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促進智慧生成的初中生信息技術課堂學習活動設計

發(fā)布時間:2018-08-13 13:56
【摘要】:自智慧教育映入教育視野以來,“智慧” 一詞就深受各級教育工作者廣泛關注。專家學者對于物的“智慧”的關注,使得人的“智慧”也再次引發(fā)教育工作者的深思:如何使學生更輕松地接受知識,更愉快地探索學習,更好地將所學變成所用,這是教育工作者所密切關注的。在信息技術課堂中,計算機教室對學生的誘惑,教師的課堂活動如何設計的更加生動而富有吸引力,在學生課堂智慧的習得與生成方面,則顯得尤為重要。本研究,立足信息技術課堂學習活動的實際流程,以學習活動的生成性為理論基礎,就如何設計合理有效的信息技術課堂學習活動,以促進學生的智慧生成為主要問題,逐步開展研究活動。在研究過程中,首先,通過文獻梳理,在總結課堂學習活動流程和發(fā)現(xiàn)智慧生成學習過程的基礎上,構建出基于信息技術課程的課堂智慧生成學習活動過程模型,并在此基礎上提出了學習活動設計的相關要素和策略;其次,以教學分析為基礎,選擇合適的學習活動設計要素與策略;并以此指導應用于信息技術課堂學習活動設計與實施過程中,形成了一系列的學習活動應用案例;最后,從單元測試和學生作品入手,對智慧生成學習活動過程模型和策略進行驗證分析與總結。研究結果表明:第一,智慧生成學習活動的設計要素與策略,在保證課堂學習活動的實施效果的同時,能夠降低教師備課難度、縮短教師備課時間,對指導教師進行學習活動設計具有一定的指導效用。第二,智慧生成學習活動過程模型能夠有效指導學生生成關于單元知識的知能體系結構,對學生智慧生成具有一定的積極影響。因此,本研究提出的智慧生成學習活動過程模型是有效的,它既能在一定程度上幫助教師進行課堂學習活動的設計與實施,也有利于培養(yǎng)學生建構單元知能體系結構的能力,對學生課堂智慧生成具有一定的正向作用。
[Abstract]:Since the wisdom education was reflected into the educational field, the word "wisdom" has been widely concerned by educators at all levels. The attention of experts and scholars to the "wisdom" of things makes the "wisdom" of human beings cause educators to ponder again: how to make students accept knowledge more easily, explore and learn more happily, and better turn what they have learned into what they have learned. This is closely watched by educators. In the information technology classroom, the temptation of the computer classroom to the students, how to design the teacher's classroom activities more vivid and attractive, is especially important in the aspect of the acquisition and generation of the students' classroom wisdom. This research, based on the actual flow of information technology classroom learning activities and taking the generative nature of learning activities as the theoretical basis, discusses how to design reasonable and effective information technology classroom learning activities to promote the generation of students' wisdom. Carry out research activities step by step. In the course of the research, firstly, through literature combing, on the basis of summarizing the process of classroom learning activities and discovering the learning process of wisdom generation, a model of classroom wisdom generation learning activity process based on information technology course is constructed. On this basis, the relevant elements and strategies of learning activity design are put forward. Secondly, on the basis of teaching analysis, appropriate learning activity design elements and strategies are selected. In the course of designing and implementing the information technology classroom learning activities, a series of application cases of learning activities are formed. Finally, starting with unit testing and students' works, The process models and strategies of learning activities generated by wisdom are verified and analyzed. The results show that: first, the design elements and strategies of learning activities generated by wisdom can reduce the difficulty of preparing lessons and shorten the preparation time of teachers, while ensuring the effect of classroom learning activities. It has certain guiding effect to guide teachers to design learning activities. Secondly, the learning process model of wisdom generation can effectively guide students to generate knowledge and ability architecture about unit knowledge, which has a certain positive effect on students' intelligence generation. Therefore, the learning process model of wisdom generation proposed in this study is effective. It can help teachers to design and implement classroom learning activities to a certain extent, and it is also helpful to cultivate students' ability to construct unit knowledge and ability system structure. It has a positive effect on the generation of students' classroom wisdom.
【學位授予單位】:南京師范大學
【學位級別】:碩士
【學位授予年份】:2017
【分類號】:G633.67

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