of height, household registration, student status, etc., which makes many students in ordinary colleges or secondary private colleges in a relatively awkward situation. Therefore, under the background of encouraging some college students to start their own businesses, this paper attempts to explore how college students can make a living by using self-owned online shops. The theoretical basis of this paper is derived from the classic tool of decision making, "Game Theory", combined with the relevant knowledge of management. On the basis of qualitative analysis and quantitative analysis, this paper discusses the game problem between shop owner and different participants in the process of online store operation. There are six chapters in this paper. Firstly, the research background, significance, purpose, domestic and foreign research trends, research contents, methods and technical routes are introduced in the introduction part. Then it analyzes the operating environment of online store, discusses the current situation and development trend of online store operation and points out its main problems. Then, it discusses the feasibility of using game theory to analyze the strategy of online store operation: firstly, it introduces the related theory of game theory, namely, the concept, basic classification and development course of game theory; Then it analyzes whether the game elements involved in the online store operation are complete or not. Then, combined with the data analysis on Taobao, the qualitative analysis of the characteristics of audience demand, the "smart pig game" model determines the main products of online store operation. In the main part of this article, This paper constructs the game model for each stage of online store operation and carries on the example application: the first stage is the price game between the owner of the shop and the supplier when the goods are in stock and uses the qualitative analysis method to determine the order batch; The second stage is the game between the owner and the peer: including the pricing game when the product is sold and the signal game between the owner and the peer when the product is popularized; Through the "Prisoner's Dilemma", this paper explains that if the owners and peers of online shops adopt the strategy of low price competition, they will lose both sides, and then use the income matrix to analyze whether the two sides adopt innovative methods to attract more customers; The third stage is the game between the shop owner and the customer, including the price game between the owner and the customer in the process of sale and the game of the after-sale product quality between the owner of the shop and the customer. The fourth stage is the game between the owner and the employee of the shop: including the salary game between the owner and the prospective employee and the efficiency game between the owner of the shop and the existing staff; The last stage is the tax game of the mixed strategy between the owner and the government. Finally, the research effect of this paper is evaluated and the research space is prospected.
【學位授予單位】:東北農(nóng)業(yè)大學
【學位級別】:碩士
【學位授予年份】:2012
【分類號】:F724.6;G647.38;F224.32
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