對(duì)外漢語(yǔ)教學(xué)中課堂游戲的理論沿革、質(zhì)量評(píng)價(jià)與教學(xué)效果研究
本文關(guān)鍵詞: 對(duì)外漢語(yǔ) 課堂游戲 教學(xué)效果 教學(xué)評(píng)價(jià) 出處:《浙江大學(xué)》2017年碩士論文 論文類(lèi)型:學(xué)位論文
【摘要】:隨著中國(guó)政治、經(jīng)濟(jì)地位在國(guó)際上的提高,對(duì)外漢語(yǔ)教學(xué)的研究也愈發(fā)重要。"課堂游戲"是對(duì)外漢語(yǔ)教學(xué)課堂中常見(jiàn)趣味教學(xué)方法,它能營(yíng)造相對(duì)輕松的學(xué)習(xí)環(huán)境,幫助學(xué)習(xí)者丟掉害怕犯錯(cuò)的心理包袱,在自然的狀態(tài)、真實(shí)的場(chǎng)景下表達(dá)、交際,對(duì)課堂教學(xué)有重要的作用,F(xiàn)有相關(guān)的理論研究中,以案例總結(jié)、實(shí)際應(yīng)用、課堂游戲設(shè)計(jì)等研究為主,對(duì)游戲本身的概念內(nèi)涵、理論基礎(chǔ)等基本的理論問(wèn)題討論相對(duì)薄弱。梳理其在對(duì)外漢語(yǔ)教學(xué)領(lǐng)域的理論依據(jù),對(duì)于在對(duì)外漢語(yǔ)教學(xué)實(shí)踐中認(rèn)識(shí)游戲和運(yùn)用游戲具有重要指導(dǎo)意義。此外,通過(guò)案例研究總結(jié)出的教學(xué)經(jīng)驗(yàn)其在各種環(huán)境下的適用性值得商榷,對(duì)于其他教學(xué)條件下的教學(xué)實(shí)踐的指導(dǎo)意義和借鑒意義有限,建立在廣泛調(diào)查基礎(chǔ)上的統(tǒng)計(jì)分析則能彌補(bǔ)這一缺憾。運(yùn)用文獻(xiàn)調(diào)研法,對(duì)游戲進(jìn)行理論溯源,梳理出"快樂(lè)教育原則"、TPR教學(xué)法、"任務(wù)教學(xué)路徑"以及"交際路徑"等理論路徑對(duì)游戲內(nèi)涵的支撐與貢獻(xiàn),刻畫(huà)出游戲的概念內(nèi)涵"從樸素到復(fù)雜,從單一到多元"的沿革過(guò)程。運(yùn)用文獻(xiàn)調(diào)研法構(gòu)建了對(duì)外漢語(yǔ)教學(xué)游戲質(zhì)量與教學(xué)效果的評(píng)價(jià)量表。運(yùn)用問(wèn)卷調(diào)查法、描述性統(tǒng)計(jì)分析、相關(guān)分析以及回歸分析等實(shí)證研究方法,進(jìn)行評(píng)價(jià)分析?坍(huà)出游戲質(zhì)量、游戲教學(xué)效果的基本情況并進(jìn)一步探究二者以及學(xué)習(xí)者本身漢語(yǔ)水平等因素間的互動(dòng)關(guān)系。實(shí)證分析結(jié)果表明:(1)對(duì)外漢語(yǔ)教學(xué)中游戲質(zhì)量整體較高,能夠有效調(diào)動(dòng)留學(xué)生群體的興趣,但難度還有提高空間。(2)游戲質(zhì)量所包含的三項(xiàng)指標(biāo)——"享受"、"興趣"、"挑戰(zhàn)"與教學(xué)效果間存在因果關(guān)系,對(duì)游戲教學(xué)效果影響最大的是"享受"。(3)漢語(yǔ)水平更高的學(xué)習(xí)者可能對(duì)游戲評(píng)價(jià)更高,游戲?qū)ζ浣虒W(xué)效果也越好。在此基礎(chǔ)上,研究提出了對(duì)外漢語(yǔ)教學(xué)中游戲的優(yōu)化方向與建議。
[Abstract]:With the improvement of China's political and economic status in the world, the study of teaching Chinese as a foreign language is becoming more and more important. "classroom games" is a common interesting teaching method in teaching Chinese as a foreign language, and it can create a relatively relaxed learning environment. To help learners get rid of the psychological burden of fear of making mistakes, express in natural state, real scene, communication, play an important role in classroom teaching. The study of classroom game design is mainly concerned with the discussion of the basic theoretical issues such as the concept connotation and theoretical basis of the game itself, and the theoretical basis of its application in the field of teaching Chinese as a foreign language. It is of great significance for us to understand and use games in the practice of teaching Chinese as a foreign language. In addition, the applicability of the teaching experience summed up through case studies in various environments is open to question. The guiding significance and reference meaning of teaching practice under other teaching conditions are limited, and the statistical analysis based on extensive investigation can remedy this shortcoming. Combing out the support and contribution of TPR teaching method, task teaching path and communication path to the connotation of game, and depicting the concept connotation of game from simplicity to complexity. From single to multivariate, this paper constructs the evaluation scale of game quality and teaching effect in teaching Chinese as a foreign language (TCFL) by using literature research. Correlation analysis, regression analysis and other empirical research methods are used to evaluate and analyze the quality of the game. The basic situation of the game teaching effect and the interaction between the two factors and the learners' Chinese level are further explored. The empirical analysis shows that the quality of the game is higher in the teaching of Chinese as a foreign language than that in the Chinese as a foreign language teaching. It can effectively mobilize the interest of international students, but it is also difficult to improve the quality of the game, which includes three indicators: "enjoy", "interest", "challenge" and teaching effect. The most important influence on the teaching effect of the game is "enjoy". (3) the learners with higher Chinese level may have a higher evaluation of the game, and the better the teaching effect of the game. On this basis, The research puts forward the optimization direction and suggestion of the game in teaching Chinese as a foreign language (TCFL).
【學(xué)位授予單位】:浙江大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類(lèi)號(hào)】:H195.3
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