VR產(chǎn)業(yè)化歷程及趨勢
發(fā)布時間:2018-11-06 08:58
【摘要】:正作為新興起的科技文化產(chǎn)業(yè),VR的發(fā)展近年來表現(xiàn)得十分搶眼,來自艾瑞咨詢的數(shù)據(jù)顯示:2016年,我國國內(nèi)PC VR及一體機(jī)用戶量達(dá)7.5萬人,Mobile VR用戶量已達(dá)135萬人,預(yù)計2020年VR用戶量將超過2500萬人。那么,VR從產(chǎn)生到發(fā)展
[Abstract]:As a newly emerging science, technology and culture industry, the development of VR has been very remarkable in recent years. According to the data from Erie Consulting, in 2016, the number of PC VR and integrated computer users in China has reached 75000, Mobile VR users, and the number of, Mobile VR users has reached 1.35 million. VR users are expected to exceed 25 million by 2020. So, from the generation to the development of VR
【作者單位】: 河北大學(xué);
【基金】:2017年河北省研究生創(chuàng)新資助項目“VR新聞帶來的變革與未來的發(fā)展”(項目編號:CXZZBS2017013)的研究成果
【分類號】:G206-F
,
本文編號:2313826
[Abstract]:As a newly emerging science, technology and culture industry, the development of VR has been very remarkable in recent years. According to the data from Erie Consulting, in 2016, the number of PC VR and integrated computer users in China has reached 75000, Mobile VR users, and the number of, Mobile VR users has reached 1.35 million. VR users are expected to exceed 25 million by 2020. So, from the generation to the development of VR
【作者單位】: 河北大學(xué);
【基金】:2017年河北省研究生創(chuàng)新資助項目“VR新聞帶來的變革與未來的發(fā)展”(項目編號:CXZZBS2017013)的研究成果
【分類號】:G206-F
,
本文編號:2313826
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