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學(xué)習(xí)型手機(jī)游戲的設(shè)計(jì)與開發(fā)

發(fā)布時(shí)間:2019-04-15 23:34
【摘要】: 隨著科技的進(jìn)步,電子游戲已經(jīng)從一棵幼苗發(fā)展成一個(gè)完整的的產(chǎn)業(yè),游戲的價(jià)值已經(jīng)遠(yuǎn)遠(yuǎn)超出了娛樂的范疇,它給社會(huì)乃至教育帶來的深刻影響已經(jīng)引起了學(xué)術(shù)界的重視。目前,人們對(duì)電子游戲的教育影響看法不一,教育界內(nèi)部也沒有形成一致的意見,然而娛教技術(shù)的提出使我們必須從另一個(gè)角度去看待娛樂與教育的關(guān)系,因此,對(duì)游戲的教育功用進(jìn)行研究和思考是值得嘗試的。 在信息社會(huì)中,隨著手機(jī)和其它無線設(shè)備越來越多地走進(jìn)普通老百姓的工作和生活,移動(dòng)學(xué)習(xí)的理念也漸漸深入人心;而面對(duì)手機(jī)性能的不斷提高,高級(jí)的手機(jī)娛樂應(yīng)用也吸引著人們?cè)絹碓蕉嗟难矍颉D且苿?dòng)學(xué)習(xí)與手機(jī)上的游戲娛樂又是一種什么關(guān)系,移動(dòng)學(xué)習(xí)是不是可以以娛樂的形式來進(jìn)行?如果可以,如何用技術(shù)手段來實(shí)現(xiàn)?從這里便誕生了本文的研究重點(diǎn)。 本文先對(duì)游戲作了一番追根溯源的考察,揭示了游戲之于人的意義,認(rèn)為游戲是人的內(nèi)在需要,甚至是一種存在方式,而電子游戲是傳統(tǒng)游戲在信息時(shí)代歷史的延續(xù)和拓展。在此前提下,本文首先探討了電子游戲與教育的關(guān)系和電子游戲中的教育功能。接著本文提出移動(dòng)學(xué)習(xí)的理念,并分析了在手機(jī)移動(dòng)平臺(tái)上實(shí)現(xiàn)具有學(xué)習(xí)功能的寓教于樂游戲的可行性和有效性。最后本文介紹了J2ME平臺(tái)開發(fā)的關(guān)鍵技術(shù)并闡述了如何使用這些技術(shù)開發(fā)一款寓教于樂的學(xué)習(xí)型手機(jī)游戲。
[Abstract]:With the progress of science and technology, video games have developed from a seedling to a complete industry, the value of games has far exceeded the category of entertainment, and its profound impact on the society and even education has attracted the attention of the academic community. At present, people have different views on the educational impact of video games, and there is no consensus within the educational circles. However, the introduction of entertainment and teaching technology makes us have to look at the relationship between entertainment and education from another perspective. Therefore, It is worth trying to study and think about the educational function of the game. In the information society, with the mobile phone and other wireless devices more and more into the ordinary people's work and life, the concept of mobile learning has gradually taken root in the hearts of the people. In the face of the continuous improvement of mobile phone performance, advanced mobile entertainment applications also attract more and more people's attention. What is the relationship between mobile learning and game entertainment on mobile phones? is mobile learning possible in the form of entertainment? If so, how can it be achieved by technical means? From here, the research focus of this paper was born. This paper first makes a retrospective study of the game, reveals the significance of the game to the human being, thinks that the game is the inherent need of the human being, even a kind of existence way, and the video game is the continuation and expansion of the traditional game in the information age history. On this premise, this paper first discusses the relationship between video games and education and the educational functions of video games. Then this paper puts forward the concept of mobile learning, and analyzes the feasibility and effectiveness of realizing the learning function of fun games on mobile phone platform. Finally, this paper introduces the key technologies of J2ME platform development and describes how to use these technologies to develop a learning-type mobile game.
【學(xué)位授予單位】:華東師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2008
【分類號(hào)】:TP311.52;G434

【引證文獻(xiàn)】

相關(guān)碩士學(xué)位論文 前4條

1 李樂樂;手機(jī)游戲消費(fèi)意愿影響因素研究[D];東北財(cái)經(jīng)大學(xué);2010年

2 高慶;促進(jìn)批判性思維發(fā)展的游戲化學(xué)習(xí)工具設(shè)計(jì)[D];山東師范大學(xué);2010年

3 李天亮;手機(jī)游戲顧客感知價(jià)值對(duì)使用意愿的影響研究[D];華南理工大學(xué);2012年

4 任丕明;基于Anbroid平臺(tái)的教育游戲的研究與實(shí)現(xiàn)[D];東北石油大學(xué);2013年

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