對(duì)外漢語(yǔ)教育游戲的設(shè)計(jì)與開發(fā)研究
發(fā)布時(shí)間:2018-11-02 08:10
【摘要】:近年來(lái),對(duì)外漢語(yǔ)教學(xué)伴隨著我國(guó)國(guó)際影響的日益擴(kuò)大,留學(xué)生教育的蓬勃發(fā)展而迅速崛起。同時(shí),我們也看到了日新月異的信息技術(shù)發(fā)展和教學(xué)手段、方式的日趨現(xiàn)代化,以現(xiàn)代科技手段的運(yùn)用和研究為突破口,指導(dǎo)和帶動(dòng)對(duì)外漢語(yǔ)教學(xué)的發(fā)展,成為當(dāng)今對(duì)外漢語(yǔ)教學(xué)研究的一個(gè)熱點(diǎn)。然而,目前這一課題的研究還處于起步階段。教育游戲作為教育與游戲融合的新興產(chǎn)物,其集聲音、動(dòng)畫、視頻等多種媒體優(yōu)勢(shì)于一體,并在一些學(xué)科如英語(yǔ)、數(shù)學(xué)、地理等的應(yīng)用中取得了一定的成績(jī),游戲化學(xué)習(xí)、快樂(lè)學(xué)習(xí)等新教學(xué)理念也逐漸深入人心。鑒于此,本文嘗試將教育游戲應(yīng)用于對(duì)外漢語(yǔ)教學(xué)中,通過(guò)深入的實(shí)證需求分析,設(shè)計(jì)適用于特定人群的對(duì)外漢語(yǔ)教育游戲并進(jìn)行游戲樣本的開發(fā)。 本文首先通過(guò)大量的文獻(xiàn)查閱,對(duì)教育游戲的發(fā)展?fàn)顩r以及對(duì)外漢語(yǔ)學(xué)科的背景進(jìn)行了深入的了解,分析教育游戲在對(duì)外漢語(yǔ)教學(xué)中應(yīng)用的優(yōu)勢(shì)。然后對(duì)華中師范大學(xué)國(guó)際文化交流學(xué)院進(jìn)行的調(diào)查問(wèn)卷和訪談?dòng)涗涍M(jìn)行了詳盡的定量、定性分析,并依據(jù)游戲的理論基礎(chǔ)之一——沉浸理論,對(duì)對(duì)外漢語(yǔ)教育游戲的總體設(shè)計(jì)提出了建議,而且還從現(xiàn)代語(yǔ)言“溝通模式”——互動(dòng)教學(xué)模式得到啟發(fā),建構(gòu)了游戲型互動(dòng)教學(xué)模式。最后對(duì)對(duì)外漢語(yǔ)教育游戲進(jìn)行了總體設(shè)計(jì)和對(duì)課題小組開發(fā)的游戲樣本——北京胡同進(jìn)行了描述。 本論文試圖從理論和實(shí)踐方面為教育游戲在對(duì)外漢語(yǔ)教學(xué)中的應(yīng)用提供一套行之有效的系統(tǒng)理論。在理論方面,本課題立足于對(duì)外漢語(yǔ)教學(xué)的特殊性與教育游戲的技術(shù)性,從留學(xué)生的認(rèn)知規(guī)律出發(fā),通過(guò)對(duì)問(wèn)卷調(diào)查和訪談?dòng)涗浀纳钊敕治?探討對(duì)外漢語(yǔ)學(xué)科內(nèi)容與游戲融合的方式,建構(gòu)游戲型教學(xué)模式和設(shè)計(jì)對(duì)外漢語(yǔ)教育游戲。在實(shí)踐方面,課題小組結(jié)合前期的分析和客觀條件,最終確定以北京胡同作為游戲開發(fā)的主要內(nèi)容,也許最后開發(fā)出來(lái)的成品與現(xiàn)有大公司的作品有一定的差距,但為教育游戲的設(shè)計(jì)與開發(fā)提供一定的經(jīng)驗(yàn),也期望其能更好的促進(jìn)對(duì)外漢語(yǔ)教學(xué)的發(fā)展。
[Abstract]:In recent years, the teaching of Chinese as a foreign language (TCFL) has grown rapidly with the expansion of international influence and the vigorous development of the education of foreign students. At the same time, we have also seen the rapid development of information technology and the increasing modernization of teaching methods. With the use and research of modern scientific and technological means as a breakthrough, we have guided and promoted the development of teaching Chinese as a foreign language. Nowadays, it has become a hot topic in teaching Chinese as a foreign language. However, the research on this subject is still in its infancy. As a new product of the fusion of education and game, educational game integrates the advantages of sound, animation, video and other media, and has made some achievements in the application of some subjects such as English, mathematics, geography, etc. Happy learning and other new teaching concepts have gradually become popular. In view of this, this paper attempts to apply educational games to teaching Chinese as a foreign language, and through in-depth empirical needs analysis, designs the educational games of Chinese as a foreign language for a specific population and develops game samples. First of all, through a lot of literature review, this paper makes a deep understanding of the development of educational games and the background of Chinese as a foreign language, and analyzes the advantages of educational games in teaching Chinese as a foreign language. Then, the questionnaire and interview records of the School of International Cultural Exchange of Central China normal University are analyzed quantitatively and qualitatively, and based on the theory of immersion, one of the theoretical bases of the game. This paper puts forward some suggestions on the overall design of the game of teaching Chinese as a foreign language, and constructs the interactive teaching mode of game type, which is inspired by the "communication mode" of modern language, the interactive teaching mode. Finally, the general design of TCFL game and the game sample developed by the project group-Beijing Hutong are described. This thesis attempts to provide an effective system theory for the application of educational games in teaching Chinese as a foreign language. In theory, this topic is based on the particularity of teaching Chinese as a foreign language and the technical of educational games, starting from the cognitive law of foreign students, through the in-depth analysis of questionnaires and interview records. This paper probes into the ways of merging the subject contents and games of Chinese as a foreign language, constructs the teaching mode of game and designs the game of teaching Chinese as a foreign language. In practice, the project group combined with previous analysis and objective conditions finally determined that Beijing hutong was the main content of game development. Perhaps the final product developed was somewhat different from the works of existing large companies. However, it provides some experience for the design and development of educational games, and expects it to promote the development of teaching Chinese as a foreign language.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2009
【分類號(hào)】:H195
本文編號(hào):2305439
[Abstract]:In recent years, the teaching of Chinese as a foreign language (TCFL) has grown rapidly with the expansion of international influence and the vigorous development of the education of foreign students. At the same time, we have also seen the rapid development of information technology and the increasing modernization of teaching methods. With the use and research of modern scientific and technological means as a breakthrough, we have guided and promoted the development of teaching Chinese as a foreign language. Nowadays, it has become a hot topic in teaching Chinese as a foreign language. However, the research on this subject is still in its infancy. As a new product of the fusion of education and game, educational game integrates the advantages of sound, animation, video and other media, and has made some achievements in the application of some subjects such as English, mathematics, geography, etc. Happy learning and other new teaching concepts have gradually become popular. In view of this, this paper attempts to apply educational games to teaching Chinese as a foreign language, and through in-depth empirical needs analysis, designs the educational games of Chinese as a foreign language for a specific population and develops game samples. First of all, through a lot of literature review, this paper makes a deep understanding of the development of educational games and the background of Chinese as a foreign language, and analyzes the advantages of educational games in teaching Chinese as a foreign language. Then, the questionnaire and interview records of the School of International Cultural Exchange of Central China normal University are analyzed quantitatively and qualitatively, and based on the theory of immersion, one of the theoretical bases of the game. This paper puts forward some suggestions on the overall design of the game of teaching Chinese as a foreign language, and constructs the interactive teaching mode of game type, which is inspired by the "communication mode" of modern language, the interactive teaching mode. Finally, the general design of TCFL game and the game sample developed by the project group-Beijing Hutong are described. This thesis attempts to provide an effective system theory for the application of educational games in teaching Chinese as a foreign language. In theory, this topic is based on the particularity of teaching Chinese as a foreign language and the technical of educational games, starting from the cognitive law of foreign students, through the in-depth analysis of questionnaires and interview records. This paper probes into the ways of merging the subject contents and games of Chinese as a foreign language, constructs the teaching mode of game and designs the game of teaching Chinese as a foreign language. In practice, the project group combined with previous analysis and objective conditions finally determined that Beijing hutong was the main content of game development. Perhaps the final product developed was somewhat different from the works of existing large companies. However, it provides some experience for the design and development of educational games, and expects it to promote the development of teaching Chinese as a foreign language.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2009
【分類號(hào)】:H195
【引證文獻(xiàn)】
相關(guān)碩士學(xué)位論文 前7條
1 李振宇;中文電視劇在韓國(guó)中高級(jí)漢語(yǔ)視聽(tīng)說(shuō)教學(xué)中的應(yīng)用[D];山東大學(xué);2011年
2 關(guān)姣龍;教育游戲在小學(xué)《信息技術(shù)》教學(xué)中的應(yīng)用研究[D];曲阜師范大學(xué);2012年
3 程元元;基于Thinking Worlds的嚴(yán)肅游戲設(shè)計(jì)與實(shí)現(xiàn)[D];上海師范大學(xué);2012年
4 楊易;對(duì)外漢語(yǔ)網(wǎng)絡(luò)教育游戲應(yīng)用及設(shè)計(jì)研究[D];上海外國(guó)語(yǔ)大學(xué);2012年
5 邵秀娟;游戲教學(xué)法在對(duì)外漢語(yǔ)口語(yǔ)教學(xué)中的應(yīng)用[D];吉林大學(xué);2012年
6 張芳芳;蒙古國(guó)中小學(xué)階段中級(jí)班漢語(yǔ)綜合課教學(xué)設(shè)計(jì)研究[D];吉林大學(xué);2013年
7 李銀珠;韓國(guó)高中漢語(yǔ)教材中的游戲應(yīng)用研究[D];山東大學(xué);2013年
,本文編號(hào):2305439
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