游戲化教學(xué)在高中信息技術(shù)課堂的應(yīng)用研究
發(fā)布時間:2018-08-14 11:05
【摘要】:隨著信息技術(shù)的飛速發(fā)展和教育信息化的快速推進,信息技術(shù)已經(jīng)成為大眾的一項基本技能。作為國家基礎(chǔ)教育的義務(wù)教育也將信息技術(shù)作為一門必修課,它不同于傳統(tǒng)的課程,目前信息技術(shù)課的教學(xué)模式和教學(xué)方法仍處于探索階段。因此,作為一線教師必須對信息技術(shù)課程有一個新的認(rèn)識,在實際的教學(xué)工作中對教學(xué)方法和教學(xué)模式不斷探究、創(chuàng)新,以適應(yīng)課程發(fā)展的需要。本文研究的游戲化教學(xué)并不是新創(chuàng)的教學(xué)模式,而是利用游戲本身的元素和特點,將游戲成分加入到教學(xué)設(shè)計中來,以便達到輔助教學(xué)的目的,激發(fā)學(xué)生的內(nèi)在興趣,促進有意義的學(xué)習(xí),進而提高教學(xué)效果和教學(xué)效率。新課標(biāo)要求教育要著重培養(yǎng)學(xué)生的信息素養(yǎng)、提高信息處理能力,游戲化教學(xué)將“樂”字貫穿學(xué)習(xí)始終,使得教師教學(xué)和學(xué)生學(xué)習(xí)都充滿活力,真正實現(xiàn)寓教于樂,順其自然的培養(yǎng)了上述兩方面能力。本文以筆者自身多年的日常教學(xué)實踐為研究基礎(chǔ),從高中學(xué)生的生活實踐及信息技術(shù)課程的特點出發(fā),結(jié)合國內(nèi)外對游戲化教學(xué)的研究現(xiàn)狀,總結(jié)游戲化教學(xué)在信息技術(shù)課程教學(xué)中的基本模式,針對信息技術(shù)課程應(yīng)用不同的游戲化教學(xué)模式做了方向性拓展。在與游戲化教學(xué)相關(guān)的教育技術(shù)理論支撐下,從教學(xué)內(nèi)容、學(xué)習(xí)者分析、教學(xué)目標(biāo)等方面闡述了游戲化課堂教學(xué)的設(shè)計思路。游戲化教學(xué)的核心是教學(xué),教學(xué)設(shè)計是研究的核心,通過對教學(xué)過程的組織和教學(xué)后的評價,結(jié)合實踐效果進一步分析教學(xué)實例,總結(jié)歸納游戲化教學(xué)在高中信息技術(shù)課堂中應(yīng)用的三種范式,以《解開計算機解決問題的面紗》、《獲取網(wǎng)絡(luò)信息的策略和技巧》、《表格的加工與表達》三個典型案例呈現(xiàn)了游戲化教學(xué)在信息課堂中的具體應(yīng)用,最后綜合理論基礎(chǔ)和實際案例總結(jié)與反思,旨在充實高中信息技術(shù)游戲化教學(xué)方法,并為教育者在實踐游戲化教學(xué)提供一定的借鑒。
[Abstract]:With the rapid development of information technology and the rapid advancement of educational informatization, information technology has become a basic skill of the public. The compulsory education of national basic education also takes the information technology as a compulsory course, which is different from the traditional curriculum. At present, the teaching mode and teaching method of the information technology course are still in the exploratory stage. Therefore, as a first-line teacher, we must have a new understanding of the information technology curriculum, explore and innovate the teaching methods and teaching models in the actual teaching work, in order to meet the needs of curriculum development. The gameplay teaching studied in this paper is not a newly created teaching mode, but based on the elements and characteristics of the game itself, the game elements are added to the teaching design in order to achieve the goal of auxiliary teaching and stimulate the students' intrinsic interest. Promote meaningful learning, and then improve the teaching effect and teaching efficiency. The new curriculum standard requires that education should focus on cultivating students' information literacy and improving their ability to deal with information. In the game teaching, the word "music" will be used throughout the study, so that both teachers' teaching and students' study are full of vitality, so that they can truly achieve education in fun. Allow nature to cultivate the above two aspects of the ability. Based on the author's daily teaching practice for many years and the characteristics of high school students' life practice and information technology course, this paper combines the research status of game teaching at home and abroad. This paper summarizes the basic mode of gameplay teaching in the course of information technology, and extends the direction of applying different gameplay teaching mode to the course of information technology. Based on the theory of educational technology related to game teaching, this paper expounds the design idea of game classroom teaching from the aspects of teaching content, learner analysis, teaching goal, etc. The core of game teaching is teaching, and teaching design is the core of research. Through the organization of teaching process and the evaluation after teaching, combined with the practical effect, the teaching example is further analyzed. Summing up the three paradigms of the application of game teaching in high school information technology classroom, Three typical cases, "unraveling the veil of computer problem-solving", "Strategies and techniques for obtaining network information" and "processing and expressing tables", presented the concrete application of gameplay teaching in information classroom. Finally, it synthesizes the theory foundation and the actual case summary and the reflection, aims to enrich the high school information technology gameplay teaching method, and provides the certain reference for the educator in the practice game teaching.
【學(xué)位授予單位】:遼寧師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:G633.67
[Abstract]:With the rapid development of information technology and the rapid advancement of educational informatization, information technology has become a basic skill of the public. The compulsory education of national basic education also takes the information technology as a compulsory course, which is different from the traditional curriculum. At present, the teaching mode and teaching method of the information technology course are still in the exploratory stage. Therefore, as a first-line teacher, we must have a new understanding of the information technology curriculum, explore and innovate the teaching methods and teaching models in the actual teaching work, in order to meet the needs of curriculum development. The gameplay teaching studied in this paper is not a newly created teaching mode, but based on the elements and characteristics of the game itself, the game elements are added to the teaching design in order to achieve the goal of auxiliary teaching and stimulate the students' intrinsic interest. Promote meaningful learning, and then improve the teaching effect and teaching efficiency. The new curriculum standard requires that education should focus on cultivating students' information literacy and improving their ability to deal with information. In the game teaching, the word "music" will be used throughout the study, so that both teachers' teaching and students' study are full of vitality, so that they can truly achieve education in fun. Allow nature to cultivate the above two aspects of the ability. Based on the author's daily teaching practice for many years and the characteristics of high school students' life practice and information technology course, this paper combines the research status of game teaching at home and abroad. This paper summarizes the basic mode of gameplay teaching in the course of information technology, and extends the direction of applying different gameplay teaching mode to the course of information technology. Based on the theory of educational technology related to game teaching, this paper expounds the design idea of game classroom teaching from the aspects of teaching content, learner analysis, teaching goal, etc. The core of game teaching is teaching, and teaching design is the core of research. Through the organization of teaching process and the evaluation after teaching, combined with the practical effect, the teaching example is further analyzed. Summing up the three paradigms of the application of game teaching in high school information technology classroom, Three typical cases, "unraveling the veil of computer problem-solving", "Strategies and techniques for obtaining network information" and "processing and expressing tables", presented the concrete application of gameplay teaching in information classroom. Finally, it synthesizes the theory foundation and the actual case summary and the reflection, aims to enrich the high school information technology gameplay teaching method, and provides the certain reference for the educator in the practice game teaching.
【學(xué)位授予單位】:遼寧師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2015
【分類號】:G633.67
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