基于動(dòng)作捕捉的虛擬運(yùn)動(dòng)與用戶身體自然性表達(dá)
本文選題:動(dòng)作捕捉 切入點(diǎn):虛擬運(yùn)動(dòng) 出處:《哈爾濱工業(yè)大學(xué)》2010年碩士論文 論文類型:學(xué)位論文
【摘要】:虛擬運(yùn)動(dòng),是一種基于計(jì)算機(jī)數(shù)字技術(shù)的新型藝術(shù)創(chuàng)作方式。狹義上講它是以運(yùn)動(dòng)規(guī)律為基礎(chǔ)自動(dòng)生成運(yùn)動(dòng)狀態(tài)的表現(xiàn)形式,它根據(jù)對(duì)象的固有屬性和運(yùn)動(dòng)規(guī)律,自動(dòng)確定其運(yùn)動(dòng)狀態(tài)并實(shí)現(xiàn)運(yùn)動(dòng)的再生。而近些年發(fā)展迅速的動(dòng)作捕捉技術(shù),為創(chuàng)造人類身體運(yùn)動(dòng)的虛擬提供了更完善的技術(shù)平臺(tái),它流暢準(zhǔn)確地將人體的運(yùn)動(dòng)數(shù)據(jù)和生命信息記錄下來,并通過創(chuàng)作者的想象力在虛擬場(chǎng)景中進(jìn)行解析并重構(gòu)了人體的運(yùn)動(dòng)方式,形成了一種全新的交互式審美藝術(shù)形態(tài)。 基于動(dòng)作捕捉的虛擬運(yùn)動(dòng)在數(shù)字電影、虛擬現(xiàn)實(shí)、網(wǎng)絡(luò)游戲及體育訓(xùn)練等領(lǐng)域的應(yīng)用廣泛,改變了傳統(tǒng)藝術(shù)形式給人所帶來的身心體驗(yàn),具有其自身的特點(diǎn):實(shí)時(shí)的空間計(jì)算性、時(shí)空的自由與流動(dòng)性以及它是一種多感知通道的體驗(yàn)?zāi)J。人在虛擬空間的實(shí)踐過程中,身體受到所處境遇的運(yùn)動(dòng)速度、支點(diǎn)平衡、空間方向和作用力的影響,成為了這種創(chuàng)作形態(tài)不可缺少的一部分,它同時(shí)作為的接受者和表演者,表達(dá)著人們自身的思維和意向,用戶身體通過視覺、聽覺、觸覺等途徑獲知虛擬空間的運(yùn)動(dòng)變化,并做以相應(yīng)的反應(yīng),而作為“運(yùn)動(dòng)通路”的運(yùn)動(dòng)覺在這一過程中發(fā)揮了重要的作用,它與其它感知相配合,調(diào)節(jié)自身以維持空間及心理的平衡,并協(xié)調(diào)用戶自身的運(yùn)動(dòng)表現(xiàn)。 在人類藝術(shù)創(chuàng)作的歷程中,人們始終為尋求生命運(yùn)動(dòng)的本質(zhì)和表達(dá)方式不斷的進(jìn)行著探索;趧(dòng)作捕捉的虛擬運(yùn)動(dòng),驗(yàn)證了生命本體與虛擬生命體之間的同構(gòu)運(yùn)動(dòng),這為探索并表達(dá)生命的本質(zhì)提供了前所未有的可能性。它作為一種藝術(shù)創(chuàng)作方式呈現(xiàn)在現(xiàn)代媒介形態(tài)中,更直接的體現(xiàn)了人們對(duì)自身動(dòng)作表現(xiàn)的渴望,在這種數(shù)字化構(gòu)造的虛擬空間中,身體的內(nèi)在秩序節(jié)奏、對(duì)時(shí)空的感知以及情緒沖動(dòng)等體驗(yàn)得以充分的調(diào)動(dòng)和激發(fā),人們自然和本能地表達(dá)自身的生命體驗(yàn)。
[Abstract]:Virtual motion is a new art creation method based on computer digital technology. In a narrow sense, it is a form of expression that automatically generates the state of motion based on the law of motion, and it is based on the inherent attributes and laws of motion of objects. The rapid development of motion capture technology in recent years has provided a more perfect technical platform for the creation of virtual human body movement. It records the movement data and life information of human body fluently and accurately, and analyzes and reconstructs the human body's movement mode in virtual scene through the imagination of the creators, and forms a new interactive aesthetic art form. Virtual motion based on motion capture has been widely used in digital movies, virtual reality, online games and sports training, which has changed the physical and mental experience brought by traditional art forms. It has its own characteristics: real-time spatial computing, space-time freedom and mobility, and it is a multi-perception channel experience mode. In the practice of virtual space, the body is subjected to the movement speed of the situation, fulcrum balance, The influence of spatial direction and force has become an indispensable part of this creative form. It also acts as a receiver and performer, expressing people's own thoughts and intentions, and the user's body through vision and hearing. Tactile sense and other channels know the motion change of virtual space and react accordingly. As a "motor pathway", motion sense plays an important role in this process. Adjust oneself to maintain space and psychological balance, and coordinate user's own movement performance. In the course of human artistic creation, people are constantly exploring the essence and expression of life movement. The virtual movement based on action capture verifies the isomorphic movement between life ontology and virtual life. This provides an unprecedented possibility to explore and express the nature of life. It is presented in modern media as a form of artistic creation, and more directly reflects the desire of people to express their own actions. In this digital virtual space, the internal order rhythm of the body, the perception of time and space, the emotional impulse and other experiences can be fully mobilized and inspired, and people naturally and instinctively express their own life experience.
【學(xué)位授予單位】:哈爾濱工業(yè)大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2010
【分類號(hào)】:J04
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