成人零起點漢語班的游戲教學法研究
發(fā)布時間:2019-04-02 04:49
【摘要】:近幾年,隨著中國經(jīng)濟的騰飛和國家漢辦在海外開展的卓有成效的漢語推廣工作,越來越多的外國人士愿意了解中國,學習漢語,其中很多人選擇來華實地體驗中國文化、習得漢語。在這些來華的漢語學習者中,既有學習目的十分明確、要求通過短期強化教學掌握一定漢語知識和技能的學習者,又有學習動機不強、目標不明確的學習者。對于后者來說,由于其學習動機不強,所以很容易在學習遇到困難時或者因?qū)W習過程枯燥而放棄學習,這就需要我們漢語教師注意從各方面優(yōu)化漢語教學。在課堂教學方面可嘗試采用相應的教學方法和技巧來增加課堂教學的趣味性,以激發(fā)學習者的學習興趣、提高其學習動機。近年來,國外比較流行的課堂游戲因其在提高課堂教學趣味性、激發(fā)學生學習興趣方面的顯著成效而受到廣大對外漢語教師的青睞。但是在分析研究相關(guān)文章中,我們發(fā)現(xiàn)游戲教學多用于青少年和兒童的教學。實際上,“玩”是人類的天性,只要運動得當,游戲教學在成人班中也可以很好的發(fā)揮其積極作用。本文以課堂實踐為基礎,探討游戲教學在成人零起點漢語課堂上的應用情況,文章結(jié)構(gòu)安排如下:引言部分,介紹本文的研究背景和研究意義;第一章,探討初級階段漢語游戲教學的理論支撐,并簡要介紹了目前學界常用的游戲類型,指出本文所列游戲用到的類型;第二章,探討游戲教學在初級漢語教學中的優(yōu)勢和實施游戲教學應遵循的基本原則;第三章,從語音、詞匯和口語訓練三方面介紹適合于成人零起點漢語班教學的游戲項目,并附上課堂實施效果和可以改進的事項;第四章,總結(jié)實施游戲教學后學生學習效果的改變,并反省成功的課堂游戲教學需要注意的細節(jié);結(jié)語部分,,回顧了本文的研究觀點,指出本文與已有研究不同之處在于嚴格按照學習者的漢語基礎和生理、心理特點甄選出真正富有趣味性和針對性的漢語游戲,并指出研究存在的缺陷。
[Abstract]:In recent years, with the rapid development of China's economy and the successful promotion of Chinese language carried out by the State Office of Han Affairs abroad, more and more foreigners are willing to learn about China and learn Chinese, and many of them choose to come to China to experience Chinese culture on the ground. Acquire Chinese. Among the Chinese learners who come to China, there are not only the learners who have the clear purpose of learning, but also the learners who need to master certain Chinese knowledge and skills through short-term intensive teaching, as well as the learners whose learning motivation is not strong and their objectives are not clear. For the latter, because its learning motivation is not strong, it is easy to give up learning when it is difficult to learn or because the learning process is boring, which requires our Chinese teachers to optimize Chinese teaching from various aspects. In the aspect of classroom teaching, we can try to use the corresponding teaching methods and techniques to increase the interest of classroom teaching, so as to stimulate learners' interest in learning and improve their learning motivation. In recent years, the more popular classroom games in foreign countries have been favored by the majority of Chinese teachers as a foreign language because of their remarkable effect in improving the interest of classroom teaching and stimulating students' interest in learning. However, in the analysis of related articles, we found that game teaching is mostly used in the teaching of adolescents and children. In fact, it is human nature to play, as long as the proper exercise, game teaching in adult classes can also play a positive role. On the basis of classroom practice, this paper discusses the application of game teaching in adult zero-starting Chinese classroom. The structure of the article is as follows: introduction, introduces the research background and significance of this paper; The first chapter discusses the theoretical support of Chinese game teaching in the primary stage, and briefly introduces the types of games commonly used in the current academic circles, and points out the types of games listed in this paper. The second chapter discusses the advantages of game teaching in primary Chinese teaching and the basic principles to be followed in the implementation of game teaching. The third chapter introduces the game items suitable for adult zero-starting Chinese class teaching from three aspects: phonetics, vocabulary and oral training, and appends the effect of classroom implementation and the items that can be improved. The fourth chapter summarizes the changes of students' learning effect after the implementation of game teaching, and reflects the details of successful classroom game teaching. In the conclusion part, the author reviews the point of view of this paper, and points out that the difference between this paper and the previous studies is to select the Chinese games which are really interesting and targeted according to the learners' Chinese basic, physiological and psychological characteristics in strict accordance with the learners' Chinese basic, physiological and psychological characteristics. And pointed out the shortcomings of the research.
【學位授予單位】:曲阜師范大學
【學位級別】:碩士
【學位授予年份】:2014
【分類號】:H195
本文編號:2452259
[Abstract]:In recent years, with the rapid development of China's economy and the successful promotion of Chinese language carried out by the State Office of Han Affairs abroad, more and more foreigners are willing to learn about China and learn Chinese, and many of them choose to come to China to experience Chinese culture on the ground. Acquire Chinese. Among the Chinese learners who come to China, there are not only the learners who have the clear purpose of learning, but also the learners who need to master certain Chinese knowledge and skills through short-term intensive teaching, as well as the learners whose learning motivation is not strong and their objectives are not clear. For the latter, because its learning motivation is not strong, it is easy to give up learning when it is difficult to learn or because the learning process is boring, which requires our Chinese teachers to optimize Chinese teaching from various aspects. In the aspect of classroom teaching, we can try to use the corresponding teaching methods and techniques to increase the interest of classroom teaching, so as to stimulate learners' interest in learning and improve their learning motivation. In recent years, the more popular classroom games in foreign countries have been favored by the majority of Chinese teachers as a foreign language because of their remarkable effect in improving the interest of classroom teaching and stimulating students' interest in learning. However, in the analysis of related articles, we found that game teaching is mostly used in the teaching of adolescents and children. In fact, it is human nature to play, as long as the proper exercise, game teaching in adult classes can also play a positive role. On the basis of classroom practice, this paper discusses the application of game teaching in adult zero-starting Chinese classroom. The structure of the article is as follows: introduction, introduces the research background and significance of this paper; The first chapter discusses the theoretical support of Chinese game teaching in the primary stage, and briefly introduces the types of games commonly used in the current academic circles, and points out the types of games listed in this paper. The second chapter discusses the advantages of game teaching in primary Chinese teaching and the basic principles to be followed in the implementation of game teaching. The third chapter introduces the game items suitable for adult zero-starting Chinese class teaching from three aspects: phonetics, vocabulary and oral training, and appends the effect of classroom implementation and the items that can be improved. The fourth chapter summarizes the changes of students' learning effect after the implementation of game teaching, and reflects the details of successful classroom game teaching. In the conclusion part, the author reviews the point of view of this paper, and points out that the difference between this paper and the previous studies is to select the Chinese games which are really interesting and targeted according to the learners' Chinese basic, physiological and psychological characteristics in strict accordance with the learners' Chinese basic, physiological and psychological characteristics. And pointed out the shortcomings of the research.
【學位授予單位】:曲阜師范大學
【學位級別】:碩士
【學位授予年份】:2014
【分類號】:H195
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