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信息素質(zhì)教育游戲的“教育性”與“游戲性”融合研究

發(fā)布時(shí)間:2018-07-31 16:35
【摘要】:隨著信息時(shí)代的到來,信息素質(zhì)成為人類進(jìn)行終身學(xué)習(xí)的必備能力。為此,信息素質(zhì)教育也成為高等院校培養(yǎng)學(xué)生能力的一項(xiàng)重要內(nèi)容。信息素質(zhì)教育主要由高校圖書館組織實(shí)施,長(zhǎng)期存在著學(xué)生學(xué)習(xí)興趣不大、普及率低等問題。數(shù)字游戲發(fā)展迅速,并且吸引大批青少年投入其中,人們認(rèn)識(shí)到它巨大的教育潛力,開始了對(duì)教育游戲的研究,并把教育游戲引入到信息素質(zhì)教育中,開發(fā)了信息素質(zhì)教育游戲。信息素質(zhì)教育游戲是否有效,“教育性”與“游戲性”的融合是關(guān)鍵。本文首先分別對(duì)游戲的教育性和教育的游戲性進(jìn)行分析,發(fā)現(xiàn)教育與游戲并不是絕然對(duì)立的。相反,它們可以很好地融合起來。然后,通過案例分析法分析傳統(tǒng)教育游戲和計(jì)算機(jī)教育游戲的案例,確定教育游戲的“教育性”和“游戲性”融合的關(guān)鍵要素。這些要素包括:確立游戲類型;學(xué)習(xí)目標(biāo)與游戲目標(biāo)結(jié)合;學(xué)習(xí)活動(dòng)與游戲活動(dòng)結(jié)合;學(xué)習(xí)支架與游戲支架結(jié)合。并通過文獻(xiàn)研究法對(duì)現(xiàn)有的教育游戲的“教育性”與“游戲性”融合的幾個(gè)模型進(jìn)行分析,試圖發(fā)現(xiàn)它們各自的特點(diǎn),吸取它們的優(yōu)點(diǎn),采用建模法構(gòu)建了教育游戲的“教育性”與“游戲性”融合模型。在此基礎(chǔ)上,對(duì)信息素質(zhì)教育的標(biāo)準(zhǔn)、內(nèi)容和特點(diǎn)進(jìn)行分析,結(jié)合一個(gè)信息素質(zhì)教育游戲案例,得出教育游戲融合模型完全適用于信息素質(zhì)教育游戲的結(jié)論。同時(shí),根據(jù)信息素質(zhì)教育游戲獨(dú)有的動(dòng)態(tài)性特點(diǎn),認(rèn)為融合模型中還需加入學(xué)習(xí)內(nèi)容的動(dòng)態(tài)更新這一要素,由此得出信息素質(zhì)教育游戲的融合模型。最后,根據(jù)信息素質(zhì)教育游戲的“教育性”與“游戲性”融合模型,利用游戲開發(fā)工具RPG Maker VX開發(fā)了一款信息素質(zhì)教育游戲“智慧小鎮(zhèn)”,并招募學(xué)生試玩游戲。測(cè)試數(shù)據(jù)分析表明:“智慧小鎮(zhèn)”能夠激發(fā)學(xué)生學(xué)習(xí)興趣,有較好的學(xué)習(xí)效果;信息素質(zhì)教育游戲的“教育性”與“游戲性”融合模型能夠讓游戲與學(xué)習(xí)內(nèi)容較好地融合起來,達(dá)到激發(fā)學(xué)生動(dòng)機(jī),快樂學(xué)習(xí)的作用。
[Abstract]:With the arrival of the information age, information quality has become the necessary ability of human lifelong learning. Therefore, information literacy education has also become an important content of cultivating students' ability in colleges and universities. Information literacy education is mainly organized and implemented by university libraries. For a long time, students have little interest in learning and the popularization rate is low. Digital games are developing rapidly and attracting a large number of teenagers to participate in them. People realize its great educational potential, begin to study educational games, and introduce educational games into information literacy education. The game of information literacy education has been developed. Whether the game of information literacy education is effective, the combination of "educational" and "gameplay" is the key. This paper first analyzes the educational nature and the gameplay of the game, and finds that the education and the game are not absolutely opposite. On the contrary, they can be well integrated. Then, the cases of traditional educational games and computer educational games are analyzed by case analysis, and the key elements of the integration of educational games and gameplay are determined. These elements include: establishing game type; combining learning goal with game goal; combining learning activity with game activity; combining learning scaffold with game support. And through the literature research method to analyze the existing educational game "educational" and "game" fusion of several models, trying to find their own characteristics, absorb their advantages, The fusion model of educational game and gameplay is constructed by using modeling method. On this basis, the standard, content and characteristics of information literacy education are analyzed, and a case of information literacy education game is combined to draw the conclusion that the educational game fusion model is fully applicable to the information literacy education game. At the same time, according to the unique dynamic characteristics of the information literacy education game, it is considered that the dynamic updating of the learning content should be added to the fusion model, and the fusion model of the information literacy education game is obtained. Finally, according to the fusion model of "educational" and "gameplay" of the information literacy education game, a game of information literacy education "Wisdom Town" is developed by using the game development tool RPG Maker VX, and students are recruited to try to play the game. The analysis of test data shows that "Wisdom Town" can stimulate students' interest in learning and have better learning effect, and that the model of "educational" and "playfulness" of information literacy education games can make games and learning content better merge together. To stimulate the motivation of students, happy learning role.
【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2015
【分類號(hào)】:G642;G252.7

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