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交互式建筑園林景觀的漫游設(shè)計(jì)和實(shí)現(xiàn)

發(fā)布時(shí)間:2018-03-08 13:40

  本文選題:虛擬漫游 切入點(diǎn):建筑園林 出處:《北京工業(yè)大學(xué)》2015年碩士論文 論文類型:學(xué)位論文


【摘要】:本文主要分為兩個(gè)大部分作為研究的重點(diǎn)內(nèi)容,一部分是研究虛擬漫游技術(shù),具體說(shuō)就是在3DMAX的技術(shù)平臺(tái)上,建立虛擬漫游空間模型和基礎(chǔ)材質(zhì)的賦予,將現(xiàn)實(shí)生活中的真是存在的空間,通過(guò)3D建模的設(shè)計(jì)方式,實(shí)現(xiàn)空間的虛擬設(shè)計(jì)。第二大部分是交互技術(shù)的設(shè)計(jì)產(chǎn)生及實(shí)現(xiàn),也就是以Unity3D為技術(shù)平臺(tái),將3DMAX所建的模型導(dǎo)入到Unity3D中去,通過(guò)虛擬技術(shù)產(chǎn)生漫游,再通過(guò)編程產(chǎn)生交互,這也是開發(fā)本系統(tǒng)成敗的關(guān)鍵技術(shù)點(diǎn)。本課題研究是用了一年多的時(shí)間去探索研究的,主要涵蓋了課題研究的意義、國(guó)內(nèi)外發(fā)展現(xiàn)狀、相關(guān)技術(shù)概念、應(yīng)用需求分析調(diào)查、系統(tǒng)設(shè)計(jì)分析、技術(shù)應(yīng)用、設(shè)計(jì)制作流程以及最后項(xiàng)目測(cè)試成果等內(nèi)容,是理論知識(shí)與實(shí)踐操作相結(jié)合的課題研究。在此研究中,運(yùn)用了3DMAX9.0作為基礎(chǔ)模型的設(shè)計(jì)制作軟件技術(shù)平臺(tái),以Unity3D作為交互產(chǎn)生技術(shù)平臺(tái),制作出了以實(shí)際項(xiàng)目為案例的虛擬交互漫游技術(shù)研究課題。在內(nèi)容上,將原本無(wú)生命的建筑及園林景觀通過(guò)交互式虛擬漫游的方式呈現(xiàn),使這些場(chǎng)景物體以靈活生動(dòng)的形象展現(xiàn)在觀看者面前,提高了觀看者的興趣,也增加了場(chǎng)景漫游的趣味性和互動(dòng)性。此課題的研究有著深刻的意義。在當(dāng)今社會(huì)行業(yè)領(lǐng)域中,虛擬漫游已經(jīng)越來(lái)越被廣泛應(yīng)用,但是,將交互行為應(yīng)用到虛擬漫游中去,是一個(gè)新興的領(lǐng)域,有廣闊的發(fā)展空間。本課題的研究成功,可以使觀看者通過(guò)網(wǎng)絡(luò)平臺(tái)對(duì)項(xiàng)目實(shí)行遠(yuǎn)程觀看,提高了項(xiàng)目洽談和使用效率;也可以減少設(shè)計(jì)師及相關(guān)人員的調(diào)度費(fèi)用,縮減成本;還可以將觀看者引入到環(huán)境中來(lái),增加互動(dòng)性和趣味性等等。而且,交互式建筑景觀園林漫游技術(shù)的應(yīng)用領(lǐng)域也很廣泛,比如房地產(chǎn)的開發(fā)、城市設(shè)計(jì)規(guī)劃、教學(xué)實(shí)踐研究以及旅游行業(yè)中各大景區(qū)的虛擬游覽和虛擬交易等等,具有廣闊的發(fā)展前景。
[Abstract]:This paper is divided into two major parts as the focus of the research, one part is to study virtual roaming technology, specifically in the 3D Max technology platform, the establishment of virtual roaming space model and the basic material, The real space in real life is realized by 3D modeling. The second part is the design and realization of interactive technology, which is based on Unity3D. The model built by 3DMAX is imported into Unity3D to generate roaming through virtual technology and interaction through programming. This is also the key technology point for the success or failure of developing this system. The research of this subject has taken more than a year to explore and study. It mainly covers the significance of the subject research, the development situation at home and abroad, the related technical concepts, the application requirement analysis investigation, the system design analysis, the technology application, the design and manufacture process, and the final project test results, etc. In this study, 3DMAX9.0 is used as the basic model of the design and making software technology platform, and Unity3D as the interactive generation technology platform. The virtual interactive roaming technology research subject based on the actual project is developed. In the content, the original inanimate architecture and landscape are presented by interactive virtual roaming. These scene objects can be displayed in a vivid and flexible way in front of the viewer, thus increasing the interest of the viewer, as well as the interest and interactivity of the scene roaming. The research on this subject has profound significance. Virtual roaming has been more and more widely used, but it is a new field to apply interactive behavior to virtual roaming. It can enable the viewer to view the project remotely through the network platform, improve the project negotiation and use efficiency, reduce the scheduling cost of designers and related personnel, reduce the cost, and can also introduce the viewer into the environment. The interactive landscape roaming technology is also used in a wide range of fields, such as real estate development, urban design planning, The research of teaching practice and the virtual tour and virtual transaction of various scenic spots in tourism industry have broad development prospects.
【學(xué)位授予單位】:北京工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:TU201.4;TP391.9

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