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互動(dòng)媒體藝術(shù)設(shè)計(jì)系統(tǒng)的研究與實(shí)現(xiàn)

發(fā)布時(shí)間:2018-04-22 06:22

  本文選題:互動(dòng)媒體藝術(shù) + 可視化編程。 參考:《杭州電子科技大學(xué)》2011年碩士論文


【摘要】:互動(dòng)媒體藝術(shù)是新文化產(chǎn)業(yè)的重要組成部分,是藝術(shù)與技術(shù)結(jié)合的典型,它結(jié)合了視覺(jué)、聽(tīng)覺(jué)、空間設(shè)計(jì)、光、電效果等各種形式給人以新鮮充滿(mǎn)活力的感覺(jué);(dòng)媒體藝術(shù)廣泛應(yīng)用在會(huì)展博覽產(chǎn)業(yè)、互動(dòng)廣告、舞臺(tái)美術(shù)與表演業(yè)、互動(dòng)游戲等領(lǐng)域。我國(guó)互動(dòng)媒體藝術(shù)剛剛進(jìn)入快速發(fā)展階段,還沒(méi)有現(xiàn)成的通用互動(dòng)媒體設(shè)計(jì)系統(tǒng),這是我國(guó)互動(dòng)媒體發(fā)展和應(yīng)用的瓶頸。 本文首先對(duì)互動(dòng)媒體系統(tǒng)開(kāi)發(fā)涉及的硬件設(shè)備和軟件開(kāi)發(fā)技術(shù)進(jìn)行研究,然后詳細(xì)講述了互動(dòng)媒體藝術(shù)設(shè)計(jì)系統(tǒng)各個(gè)子系統(tǒng)以及它們的設(shè)計(jì)方法和實(shí)現(xiàn)過(guò)程。在本系統(tǒng)中,主要是設(shè)計(jì)和實(shí)現(xiàn)了一套基于結(jié)點(diǎn)的可視化編程模型,開(kāi)發(fā)了界面友好的交互式創(chuàng)作環(huán)境,可視化交互子系統(tǒng)以及功能強(qiáng)大的插件系統(tǒng)。論文的主要工作如下: 1)為了增強(qiáng)系統(tǒng)的直觀性和交互性,本文研究和實(shí)現(xiàn)了一套基于結(jié)點(diǎn)的可視化編程模型,內(nèi)容包括:基本數(shù)據(jù)結(jié)構(gòu)定義,結(jié)點(diǎn)的執(zhí)行機(jī)制,場(chǎng)景的執(zhí)行機(jī)制以及編程模型的效率分析。該模型定義了用戶(hù)進(jìn)行可視化編程的執(zhí)行邏輯。 2)以基于結(jié)點(diǎn)的可視編程模型為指導(dǎo),以Qt為基礎(chǔ)庫(kù),本文開(kāi)發(fā)了互動(dòng)多媒體藝術(shù)設(shè)計(jì)系統(tǒng),內(nèi)容包括:交互式創(chuàng)作環(huán)境,可視化交互子系統(tǒng)以及系統(tǒng)的插件式架構(gòu)。交互式創(chuàng)建環(huán)境實(shí)現(xiàn)了系統(tǒng)和用戶(hù)進(jìn)行交互的各種接口,包括文件接口,視圖操縱接口,場(chǎng)景編輯接口?梢暬换プ酉到y(tǒng)的內(nèi)容包括:控件的圖形化繪制,控件的管理機(jī)制以及系統(tǒng)的執(zhí)行模型。控件是結(jié)點(diǎn)的圖形化表示,也是用戶(hù)創(chuàng)作時(shí)直接操縱的對(duì)象。系統(tǒng)采用插件式架構(gòu),所有功能模塊都通過(guò)插件的形式集成到系統(tǒng)主框架中。 3)基于互動(dòng)多媒體藝術(shù)設(shè)計(jì)系統(tǒng)主框架,本文開(kāi)發(fā)了功能強(qiáng)大的插件系統(tǒng)。系統(tǒng)中插件按照功能分為五類(lèi):聲音、圖像、視頻、圖形以及數(shù)學(xué)處理插件。 本系統(tǒng)具有良好的交互性和高度的開(kāi)放性,藝術(shù)人員使用系統(tǒng)現(xiàn)有的功能模塊可以直接進(jìn)行可視化編程,創(chuàng)作互動(dòng)藝術(shù)應(yīng)用,專(zhuān)業(yè)人員可以編寫(xiě)個(gè)性化的功能插件從而擴(kuò)展系統(tǒng)的功能。
[Abstract]:Interactive media art is an important part of the new cultural industry and a typical combination of art and technology. It combines the visual, auditory, spatial design, light, electrical effects and other forms to give people a fresh and energetic feeling. Interactive media art is widely used in exhibition industry, interactive advertising, stage art and performance industry, interactive games and other fields. The art of interactive media in China has just entered the stage of rapid development and there is no ready-made interactive media design system which is the bottleneck of the development and application of interactive media in China. In this paper, the hardware and software development techniques involved in the development of interactive media system are studied, and then each subsystem of the interactive media art design system and its design method and implementation process are described in detail. In this system, a set of visual programming model based on nodes is designed and implemented, and a friendly interactive authoring environment, visual interactive subsystem and a powerful plug-in system are developed. The main work of the thesis is as follows: 1) in order to enhance the intuitiveness and interactivity of the system, a set of visual programming model based on nodes is studied and implemented in this paper. The contents include: the definition of basic data structure, the execution mechanism of nodes, The execution mechanism of the scenario and the efficiency analysis of the programming model. This model defines the execution logic of user visual programming. 2) under the guidance of node-based visual programming model and QT library, this paper develops an interactive multimedia art design system, which includes interactive creation environment, visual interactive subsystem and plug-in architecture of the system. The interactive creation environment implements various interfaces between the system and the user, including file interface, view manipulation interface, scene editing interface. The visual interactive subsystem includes the graphical drawing of the control, the management mechanism of the control and the execution model of the system. Controls are graphical representations of nodes and objects directly manipulated by users. The system adopts plug-in architecture, and all function modules are integrated into the main framework of the system through the form of plug-in. 3) based on the main frame of interactive multimedia art design system, a powerful plug-in system is developed in this paper. The system is divided into five categories according to its functions: audio, image, video, graphics and mathematical processing plug-in. The system has good interactivity and high openness, the art personnel can use the existing functional modules of the system to directly program visual, create interactive art applications, Professionals can write personalized feature plug-ins to extend the functionality of the system.
【學(xué)位授予單位】:杭州電子科技大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2011
【分類(lèi)號(hào)】:TP311.52

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