初二學(xué)生自尊、父母教養(yǎng)方式與網(wǎng)絡(luò)游戲使用程度的關(guān)系研究
本文選題:初二學(xué)生 + 自尊; 參考:《沈陽師范大學(xué)》2012年碩士論文
【摘要】:自從互聯(lián)網(wǎng)發(fā)明以來,全球互聯(lián)網(wǎng)的普及程度越來越廣泛,信息交流日益便捷,使我們整個地球變成了一個小小的村落。在享受便利的同時,也產(chǎn)生了一些新的問題,例如網(wǎng)絡(luò)成癮。因特網(wǎng)是一柄達慕克里特的雙刃劍,一方面,它有利于人們增加生活的便利性;另一方面,它又對人們的生活產(chǎn)生了一些不健康的影響,上網(wǎng)成癮已經(jīng)成為一個嚴(yán)重的社會問題。隨著電腦家庭化的普及,這一問題也愈演愈烈,其中作為網(wǎng)絡(luò)成癮的一個主要類型的網(wǎng)絡(luò)游戲成癮,問題尤為突出,引起了社會的普遍關(guān)注。本研究以初中二年級學(xué)生為研究對象,將自尊、父母教養(yǎng)方式與網(wǎng)絡(luò)游戲成癮三者聯(lián)系起來在一起進行探討,具體的分析這三因素之間的內(nèi)在聯(lián)系,試圖通過對初中生網(wǎng)絡(luò)游戲成癮的病因分析,為預(yù)防及治療網(wǎng)絡(luò)游戲成癮,提供實證研究依據(jù)和理論支撐。 在本項研究中,在回顧借鑒以往國內(nèi)外的相關(guān)研究的基礎(chǔ)上,采用羅森伯格編制的自尊量表(SES)和父母教養(yǎng)方式評價量表(EMBU),以及經(jīng)由對黃雅慧的“線上游戲成癮量表”稍加改動而成的“網(wǎng)絡(luò)游戲使用程度量表”。對500名初中二年級學(xué)生進行正式施測,并對有效問卷進行統(tǒng)計學(xué)和理論分析。研究結(jié)果與結(jié)論如下: 1.初二學(xué)生的自尊在性別上不存在差異。 2.初二學(xué)生的父母教養(yǎng)方式各維度:“因子1f父親情感溫暖與理解關(guān)心”維度、“因子2m母親過度干涉”、“因子3m母親拒絕否認(rèn)”、“因子5m母親偏愛被試”在性別上存在顯著差異。“因子1f父親情感溫暖與理解關(guān)心”維度上,女生高于男生;“因子2m母親過度干涉”維度上,男生高于女生;“因子3m母親拒絕否認(rèn)”維度上,男生高于女生;“因子5m母親偏愛被試”,女生略高于男生。 3.初二學(xué)生的網(wǎng)絡(luò)游戲使用程度在性別上差異不顯著。 4.初二學(xué)生自尊、父母教養(yǎng)方式與網(wǎng)絡(luò)游戲使用程度存在顯著相關(guān)。 5.初二學(xué)生父母教養(yǎng)方式各維度與網(wǎng)絡(luò)游戲使用程度顯相關(guān),因子1f和因子1m與網(wǎng)絡(luò)游戲使用程度成顯著負(fù)相關(guān),,因子2f、因子2m、因子3f、因子3m、因子4m、因子5f、因子6f與網(wǎng)絡(luò)游戲使用程度成顯著正相關(guān),其他因子相關(guān)不顯著。 6.初二學(xué)生父母教養(yǎng)方個式維度:因子1f、因子1m、因子4f、因子5m與自尊成顯著正相關(guān);因子2f、因子2m、因子3f、因子3m、因子4m、因子5f、因子6f與自尊成顯著負(fù)相關(guān)。 7.初二學(xué)生自尊水平與網(wǎng)絡(luò)游戲使用程度成顯著負(fù)相關(guān)。 8.初二學(xué)生的自尊水平對網(wǎng)絡(luò)游戲使用程度有反向的預(yù)測作用。 9.初二學(xué)生父母教養(yǎng)方式各維度:因子1m、因子4f對自尊有正預(yù)測作用;因子2m、因子5f、因子5m對自尊有反向預(yù)測作用。 10.初二學(xué)生父母教養(yǎng)方式的因子2m、因子4m、因子5f各維度對網(wǎng)絡(luò)游戲使用程度有正向預(yù)測作用。 11.初二學(xué)生的自尊在父母教養(yǎng)方式與網(wǎng)絡(luò)游戲使用程度間起中間作用。
[Abstract]:Since the invention of the Internet, the popularity of the global Internet has become more and more widespread, information exchange has become increasingly convenient, so that our entire planet has become a small village. While enjoying convenience, there are also some new problems, such as internet addiction. The Internet is a double-edged sword of Damukrit. On the one hand, it helps to increase the convenience of people's lives; on the other hand, it has some unhealthy effects on people's lives. Internet addiction has become a serious social problem. With the popularization of computer family, this problem is becoming more and more serious. As a main type of Internet addiction, the problem of online game addiction is particularly prominent, which has aroused the general concern of the society. In this study, the second grade junior high school students as the research object, the self-esteem, parental rearing style and online game addiction were discussed together, the specific analysis of the three factors between the internal relationship, This paper attempts to provide empirical research basis and theoretical support for the prevention and treatment of online game addiction by analyzing the etiology of online game addiction of junior high school students. In this study, on the basis of reviewing and drawing lessons from previous domestic and foreign related studies, The Self-esteem scale (SES) and Parental rearing style Evaluation scale (Embu) were developed by Rosenberg, and the online Game use scale was developed by modifying Huang Yahui's online Game Addiction scale. A total of 500 junior middle school sophomores were tested and the valid questionnaires were analyzed statistically and theoretically. The results and conclusions are as follows: 1. There is no gender difference in self-esteem of junior high school students. 2. The parental rearing styles of the second grade junior high school students are as follows: "factor 1f father's emotional warmth and understanding and concern", "factor 2m mother's excessive interference", "factor 3m mother's refusal to deny", Factor 5 m mothers' preference had significant difference in sex. In the dimension of "factor 1f father's emotional warmth and understanding and concern", the female students were higher than the boys; the boys were higher than the girls in the dimension of "factor 2m mother excessive interference", and the male students were higher than the girls in the dimension "factor 3m mothers refused to deny". "Factor 5m mothers prefer the subjects", girls slightly higher than boys. 3. There is no significant gender difference in the use of online games among the second grade students. 4. 4. Second grade students' self-esteem, parental rearing style and online game use level have significant correlation. 5. 5. The factors 1f and 1 m were negatively correlated with the degree of online game use. Factor 2 f, factor 2 m, factor 3 f, factor 3 m, factor 4 m, factor 5 f, factor 6 f were significantly positively correlated with the degree of online game use, while other factors were not significantly correlated. Factor 1f, factor 1m, factor 4f, factor 5m had significant positive correlation with self-esteem, factor 2f, factor 2m, factor 3f, factor 3m, factor 4m, factor 5f, factor 6f had significant negative correlation with self-esteem. There was a significant negative correlation between the level of self-esteem and the use of online games. The self-esteem level of the second grade junior high school student has the reverse forecast function to the use degree of the network game. 9. Factors 1 m, factor 4 f had positive predictive effect on self-esteem, factor 2 m, factor 5 f, factor 5 m had reverse predictive effect on self esteem. The factors 2 m, 4 m and 5 f of the parental rearing style of the second grade junior high school students have a positive predictive effect on the use of online games. 11. The self-esteem of junior high school students plays an important role between parental rearing style and the use of online games.
【學(xué)位授予單位】:沈陽師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2012
【分類號】:B844.2
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