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古典園林虛擬旅游系統(tǒng)的設計與研究

發(fā)布時間:2019-02-14 15:24
【摘要】: 20世紀90年代,Willianms和Hobson首次提出虛擬現實技術必然將對旅游業(yè)產生極大的影響,旅游業(yè)將步入一個新的信息時代,也稱為虛擬旅游時代。21世紀是信息技術飛速發(fā)展的時代,特別是隨著google earth為代表的地理信息系統(tǒng)軟件的出現,多媒體技術、三維可視化、虛擬現實技術、3D互聯網等技術的不斷發(fā)展深入,計算機已經可以將三維空間實體、三維地理環(huán)境等以虛擬現實的形式表現出來,在計算機終端產生交互式的三維漫游、三維動畫、動態(tài)仿真等,為虛擬旅游的技術開發(fā)奠定了基礎。國內外很多學者對虛擬旅游的含義、虛擬旅游對現實旅游的影響以及虛擬旅歐的發(fā)展趨勢做了很多理論研究和探討,也出現了很多虛擬現實系統(tǒng)的實例,如虛擬圓明園、城市吧、三維交通地圖等,為虛擬旅游的研究和設計提供了理論上和技術的支持。 目前國內的大部分旅游網站所提供的虛擬旅游服務還存在著很多的問題,比如信息,深度不夠,交互性差,趣味性不足,網站大部分是一些旅游廣告、景點圖文介紹,部分網站提供景點的360度全景圖像,但是只能固定視點,不能自由行走,缺少完整的旅游信息[3]。還有部分網站提供旅游視頻,但互動性差,游客仍然不能獲得更多的信息。同時網絡3D游戲發(fā)展迅速,趣味性強,交互操作方便,給網絡虛擬旅游系統(tǒng)提供了有益的提示。虛擬旅游可以提供更加全面深入的旅游信息,界面友好,交互方便,本文就是做這方面的嘗試。 本文以開封市清明上河園為研究對象,對古典園林虛擬旅游中三維建模、場景管理、系統(tǒng)集成、網絡發(fā)布等關鍵技術進行了深入的研究和探討,構建了古典園林虛擬旅游的系統(tǒng)開發(fā)流程,通過聲音仿真、二維導航、三維漫游、虛擬導游等方面的研究和設計,提高虛擬旅游景點系統(tǒng)的沉浸性、交互性、現實性和趣味性,同時建立古典園林模型庫,并進行分類和優(yōu)化,為實現大面積景點虛擬旅游的實現提供借鑒。
[Abstract]:In the 1990s, Willianms and Hobson first proposed that virtual reality technology will inevitably have a great impact on tourism, and tourism will enter a new information age, also known as virtual tourism era. The 21st century is the era of the rapid development of information technology. Especially with the emergence of GIS software represented by google earth, multimedia technology, 3D visualization, virtual reality technology, 3D Internet and other technologies, computer has been able to integrate three-dimensional spatial entities, The 3D geographical environment is presented in the form of virtual reality, which produces interactive 3D roaming, 3D animation and dynamic simulation in the computer terminal, which lays a foundation for the technology development of virtual tourism. Many scholars at home and abroad have done a lot of theoretical research and discussion on the meaning of virtual tourism, the impact of virtual tourism on real tourism and the development trend of virtual tourism in Europe. There are also many examples of virtual reality system, such as virtual Old Summer Palace. The city bar and three-dimensional traffic map provide theoretical and technical support for the research and design of virtual tourism. At present, there are still many problems in the virtual tourism services provided by most domestic tourism websites, such as information, not enough depth, poor interaction, insufficient interest. Most of the websites are tourist advertisements, graphic and text descriptions of scenic spots. Some sites provide 360-degree panoramic images of scenic spots, but only fixed views, can not walk freely, lack of complete travel information [3]. Some sites offer travel videos, but with poor interactivity, visitors still have no access to more information. At the same time, the network 3D game develops rapidly, has the strong interest, the interactive operation is convenient, has provided the beneficial prompt to the network virtual travel system. Virtual tourism can provide more comprehensive and in-depth travel information, friendly interface and convenient interaction. In this paper, the Qingming Shanghe Garden of Kaifeng City is taken as the research object, and the key technologies, such as 3D modeling, scene management, system integration, network publishing and so on, in the virtual tourism of classical gardens are deeply studied and discussed. Through the research and design of sound simulation, two-dimensional navigation, three-dimensional roaming, virtual tour guide, etc., the system of virtual tourist attractions can be improved in immersion, interactivity, reality and interest. At the same time, the classical garden model base is established, classified and optimized to provide reference for the realization of virtual tourism in large scenic spots.
【學位授予單位】:河南大學
【學位級別】:碩士
【學位授予年份】:2010
【分類號】:TP391.9

【引證文獻】

相關期刊論文 前1條

1 王雪;;虛擬旅游景區(qū)發(fā)展研究[J];軟件;2013年01期

相關碩士學位論文 前3條

1 龐沁;應急演練虛擬場景的信息追蹤技術研究[D];華東理工大學;2013年

2 王冬冬;交互式旅游景區(qū)虛擬展示系統(tǒng)研究[D];北京郵電大學;2013年

3 覃邦雄;三維虛擬戰(zhàn)場仿真關鍵技術研究[D];武漢理工大學;2013年



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