基于粒子系統(tǒng)的煙花模擬
[Abstract]:In recent years, computer graphics of real-world objects using computer technology has become a concerned science. In the research of computer graphics, the simulation of irregular objects and dynamic objects has been one of the hot and difficult points. Particle system has a unique advantage in the dynamic simulation of irregular objects and fuzzy objects, and has been widely used in various fields since it was proposed. The theory of particle system is based on the combination of large and small particles into simulated objects, which is the difference between particle system and traditional modeling methods. The particle system uses simple and common graph elements to construct irregular fuzzy objects, and the properties of these particles will be changed and updated with the passage of time, thus achieving the characteristics of dynamic real-time. Mountains, water, rain, snow, smoke and so on are often seen in the products of large-scale 3D games, film and television entertainment, multimedia advertising and so on. Natural scenery is the representative of irregular fuzzy object, and its simulation is always an important aspect of computer simulation. Fireworks discharge is not only a common celebration method during festivals, but also the focus of irregular fuzzy object simulation. In the research of dynamic fireworks simulation, many researchers at home and abroad based on the traditional modeling model or particle system modeling model, combined with a variety of technologies, from different emphasis on the simulation of fireworks. Considerable results have been achieved. This paper first summarizes the related theory of computer graphics, the VisualC 6.0 development tools and OpenGL graphic interface technology used in the experiment in this paper, and then introduces the basic theory of particle system in detail. The movement process of fireworks discharge is analyzed in depth. The key point of visible dynamic fireworks simulation is how to control the trajectory of fireworks particles. For a complex tangible object, the object can be divided into multiple parts and simulated separately, and then spliced into a whole. On the basis of VC development tools, combining with the techniques of texture mapping, color fusion, frame buffer, display list and so on provided by OpenGL graphic interface, The dynamic simulation of circular copper coin fireworks is designed and realized by using a variety of graphic combinations to form irregular shapes. Then, the basic simulation of fireworks based on particle system is improved, combined with the message processing function in the API library, the fireworks can be controlled with the mouse, which further improves the flexibility and controllability of the dynamic simulation of fireworks. In the process of fireworks simulation, real-time audio files are added to fill the immersion and reality of fireworks simulation from the perspective of hearing. Finally, the paper summarizes the full text and puts forward the prospect of future research.
【學(xué)位授予單位】:安徽大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2013
【分類號(hào)】:TP391.41
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