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久棋博弈原型系統(tǒng)及多媒體課件設計與實現(xiàn)

發(fā)布時間:2018-05-14 13:06

  本文選題:計算機博弈 + 久棋。 參考:《中央民族大學》2017年碩士論文


【摘要】:久棋主要流傳于我國甘肅省甘南藏族自治州和四川省阿壩藏族羌族自治州,其規(guī)則是分布局階段和對局階段,以擺出特定陣型判定輸贏,博弈的規(guī)模和難度近乎圍棋。圍棋博弈取得了戰(zhàn)勝人類高手的優(yōu)異成績,但相比于圍棋,久棋的棋譜稀少,基于深度學習的圍棋機器學習算法不適用于久棋。久棋計算機博弈的相關學術研究極少,棋譜等數(shù)據(jù)樣本量級較小,其研究尚處于起步階段。作為藏民族的特色民族文化,校園教育是其保護及傳承久棋的重要手段,但是調查表明,久棋信息化教育近乎空白。針對上述情況,本文研究貝葉斯網(wǎng)絡方法的計算機博弈算法,使用該方法設計與開發(fā)了久棋博弈原型系統(tǒng),并利用現(xiàn)代信息化技術手段設計了生動活潑的久棋多媒體教學課件。論文為久棋這—傳統(tǒng)民族文化提供數(shù)字化、信息化技術保障,對保護、傳承和發(fā)展優(yōu)秀的少數(shù)民族傳統(tǒng)文化具有十分重要的研究意義。本文的工作如下:1.先對現(xiàn)有資料進行歸納整理,提取久棋常用棋型,借鑒圍棋棋譜數(shù)字化處理方式,將久棋的語音、圖像、視頻等信息轉換為標準的SGF棋譜格式。然后構建貝葉斯網(wǎng)絡拓撲關系,統(tǒng)計棋陣數(shù)據(jù),確定久棋貝葉斯網(wǎng)絡結構。最后,采用貝葉斯網(wǎng)絡參數(shù)學習的方法,通過MATLAB編程獲得了久棋棋陣間的數(shù)據(jù)關系。2.使用C/C++語言完成了久棋博弈原型系統(tǒng)的設計和開發(fā)。然后,采用人機對弈和機器對弈方式對所開發(fā)軟件進行了數(shù)據(jù)測試。測試結果表明,所開發(fā)博弈軟件在布局階段和對局階段行棋穩(wěn)定,能正確的進行布局、走子及吃子操作。3.運用Flash動畫設計軟件和Audition語音處理等多媒體技術軟件,設計和開發(fā)適合藏區(qū)學生和久棋愛好者特點的久棋入門多媒體教學課件。完成了學習需要分析、教學對象分析和教學內容分析,然后設定教學目標,選擇教學策略,運用多媒體處理技術整理信息、設計久棋多媒體課程腳本,最后合成了8個課時的久棋多媒體課件素材。
[Abstract]:Jiuqi is mainly spread in Gansu Tibetan Autonomous Prefecture of Gansu Province and Aba Tibetan Qiang Autonomous Prefecture of Sichuan Province. Its rule is to divide the distribution stage into two stages to determine the winning or losing by putting out a certain formation. The scale and difficulty of the game are close to go. The game of go has achieved the excellent result of defeating the human ace, but compared with go, the spectrum of go is scarce, and the machine learning algorithm based on deep learning is not suitable for the game. There are very few academic researches on the computer game of Jiuqi, and the scale of the data such as chess spectrum is small, and the research is still in its infancy. As the characteristic national culture of Tibetan nationality, campus education is an important means to protect and inherit Jiuqi, but the investigation shows that the information education of Jiuqi is almost blank. In view of the above situation, this paper studies the computer game algorithm of Bayesian network method, designs and develops a prototype system of jiqi game by using this method, and designs a lively multimedia teaching courseware of jiqi by means of modern information technology. This paper provides digitization and information technology guarantee for the traditional national culture of Jiuqi, which is of great significance in protecting, inheriting and developing the excellent traditional culture of ethnic minorities. The work of this paper is as follows: 1. Firstly, the existing data are summarized and sorted, and the common types of jiqi are extracted. By using the digital processing method of go spectrum, the information of Jiuqi, such as voice, image and video, is converted into the standard SGF format. Then the topological relation of Bayesian network is constructed, and the data of chess array are counted, and the network structure of Jiuqi Bayes is determined. Finally, by using Bayesian network parameter learning method and MATLAB programming, we obtain the data relation. 2. 2. C / C language is used to design and develop the game prototype system. Then, the software is tested by computer game and machine game. The test results show that the game software is stable in the layout stage and the game stage, and can carry out the layout correctly, walk the child and eat the child operation. 3. By using the Flash animation design software and the multimedia technology software such as Audition speech processing, this paper designs and develops a multimedia teaching courseware for the students and fans of Jiuqi in Tibetan area. It has completed the analysis of learning needs, the analysis of teaching objects and the analysis of teaching contents, and then set the teaching objectives, select teaching strategies, use multimedia processing technology to sort out the information, and design the script of Jiuqi multimedia course. Finally, the paper synthesizes 8 multimedia courseware materials of Jiuqi.
【學位授予單位】:中央民族大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:G436

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