視頻游戲節(jié)奏對(duì)二語(yǔ)詞匯識(shí)別的影響
[Abstract]:Video games are games that can be operated and interacted with audio-visual devices with a certain plot. Video games began in the 1970s to today's society, because it brings people relaxation and stimulation, so they are more and more popular. Especially in the last decade, with the development of technology and the popularity of portable devices, video games are increasingly infiltrating into people's lives, and people's demand and dependence on video games are also deepening. With the increasing attention paid to video games and the increasing number of related studies, a large number of studies have shown that video games have a great impact on many aspects of the individual. For example, some studies have shown that video games can affect people's emotions, increase violent tendencies, change people's cognition, occupy individual cognitive resources, and have an impact on individual's ability to distribute attention. In recent years, L2 has been an important part of curriculum teaching and practical application. Nowadays, with the increasing information exchange, L2, especially English, has attracted more and more attention. Since vocabulary plays a fundamental role in language learning, vocabulary recognition plays an important role in second language learning. Existing L2 related studies also show that to successfully recognize L2 words, we need to suppress the interference of L2 words, that is, L2 vocabulary recognition requires a large amount of cognitive resources to suppress L2 vocabulary recognition. This conflict with the cognitive needs of video games may play a negative role in L2 vocabulary recognition. But at the same time, moderate video games can improve the basic cognitive function, such as spatial perception, visual attention, attention span, attention distribution and so on, and also affect some higher-order cognitive abilities, such as problem solving. Cognitive functions such as behavioral inhibition may also play an active role in the second language vocabulary recognition of unskilled second language learners. In addition, previous studies have shown that the lexical features of L2 vocabulary may affect vocabulary recognition, and that the corresponding Chinese lexical features of L2 vocabulary may also have an effect on L2 vocabulary recognition, in order to control this variable, In this study, lexical features and corresponding Chinese lexical features are also taken as controlling factors. Therefore, the materials used in the previous studies are different in the form of similar words, different in the phonetic and phonetic similarities of words, different in the sounds of similar words and sounds, and different in the forms of words and sounds of translated words. The effects of game rhythm on second language vocabulary recognition were compared under the same attributes. The four attributes were controlled by screening experimental materials. The results of the study showed that: 1, participants in fast-paced video games used less time in vocabulary recognition than in slow-paced video games. The accuracy rate was higher than 2%, and the correlation of words to semantics had no significant effect on the second language vocabulary recognition. Under the experimental conditions of different phonetic similarity of words and words, the reaction time was significantly faster than that of the other two experimental conditions. There is no difference in accuracy.
【學(xué)位授予單位】:四川師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類(lèi)號(hào)】:B842
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