幼兒英語(yǔ)字母識(shí)記FLASH游戲設(shè)計(jì)與開發(fā)
發(fā)布時(shí)間:2018-06-30 04:37
本文選題:幼兒字母識(shí)記 + 教育游戲 ; 參考:《河北大學(xué)》2015年碩士論文
【摘要】:伴隨著科技的迅速發(fā)展,媒體技術(shù)正以前所未有的力量改變著人類的生活方式和學(xué)習(xí)習(xí)慣,越來(lái)越多的家長(zhǎng)希望利用媒體技術(shù)促進(jìn)孩子的早期教育,讓孩子在快樂(lè)中學(xué)習(xí)成長(zhǎng)。Flash教育游戲以其精美的畫面,多樣的交互,逼真的虛擬現(xiàn)實(shí)環(huán)境和任務(wù)贏得幼兒學(xué)習(xí)者的喜愛(ài)。以英語(yǔ)字母為內(nèi)容,針對(duì)幼兒園學(xué)生開發(fā)的識(shí)記游戲,目前研究還比較少,面對(duì)這個(gè)問(wèn)題,我認(rèn)為目前需要一款既具有很高的教育性又具有可玩性的教育游戲融入到幼兒的課堂教學(xué)中,通過(guò)游戲?qū)τ變旱奈?不但可以滿足了幼兒愛(ài)玩游戲的需求,又能夠在“玩”中學(xué)習(xí)知識(shí)。本課題通過(guò)分析目前國(guó)內(nèi)外對(duì)Flash教育游戲的研究,以Flash軟件為平臺(tái)開發(fā)研究教育游戲,針對(duì)學(xué)前教育階段幼兒學(xué)習(xí)英語(yǔ)字母的識(shí)記難的問(wèn)題做出研究,找出了目前幼兒園學(xué)生識(shí)記憶英語(yǔ)字母所面臨的一些問(wèn)題。針對(duì)目前在幼兒課堂中學(xué)習(xí)英語(yǔ)字母時(shí)出現(xiàn)的這些問(wèn)題,通過(guò)查閱大量的相關(guān)資料,結(jié)合一些教育教學(xué)理論以及游戲化學(xué)習(xí)理論,并利用Flash軟件來(lái)設(shè)計(jì)和開發(fā)英語(yǔ)字母識(shí)記游戲。隨后從教學(xué)設(shè)計(jì)的角度來(lái)進(jìn)行設(shè)計(jì)游戲,教學(xué)設(shè)計(jì)包括學(xué)習(xí)者分析、學(xué)習(xí)內(nèi)容、學(xué)習(xí)目標(biāo),系統(tǒng)設(shè)計(jì)包括場(chǎng)景、任務(wù)、交互、反饋、測(cè)試與改進(jìn)等環(huán)節(jié)。以26個(gè)英文字母為內(nèi)容,設(shè)計(jì)一款基于Flash平臺(tái)的教育識(shí)記游戲,來(lái)解決幼兒園學(xué)生識(shí)記憶英語(yǔ)字母困難等一些問(wèn)題,最終達(dá)到提高幼兒學(xué)習(xí)英語(yǔ)字母的效率,能夠?yàn)槲磥?lái)幼兒學(xué)習(xí)英語(yǔ)單詞打下一個(gè)良好的基礎(chǔ)。
[Abstract]:With the rapid development of science and technology, media technology is changing the way of life and learning habits with unprecedented strength. More and more parents want to use media technology to promote the early education of children, and let the children learn and grow up.Flash education games with their beautiful pictures, diverse interaction and realistic virtual reality. Environment and task won the love of young children. With English alphabet as content, the study of learning games developed by kindergarten students is still less. In the face of this problem, I think it is necessary to incorporate a very high educational and playable educational game into the children's classroom teaching, through the game to the young. The attraction of children can not only meet the needs of children's playing games, but also learn knowledge in "play". By analyzing the research on Flash education games at home and abroad and developing educational games on the platform of Flash software, this paper makes a research on the difficult problems of learning English letters in preschool education. In view of the problems faced by the students who know the English letters of memory in kindergarten at present, in view of the problems arising from learning English letters in preschool classes, through consulting a large number of relevant information, combining some educational and teaching theories and the theory of game learning, and using Flash software to design and develop English letter memorizing tours. Play. Then the game is designed from the perspective of instructional design. The instructional design includes the learner analysis, the learning content, the learning goal, the system design includes scenes, tasks, interaction, feedback, testing and improvement. The design of an education and memorizing game based on the Flash platform based on the Flash platform is used to solve the learning of the students in kindergarten. Some problems, such as the difficulty of English alphabet, can finally achieve the efficiency of improving children's English letters, and can lay a good foundation for children to learn English words in the future.
【學(xué)位授予單位】:河北大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:G434;G613.2
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本文編號(hào):2084921
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