基于理解的小學(xué)教育游戲設(shè)計(jì)與實(shí)現(xiàn)
發(fā)布時(shí)間:2018-11-24 19:36
【摘要】: 隨著教育游戲研究的深入,特別是新課改理念的推廣,我國(guó)教育游戲有了較大的發(fā)展。最為突出的便是學(xué)科教育游戲資源的建立。但是現(xiàn)有的教育游戲由于缺乏理論指導(dǎo),盲目追求游戲的形式,忽略了對(duì)游戲內(nèi)容的理解設(shè)計(jì)。游戲者進(jìn)行游戲后,不能學(xué)會(huì)游戲所蘊(yùn)涵的教育內(nèi)容,更不能理解游戲所體現(xiàn)的教育意義。 針對(duì)上述問(wèn)題,本文聚焦于“基于理解的小學(xué)教育游戲設(shè)計(jì)與實(shí)現(xiàn)”,綜合運(yùn)用文獻(xiàn)研究法、比較研究法和實(shí)驗(yàn)研究法,對(duì)教育游戲的理論與開(kāi)發(fā)進(jìn)行分析,提出了基于理解的小學(xué)教育游戲設(shè)計(jì)方法,并進(jìn)行了該方法指導(dǎo)下的游戲設(shè)計(jì)。 首先,在研讀文獻(xiàn)與測(cè)試教育游戲的基礎(chǔ)上,總結(jié)了國(guó)內(nèi)外教育游戲理論與開(kāi)發(fā)的研究現(xiàn)狀,對(duì)教育游戲這一新興領(lǐng)域有了系統(tǒng)的認(rèn)識(shí)。其次,論文對(duì)理解教育理論、古典游戲理論、現(xiàn)代游戲理論、兒童認(rèn)知發(fā)展理論進(jìn)行了深入的探討。論文界定了教育游戲的概念,分析了教育游戲的特點(diǎn)、分類(lèi),并在此基礎(chǔ)上提出了基于理解的小學(xué)教育游戲的特征。然后,著重探討了基于理解的小學(xué)教育游戲設(shè)計(jì),從以理解為目標(biāo)的教育游戲目標(biāo)設(shè)計(jì)、有利于理解的游戲界面設(shè)計(jì)、依據(jù)理解展開(kāi)的游戲任務(wù)設(shè)計(jì)、基于理解的游戲關(guān)卡設(shè)計(jì)等四個(gè)維度建構(gòu)了小學(xué)教育游戲設(shè)計(jì)方法。最后,以2005年江蘇版《小學(xué)數(shù)學(xué)》教材為藍(lán)本,制作了《小學(xué)數(shù)學(xué)統(tǒng)計(jì)教育游戲》。
[Abstract]:With the deepening of educational game research, especially the promotion of the new curriculum reform concept, educational games in China have a great development. The most outstanding is the establishment of the subject education game resources. However, due to the lack of theoretical guidance, the existing educational games blindly pursue the form of the game, ignoring the understanding of the game content design. After playing the game, the player can not learn the educational content of the game, let alone understand the educational significance of the game. Aiming at the above problems, this paper focuses on the design and realization of the game in elementary school education based on understanding, and analyzes the theory and development of the educational game by using the literature research method, the comparative research method and the experimental research method. A game design method for primary school education based on understanding is proposed, and the game design under the guidance of this method is carried out. First of all, on the basis of reading literature and testing educational games, this paper summarizes the research status of educational game theory and development at home and abroad, and has a systematic understanding of educational game as a new field. Secondly, the paper makes a deep discussion on the understanding of educational theory, classical game theory, modern game theory and children's cognitive development theory. This paper defines the concept of educational games, analyzes the characteristics and classification of educational games, and puts forward the characteristics of educational games in primary schools based on understanding. Then, the paper mainly discusses the game design of elementary school education based on understanding, from the goal design of educational game to understanding, the design of game interface which is beneficial to understanding, and the design of game task based on understanding. The game design method of primary school education is constructed based on the four dimensions of game level design based on understanding. Finally, taking Jiangsu edition of "Primary School Mathematics" textbook in 2005 as the blueprint, the author made the "Primary School Mathematics Statistics Education Game".
【學(xué)位授予單位】:江南大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2010
【分類(lèi)號(hào)】:G434
本文編號(hào):2354792
[Abstract]:With the deepening of educational game research, especially the promotion of the new curriculum reform concept, educational games in China have a great development. The most outstanding is the establishment of the subject education game resources. However, due to the lack of theoretical guidance, the existing educational games blindly pursue the form of the game, ignoring the understanding of the game content design. After playing the game, the player can not learn the educational content of the game, let alone understand the educational significance of the game. Aiming at the above problems, this paper focuses on the design and realization of the game in elementary school education based on understanding, and analyzes the theory and development of the educational game by using the literature research method, the comparative research method and the experimental research method. A game design method for primary school education based on understanding is proposed, and the game design under the guidance of this method is carried out. First of all, on the basis of reading literature and testing educational games, this paper summarizes the research status of educational game theory and development at home and abroad, and has a systematic understanding of educational game as a new field. Secondly, the paper makes a deep discussion on the understanding of educational theory, classical game theory, modern game theory and children's cognitive development theory. This paper defines the concept of educational games, analyzes the characteristics and classification of educational games, and puts forward the characteristics of educational games in primary schools based on understanding. Then, the paper mainly discusses the game design of elementary school education based on understanding, from the goal design of educational game to understanding, the design of game interface which is beneficial to understanding, and the design of game task based on understanding. The game design method of primary school education is constructed based on the four dimensions of game level design based on understanding. Finally, taking Jiangsu edition of "Primary School Mathematics" textbook in 2005 as the blueprint, the author made the "Primary School Mathematics Statistics Education Game".
【學(xué)位授予單位】:江南大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2010
【分類(lèi)號(hào)】:G434
【引證文獻(xiàn)】
相關(guān)碩士學(xué)位論文 前1條
1 顏紅限;小學(xué)數(shù)學(xué)“加減法運(yùn)算”游戲型學(xué)習(xí)軟件的設(shè)計(jì)與開(kāi)發(fā)[D];內(nèi)蒙古師范大學(xué);2012年
,本文編號(hào):2354792
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