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二維動畫技法與三維動畫技法的結(jié)合運(yùn)用與研究

發(fā)布時間:2018-02-20 18:09

  本文關(guān)鍵詞: 二維動畫 三維動畫 結(jié)合運(yùn)用 美術(shù)風(fēng)格 藝術(shù)創(chuàng)新 出處:《河北科技大學(xué)》2014年碩士論文 論文類型:學(xué)位論文


【摘要】:二維動畫和三維動畫是密不可分的共生關(guān)系,它們是動畫藝術(shù)兩種不同的畫面表現(xiàn)形式,由于自身的制作技術(shù)特點(diǎn),三維動畫與二維動畫各自有優(yōu)點(diǎn)和不足。伴隨著動畫技術(shù)的不斷更新,一部分動畫片已采用二維動畫技術(shù)與三維動畫技術(shù)結(jié)合運(yùn)用的方式,,憑借各自獨(dú)有的長處和優(yōu)勢來豐富動畫的畫面。本文通過二維動畫技法與三維動畫技法的研究,具體論述了二維動畫與三維動畫的特點(diǎn)以及二維動畫與三維動畫的結(jié)合運(yùn)用。 原創(chuàng)動畫短片《輪回》以戰(zhàn)爭為主題、文明的進(jìn)步為背景,將二維動畫和三維動畫穿插運(yùn)用,把兩種不同的技術(shù)手段、畫面風(fēng)格分別運(yùn)用在動畫不同的時段,來講述文明的進(jìn)步和戰(zhàn)爭的慘烈。短片主要使用特寫轉(zhuǎn)場和空鏡轉(zhuǎn)場,在漫畫階段和二維動畫階段,畫面中以寫實(shí)風(fēng)格為主;而在三維動畫階段,架設(shè)了許多虛擬攝影機(jī),讓觀眾有了身臨其境的視覺體驗(yàn)。 總之,無論是二維動畫,還是三維動畫,僅僅是動畫的一種表現(xiàn)手法,只要能夠定位好自身的主題,保持自身的特色,發(fā)揚(yáng)自身的優(yōu)勢,找到合適的結(jié)合點(diǎn),利用好先進(jìn)的動畫技術(shù),就一定能在動畫市場上大展拳腳。
[Abstract]:Two-dimensional animation and three-dimensional animation are inseparable symbiotic relations, they are animation art two different forms of picture expression, due to their own production technology characteristics, 3D animation and 2D animation have their own advantages and disadvantages. With the continuous updating of animation technology, some animated films have adopted the combination of two-dimensional animation technology and three-dimensional animation technology. Through the study of two-dimensional animation techniques and three-dimensional animation techniques, this paper discusses the characteristics of two-dimensional animation and three-dimensional animation, as well as the combination of two-dimensional animation and three-dimensional animation. The original animated short film "reincarnation" takes the theme of war as the theme and the progress of civilization as the background. It intersperses two-dimensional animation and three-dimensional animation, and applies two different technical means and picture styles to different periods of animation. To tell about the progress of civilization and the tragedy of war. The short film mainly uses close-up and mirror rotation, in the comic and two-dimensional animation stage, the picture is mainly realistic style; in the three-dimensional animation stage, many virtual cameras have been set up. Let the audience have the visual experience. In a word, whether it is 2D animation or 3D animation, it is only a representation of animation, as long as it can locate its own theme, maintain its own characteristics, develop its own advantages, and find a suitable combination point. Good use of advanced animation technology, will certainly be able to play in the animation market.
【學(xué)位授予單位】:河北科技大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2014
【分類號】:J218.7;TP391.41

【參考文獻(xiàn)】

相關(guān)期刊論文 前8條

1 張n

本文編號:1519662


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