基于粒子系統(tǒng)的雪景模擬
[Abstract]:Many scenes in nature, such as clouds, snow, smoke and so on, can not be simply represented by digitization. These natural scenery moving laws are changing at all times, shape, color and other attributes will also change with the change of motion law. With the development of graphics and the increasing demand of the game industry, there is not only a higher demand for the realistic sense of the simulated display screen, but also an important research on the interaction between scene and environment as a part of virtual reality. How to simulate natural scene effectively and in real time is the key of graphic research. Snow scene is a kind of natural scene widely known to people. It plays an indispensable role in film and television special effects, TV advertisements and video games, especially in the prevention of snow disaster, the simulation of snow scene has a positive significance. As a part of natural scene, snowscape has been favored and studied by more and more scholars. The present methods of snow scene simulation are either at the expense of real time or at the expense of realism. In order to achieve the unity of simulation authenticity and real time of snow scene, the ideal results are obtained. A dynamic snow scene simulation algorithm based on particle system and physical model is proposed in this paper. (1) the model of snow particle system is established. On the basis of the operation principle of particle system, the analysis and implementation process of snow particle system is completed according to the characteristics of snowflake, including the research of snow particle properties and the updating methods of related attributes. The texture mapping technique and bulletin board technology are used to optimize the snow particle rendering. The snowflake rendering based on the bulletin board is realized and the method to reset the dead particle is proposed. (2) A flexible physical model of snowflake motion is designed. In this paper, the effects of gravity, buoyancy and centripetal force on snowfall are considered. After analyzing the motion law of snowflake falling under the influence of external force, the motion equation of snowflake falling is constructed, and the centripetal force is randomly assigned to the particle as the available option. With the change of force field, the velocity and position data of snowflakes are updated in real time, which solves the problem of single track in the falling process of particles, and reflects the moving characteristics of snowflakes falling back and forth in nature. (3) the collision detection module of snowflake is designed. Two cases of snowflake collision are analyzed and the updating method of velocity and position after snowflake collision in each case is proposed. The collision relationship between snowflake and other virtual objects is shown by changing the position and velocity. (4) the height is taken as the basis of snow accumulation, and the snow accumulation is plotted by the change of object height in scene, and the stability of snow accumulation is measured by the method of probability. Finally, the real-time optimization method of the simulation system is discussed, and the simulation of the realistic snow scene under the real-time guarantee is completed by using the rendering function provided by OpenGL.
【學(xué)位授予單位】:河南師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2011
【分類號】:TP391.9
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