暴力網(wǎng)絡游戲?qū)η嗌倌旯粜缘挠绊?/H1>
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本文選題:暴力 切入點:網(wǎng)絡游戲 出處:《中國政法大學》2008年碩士論文 論文類型:學位論文
【摘要】: 電子游戲迅猛發(fā)展的今天,暴力電子游戲?qū)η嗌倌旯粜杂绊懙难芯恳呀?jīng)成為心理學界具有重要研究價值的研究對象。本研究的被試為北京市某高校大學一年級六個班級的120名學生。本研究依據(jù)一般攻擊模型理論和內(nèi)隱認知理論,通過問卷研究(包括《攻擊性問卷》、修訂《電子游戲問卷》)和內(nèi)隱聯(lián)想測驗,對城市青少年玩電子游戲的現(xiàn)狀和特點進行了分析總結,并且對青少年內(nèi)隱攻擊性和外顯攻擊性與暴力電子游戲的關系進行了考察。得到結論,青少年在玩電子游戲地點、游戲內(nèi)容、游戲形式和游戲數(shù)量上存在性別差異,在玩電子游戲時間、游戲暴力程度上不存在性別差異。青少年在潛意識中存在著攻擊性的傾向,在內(nèi)隱攻擊性上沒有表現(xiàn)出明顯的性別差異,在外顯攻擊性上存在性別差異。內(nèi)隱攻擊性與外顯攻擊性相關很低,說明兩種測驗測量的是兩種不同的心理現(xiàn)象。玩暴力電子游戲不會增加青少年的內(nèi)隱攻擊性,而不玩暴力電子游戲的青少年反而表現(xiàn)出較高的內(nèi)隱攻擊性。玩網(wǎng)絡暴力電子游戲,對男生和女生的攻擊性的影響是不存在性別差異的。玩暴力電子游戲的青少年比玩非暴力電子游戲的青少年表現(xiàn)出更多的攻擊行為。同樣是暴力性的游戲,非網(wǎng)絡游戲比網(wǎng)絡游戲引發(fā)更多的攻擊行為。暴力電子游戲?qū)η嗌倌昃哂幸欢ǚe極的影響,但是其對青少年的影響總體上是消極的。之后依據(jù)挫折——攻擊理論,通過實驗研究,使用情境聯(lián)想語詞測驗探討了挫折與外顯攻擊性的關系。得到結論為,具有高外顯攻擊性的被試,在遭受挫折后,較低外顯攻擊性的被試,表現(xiàn)出更多的攻擊性。這一結果驗證了挫折——攻擊理論。
[Abstract]:With the rapid development of video games, The study on the effect of violent video games on adolescent aggression has become an important research object in the field of psychology. The subjects of this study are 120 students in six classes of freshmen in a university in Beijing. According to the general attack model theory and implicit cognitive theory, Through questionnaire research (including aggression questionnaire, revision of video game questionnaire) and implicit association test, this paper analyzes and summarizes the present situation and characteristics of playing video games among urban teenagers. The relationship between implicit aggression and explicit aggression and violent video games was investigated. It is concluded that there are gender differences in the location, content, form and number of games played by teenagers. There was no gender difference in the level of game violence during playing video games. Adolescents had subconscious aggressive tendencies, but implicit aggression did not show significant gender differences. There are gender differences in explicit aggression. Implicit aggression has a low correlation with explicit aggression, indicating that the two tests measure two different psychological phenomena. Playing violent video games does not increase implicit aggression in adolescents. However, teenagers who did not play violent video games showed higher implicit aggression. There is no gender difference in the impact of aggression on boys and girls. Teenagers who play violent video games are more aggressive than those who play non-violent video games. Non-online games cause more aggressive behavior than online games. Violent video games have some positive effects on teenagers, but their effects on teenagers are generally negative. The relationship between frustration and explicit aggression was explored by using contextual associative word test. It was concluded that the subjects with high explicit aggression had lower explicit aggression after suffering setbacks. Show more aggression. This result validates the frustration-attack theory.
【學位授予單位】:中國政法大學
【學位級別】:碩士
【學位授予年份】:2008
【分類號】:B844.2
【引證文獻】
相關博士學位論文 前1條
1 王倩;媒體時代大、中學生處理暴力和色情信息的德育問題研究[D];南昌大學;2011年
相關碩士學位論文 前2條
1 馮曉陽;初中生自尊與攻擊性關系研究[D];中國政法大學;2011年
2 柏建波;網(wǎng)絡游戲中的人際傳播研究[D];陜西師范大學;2011年
,
本文編號:1600978
本文鏈接:http://sikaile.net/jiaoyulunwen/jgkg/1600978.html
本文選題:暴力 切入點:網(wǎng)絡游戲 出處:《中國政法大學》2008年碩士論文 論文類型:學位論文
【摘要】: 電子游戲迅猛發(fā)展的今天,暴力電子游戲?qū)η嗌倌旯粜杂绊懙难芯恳呀?jīng)成為心理學界具有重要研究價值的研究對象。本研究的被試為北京市某高校大學一年級六個班級的120名學生。本研究依據(jù)一般攻擊模型理論和內(nèi)隱認知理論,通過問卷研究(包括《攻擊性問卷》、修訂《電子游戲問卷》)和內(nèi)隱聯(lián)想測驗,對城市青少年玩電子游戲的現(xiàn)狀和特點進行了分析總結,并且對青少年內(nèi)隱攻擊性和外顯攻擊性與暴力電子游戲的關系進行了考察。得到結論,青少年在玩電子游戲地點、游戲內(nèi)容、游戲形式和游戲數(shù)量上存在性別差異,在玩電子游戲時間、游戲暴力程度上不存在性別差異。青少年在潛意識中存在著攻擊性的傾向,在內(nèi)隱攻擊性上沒有表現(xiàn)出明顯的性別差異,在外顯攻擊性上存在性別差異。內(nèi)隱攻擊性與外顯攻擊性相關很低,說明兩種測驗測量的是兩種不同的心理現(xiàn)象。玩暴力電子游戲不會增加青少年的內(nèi)隱攻擊性,而不玩暴力電子游戲的青少年反而表現(xiàn)出較高的內(nèi)隱攻擊性。玩網(wǎng)絡暴力電子游戲,對男生和女生的攻擊性的影響是不存在性別差異的。玩暴力電子游戲的青少年比玩非暴力電子游戲的青少年表現(xiàn)出更多的攻擊行為。同樣是暴力性的游戲,非網(wǎng)絡游戲比網(wǎng)絡游戲引發(fā)更多的攻擊行為。暴力電子游戲?qū)η嗌倌昃哂幸欢ǚe極的影響,但是其對青少年的影響總體上是消極的。之后依據(jù)挫折——攻擊理論,通過實驗研究,使用情境聯(lián)想語詞測驗探討了挫折與外顯攻擊性的關系。得到結論為,具有高外顯攻擊性的被試,在遭受挫折后,較低外顯攻擊性的被試,表現(xiàn)出更多的攻擊性。這一結果驗證了挫折——攻擊理論。
[Abstract]:With the rapid development of video games, The study on the effect of violent video games on adolescent aggression has become an important research object in the field of psychology. The subjects of this study are 120 students in six classes of freshmen in a university in Beijing. According to the general attack model theory and implicit cognitive theory, Through questionnaire research (including aggression questionnaire, revision of video game questionnaire) and implicit association test, this paper analyzes and summarizes the present situation and characteristics of playing video games among urban teenagers. The relationship between implicit aggression and explicit aggression and violent video games was investigated. It is concluded that there are gender differences in the location, content, form and number of games played by teenagers. There was no gender difference in the level of game violence during playing video games. Adolescents had subconscious aggressive tendencies, but implicit aggression did not show significant gender differences. There are gender differences in explicit aggression. Implicit aggression has a low correlation with explicit aggression, indicating that the two tests measure two different psychological phenomena. Playing violent video games does not increase implicit aggression in adolescents. However, teenagers who did not play violent video games showed higher implicit aggression. There is no gender difference in the impact of aggression on boys and girls. Teenagers who play violent video games are more aggressive than those who play non-violent video games. Non-online games cause more aggressive behavior than online games. Violent video games have some positive effects on teenagers, but their effects on teenagers are generally negative. The relationship between frustration and explicit aggression was explored by using contextual associative word test. It was concluded that the subjects with high explicit aggression had lower explicit aggression after suffering setbacks. Show more aggression. This result validates the frustration-attack theory.
【學位授予單位】:中國政法大學
【學位級別】:碩士
【學位授予年份】:2008
【分類號】:B844.2
【引證文獻】
相關博士學位論文 前1條
1 王倩;媒體時代大、中學生處理暴力和色情信息的德育問題研究[D];南昌大學;2011年
相關碩士學位論文 前2條
1 馮曉陽;初中生自尊與攻擊性關系研究[D];中國政法大學;2011年
2 柏建波;網(wǎng)絡游戲中的人際傳播研究[D];陜西師范大學;2011年
,本文編號:1600978
本文鏈接:http://sikaile.net/jiaoyulunwen/jgkg/1600978.html
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