從視點和視效來論二、三維動畫的結(jié)合
發(fā)布時間:2018-07-18 16:01
【摘要】:近年來,由于計算機軟硬件技術(shù)的飛速發(fā)展,動畫制作領(lǐng)域也受到了很大的沖擊,傳統(tǒng)手繪的二維動畫也逐漸被計算機的無紙動畫所替代,伴隨著三維技術(shù)的發(fā)展,二、三維之間相互轉(zhuǎn)化,各種二維、三維的軟件應(yīng)運而生,用三維技術(shù)渲染成二維效果也屢見不鮮,然而美國近期推出的《阿凡達》是真人的將二、三維技術(shù)相結(jié)合的實例,他將傳統(tǒng)的技術(shù)結(jié)合了三維制作,真人與電腦三維世界相互動,技術(shù)精湛效果極佳,開啟了二、三維技術(shù)相結(jié)合的新紀(jì)元,那么在我們拋開大制作,大投資,利用計算機軟件技術(shù),從視點和視效來論二、三維動畫的結(jié)合,是本文研究的內(nèi)容。
[Abstract]:In recent years, due to the rapid development of computer software and hardware technology, animation production field has been greatly impacted, traditional hand-drawn two-dimensional animation is gradually replaced by the computer paperless animation, with the development of three-dimensional technology, Three dimensions are transformed into each other, various two-dimensional and three-dimensional software emerge as the times require, and it is common to use three-dimensional technology to render two-dimensional effects. However, the recent introduction of "Avatar" in the United States is a real example of the combination of two and three dimensional technologies. He combines traditional technology with three-dimensional production, real people interact with the three-dimensional world of computers, technology is excellent, it opens a new era in which two and three dimensional technologies are combined, so we put aside big production, big investment, Using computer software technology to discuss the combination of two and three dimensional animation from viewpoint and visual effect is the content of this paper.
【學(xué)位授予單位】:東北師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:J218.7;TP391.41
本文編號:2132417
[Abstract]:In recent years, due to the rapid development of computer software and hardware technology, animation production field has been greatly impacted, traditional hand-drawn two-dimensional animation is gradually replaced by the computer paperless animation, with the development of three-dimensional technology, Three dimensions are transformed into each other, various two-dimensional and three-dimensional software emerge as the times require, and it is common to use three-dimensional technology to render two-dimensional effects. However, the recent introduction of "Avatar" in the United States is a real example of the combination of two and three dimensional technologies. He combines traditional technology with three-dimensional production, real people interact with the three-dimensional world of computers, technology is excellent, it opens a new era in which two and three dimensional technologies are combined, so we put aside big production, big investment, Using computer software technology to discuss the combination of two and three dimensional animation from viewpoint and visual effect is the content of this paper.
【學(xué)位授予單位】:東北師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:J218.7;TP391.41
【參考文獻】
相關(guān)期刊論文 前6條
1 陳奕;;電影數(shù)字合成中的運動匹配——攝影機運動軌跡反求技術(shù)在數(shù)字電影合成中的應(yīng)用[J];貴州大學(xué)學(xué)報(藝術(shù)版);2007年04期
2 趙婷婷;王洪波;;nukeX6.0v1摳像和三維反求攝影軌跡跟蹤[J];影視制作;2010年07期
3 張帆;;數(shù)字技術(shù)構(gòu)筑的特技攝影(下)[J];影視制作;2010年12期
4 王大鵬;;二維動畫與三維動畫設(shè)計比較[J];通化師范學(xué)院學(xué)報;2008年12期
5 吳健;;二維動畫與三維動畫誰主沉浮--二維動畫、三維動畫比較研究[J];藝術(shù)教育;2012年02期
6 杜文濤;以電視片頭《貨比貨》為例介紹攝像機的三維跟蹤在影視數(shù)字合成中的原理和應(yīng)用[J];現(xiàn)代電視技術(shù);2004年07期
,本文編號:2132417
本文鏈接:http://sikaile.net/wenyilunwen/huihuayishu/2132417.html