天堂国产午夜亚洲专区-少妇人妻综合久久蜜臀-国产成人户外露出视频在线-国产91传媒一区二区三区

當前位置:主頁 > 教育論文 > 小學教育論文 >

基于Scratch的創(chuàng)意計算思維可視化研究

發(fā)布時間:2018-05-31 22:14

  本文選題:scratch + 創(chuàng)意計算思維; 參考:《上海師范大學》2015年碩士論文


【摘要】:在信息化社會,具有創(chuàng)意計算思維能力是這個社會的需要,是每個人應具備的基本技能之一。而我國對學生的計算思維的培養(yǎng)一般是在大學的計算機基礎課堂上,從基本概念開始學習,雖然大學生有一定的學習能力,但是,這樣學起來也是感覺枯燥無味,學習效果并不太好,這種培養(yǎng)方式不能滿足社會對人才的需要。在信息化高速發(fā)展的今天,人人都應具備處理各種信息的能力,而這種能力的培養(yǎng)要從孩子抓起。目前,提高每一位學生的信息素養(yǎng),已成為中小學信息技術課的培養(yǎng)目標。但是,在具體實施過程中,雖也取得一定的成果,但還是不是很令人滿意,因為教授內容主要是計算機基本操作方法和office辦公軟件的使用,內容不能激起學生學習的興趣,更別說培養(yǎng)他們處理各種信息的能力了。近幾年,一款兒童編程軟件走進一線中小學教師的視線,這款軟件讓老師們眼前一亮,簡單易操作的界面,能融合多種媒體形式,加點小創(chuàng)意,就是一部不錯的作品。這款軟件就是由美國麻省理工大學(MIT)多媒體實驗室開發(fā)的一款針對兒童的編程軟件Scratch。老師們邊學邊教邊研究教學方法,取得了一定的成效,學生們對這個軟件也很歡迎。本研究主要通過Scratch兒童編程軟件教學的具體實施,輔以具有特色的可視化教學工具來培養(yǎng)小學高年級學生的創(chuàng)意計算思維。本論文內容主要包括以下五個章節(jié):第一章首先通過計算思維和Scratch兒童編程軟件這兩大當今社會和教育界研究的熱點來闡明本研究的問題和意義,以及研究現(xiàn)狀,然后明確了本次研究要用的研究方法。第二章主要對計算思維和可視化的概念進行了界定,然后簡單介紹了Scratch軟件,最后闡述了什么是創(chuàng)意計算思維,以及Scratch與創(chuàng)意計算思維的融合。第三章主要根據(jù)創(chuàng)意計算思維包含的算法思維、系統(tǒng)思維和設計思維,再結合Scratch軟件的特點進行可視化教學工具的設計,以及過程性評價的設計。第四章是本研究的行動研究過程,包括研究環(huán)境、對象和教學內容的分析,研究問題的確立,研究的實施過程和教學改進策略。第五章是對本研究進行總結和展望,概括了本研究的創(chuàng)新點和不足之處,以及對今后Scratch教學研究提出展望。
[Abstract]:In the information society, the ability of creative computing is the need of this society, and it is one of the basic skills that everyone should have. However, in our country, the cultivation of students' computational thinking is generally conducted in the basic computer classroom of a university. They begin to study from the basic concepts. Although college students have a certain degree of learning ability, however, it also feels dull to learn in this way. Learning effect is not very good, this training method can not meet the needs of social talents. With the rapid development of information, everyone should have the ability to deal with all kinds of information, and the cultivation of this ability should start with children. At present, improving the information literacy of every student has become the training goal of information technology course in primary and secondary schools. However, although some achievements have been made in the concrete implementation process, they are not very satisfactory, because the contents of teaching are mainly about the basic operating methods of computers and the use of office software, and the contents cannot arouse students' interest in learning. Not to mention developing their ability to process all kinds of information. In recent years, a child programming software into the line of sight of primary and secondary school teachers, this software lets teachers see a bright, easy to operate interface, can blend a variety of media forms, add a little creative, is a good work. This software is developed by MIT (MIT) Multimedia Lab, a software for children programming Scratch. The teachers studied the teaching methods while learning, and the students welcomed the software. This research mainly through the Scratch children programming software teaching concrete implementation, auxiliary with the characteristic visual teaching tool to train the primary school senior student's creativity computation thought. The content of this thesis mainly includes the following five chapters: the first chapter clarifies the problems and significance of this research and the present situation of the research through computational thinking and Scratch children programming software, which are two hot research topics in the society and educational circles. Then the research methods to be used in this study are defined. In the second chapter, the concepts of computational thinking and visualization are defined, and then the Scratch software is briefly introduced. At last, what is creative computing thinking and the fusion of Scratch and creative computing thinking are expounded. In the third chapter, according to the algorithm thinking, system thinking and design thinking, the visual teaching tools are designed according to the characteristics of Scratch software, and the process evaluation is designed. The fourth chapter is the action research process of this study, including the analysis of the research environment, the object and the teaching content, the establishment of the research problem, the implementation process of the research and the teaching improvement strategy. The fifth chapter summarizes and prospects the research, summarizes the innovative points and shortcomings of this study, and puts forward the prospect of Scratch teaching research in the future.
【學位授予單位】:上海師范大學
【學位級別】:碩士
【學位授予年份】:2015
【分類號】:G623.58

【參考文獻】

相關期刊論文 前3條

1 王旭卿;;面向三維目標的國外中小學計算思維培養(yǎng)與評價研究[J];電化教育研究;2014年07期

2 于方軍;鄭清華;;用Scratch來表達自己——從數(shù)碼游戲的設計出發(fā)再談Scratch教學[J];中國信息技術教育;2013年05期

3 陳華;;日本:Scratch受學生創(chuàng)客喜愛[J];上海教育;2014年08期



本文編號:1961487

資料下載
論文發(fā)表

本文鏈接:http://sikaile.net/jiaoyulunwen/xiaoxuejiaoyu/1961487.html


Copyright(c)文論論文網(wǎng)All Rights Reserved | 網(wǎng)站地圖 |

版權申明:資料由用戶9a913***提供,本站僅收錄摘要或目錄,作者需要刪除請E-mail郵箱bigeng88@qq.com