寒暄的語言游戲特質(zhì)
發(fā)布時間:2018-05-08 12:52
本文選題:寒暄 + 寒暄語; 參考:《哈爾濱理工大學》2013年碩士論文
【摘要】:20世紀世界著名哲學家——路德維!ぞS特根斯坦(1933-1934)后期哲學理論中,最為重要是“語言游戲”這一概念。本文在“語言游戲”理論的基礎(chǔ)上探討了寒暄這一日常交際活動,,發(fā)現(xiàn)寒暄和其它語言游戲一樣具有目的性、多樣性、趣味性、規(guī)則性和動態(tài)性。與此同時本文還將這些游戲特質(zhì)放在關(guān)聯(lián)理論框架下進行觀察,發(fā)現(xiàn)關(guān)聯(lián)理論對寒暄游戲特質(zhì)具有強大的解釋力,也就是說,寒暄語的表意過程體現(xiàn)了日常語言使用的雙重性,即規(guī)則掌控下的動態(tài)選擇性。因此,作者認為日常生活中的寒暄語往往是語言結(jié)構(gòu)動態(tài)適應(yīng)語境的結(jié)果,寒暄語隱含意義的理解需要依賴對語境信息的正確把握。 本文首先圍繞著維特根斯坦后期的哲學思想展開,由維氏的“語言游戲”入手,結(jié)合其后期哲學最具代表性的幾個重要論題,分析了維特根斯坦后期日常語言觀的具體表現(xiàn)。在此基礎(chǔ)上,本文借鑒和歸納了前輩學者的研究成果,以維氏的“語言游戲”觀和其在我們生活世界中的表現(xiàn)作為理論基礎(chǔ),以日常的、具體的生活世界作為科學研究的基地,探討了語言游戲的種種特質(zhì),同時通過分析學界對寒暄及寒暄語的研究,提出了關(guān)聯(lián)理論框架下寒暄語言游戲特質(zhì)的研究,給寒暄語的研究提供了一個新的視角。隨后論文從關(guān)聯(lián)理論的主要觀點進行介紹,指出人類的語言交際都是在關(guān)聯(lián)原則支配下進行的,寒暄語作為一種語言游戲也一樣,其產(chǎn)生與理解機制也受關(guān)聯(lián)原則的支配。 本文通過對近三年流行的電視劇和筆者生活錄音中搜集的近200條寒暄對白進行分析,歸納總結(jié)出寒暄的形式及其語言游戲特質(zhì),認為在關(guān)聯(lián)理論框架下研究寒暄的語言游戲特質(zhì),有助于從認知語用學的角度揭示寒暄交際成功和失敗的本質(zhì),并可以對寒暄交際作出合理的闡釋,同時也可以指導(dǎo)人們通過“明示-推理”識別寒暄語下所隱藏的交際目的,實現(xiàn)成功的寒暄交際。
[Abstract]:In the late philosophical theory of Ludwig Wittgenstein (1933-1934), the most important concept is "language game". Based on the theory of "language game", this paper discusses the daily communication activity of "language game", and finds that it is as purposeful, diverse, interesting, regular and dynamic as other language games. At the same time, this paper also puts these game traits under the framework of relevance theory, and finds that relevance theory has a strong explanatory power to the characteristics of pleasantries, that is, the process of expressing the meaning of greeting reflects the duality of everyday language use. That is, the dynamic selectivity under the control of rules. Therefore, the author thinks that the daily life of greeting is often the result of the dynamic adaptation of language structure to the context, and the understanding of the implied meaning of the greeting depends on the correct understanding of the contextual information. This paper begins with Wittgenstein's later philosophical thought, starts with his "language game", and analyzes the concrete expression of Wittgenstein's daily language view in the light of several important topics of his later philosophy. On this basis, this paper draws lessons from and summarizes the previous scholars' research results, taking Vickers' view of "language game" and its performance in our life world as the theoretical basis, and taking the daily and concrete life world as the base for scientific research. This paper probes into the characteristics of language games, and puts forward a study of the characteristics of language games in the framework of relevance theory by analyzing the research of the polemic and pleasantries in academic circles, which provides a new angle of view for the study of pleasantries. Then the thesis introduces the main viewpoints of relevance theory, and points out that human language communication is governed by relevance principle, and the mechanism of producing and understanding is also governed by relevance principle as a kind of language game. Based on the analysis of nearly 200 conversations collected in the recent three years' popular TV dramas and the recording of the author's daily life, this paper sums up the forms of pleasantries and the characteristics of their language games. It is believed that studying the language game characteristics of pleasantries under the framework of relevance theory is helpful to reveal the essence of success and failure of communication from the perspective of cognitive pragmatics and to make a reasonable explanation of the communication. At the same time, it can guide people to recognize the hidden purpose of communication by "ostensive-inferential" and realize successful communication.
【學位授予單位】:哈爾濱理工大學
【學位級別】:碩士
【學位授予年份】:2013
【分類號】:H136
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