試論留學(xué)生漢語課堂教學(xué)游戲的評價要素
本文關(guān)鍵詞: 漢語教學(xué) 教學(xué)游戲 教學(xué)效果 評價因素 趣味性 練習(xí)度 出處:《揚州大學(xué)》2013年碩士論文 論文類型:學(xué)位論文
【摘要】:目前關(guān)于游戲教學(xué)法、游戲法與各種教學(xué)模式的研究頗豐。游戲在課堂教學(xué)中顯示出的優(yōu)點也促使游戲在不同領(lǐng)域的應(yīng)用性成果產(chǎn)生。學(xué)者們教師們大都對游戲教學(xué)法持肯定態(tài)度的。正因如此,深入研究各種教學(xué)游戲的成果也越來越多。我們不僅有關(guān)于教學(xué)游戲設(shè)計和開發(fā)的專著,還能夠廣泛接觸和閱讀到眾多學(xué)者不同角度和層面的研究成果。但是,就如何評價衡量教學(xué)游戲的科學(xué)性、如何判斷一個教學(xué)游戲的有效性,這方面的研究并未引起過多重視,研究成果甚少。很多論文只是簡單提及,未做深入探討和研究。面對如今各式各樣的教學(xué)游戲,哪些是適合特定教學(xué)對象的,可供漢語教師反復(fù)使用的游戲,哪些又是我們謹(jǐn)慎使用的游戲,這個問題需要及時回答。所以,研究探索建立評價留學(xué)生漢語課堂中教學(xué)游戲的標(biāo)準(zhǔn)或者模式,以及在實際教學(xué)中怎樣選取適合教學(xué)目的的游戲,這是一個非常值得思考和研究的選題。本文著手于這個研究點,進行研究。 本文結(jié)構(gòu)共分為五部分。 第一部分為緒論,主要介紹了國內(nèi)目前的漢語課堂教學(xué)趣味性研究、留學(xué)生漢語教材趣味性研究、留學(xué)生漢語教學(xué)游戲教學(xué)研究,以及對本論文研究思路和主要觀點的陳述; 第一章為游戲教學(xué)法的理論基礎(chǔ)部分,介紹了游戲教學(xué)法的產(chǎn)生,游戲教學(xué)法與第二語言教學(xué)的關(guān)系以及游戲教學(xué)法在漢語作為第二語言‘教學(xué)中的運用。最后介紹了漢語課堂中教學(xué)游戲的分類; 第二章是教學(xué)游戲使用實驗分析。第一組是詞匯教學(xué)游戲,第二組語法教學(xué)游戲,第三組是語篇教學(xué)游戲。筆者采取了對同一個班級采取不同的教學(xué)游戲,教授難度基本相同的教學(xué)內(nèi)容,然后再從隨即檢測、課后作業(yè)檢測、復(fù)習(xí)檢測三個方面來檢測不同教學(xué)游戲的教學(xué)效果。另外對于學(xué)生對教學(xué)游戲的使用態(tài)度進行了問卷調(diào)查; 第三章影響漢語課堂教學(xué)中教學(xué)游戲使用效果的因素,通過分析學(xué)生對教學(xué)游戲的使用態(tài)度調(diào)查表,筆者得出了可能與教學(xué)效果因素相關(guān)的五個變量,即趣味、意愿、時間、練習(xí)度、幫助性的效果值。之后筆者將這5個變量與游戲效果的相關(guān)性通過SPSS統(tǒng)計學(xué)軟件進行線性回歸分析,分析哪些是影響漢語課堂教學(xué)中教學(xué)游戲使用效果的因素。另外也將這五個因素與客觀的教師檢測的教學(xué)效果聯(lián)系起來分析。最后綜合分析結(jié)果,總結(jié)得出留學(xué)生漢語課堂教學(xué)游戲的評價要素,并說明該評價標(biāo)準(zhǔn)的適用性和尚且存在的不足; 最后是結(jié)語部分,結(jié)語部分主要說明該論文存在的不足和結(jié)合自身實驗提出的一些可以增加實驗準(zhǔn)確性的方法和策略,同時也指出該論題的研究前景和研究價值。
[Abstract]:At present, about the game teaching method. The study of game method and various teaching modes is abundant. The advantages of game in classroom teaching also promote the application of game in different fields. Most scholars hold positive attitude towards game teaching method. That's why. We not only have a monographs on the design and development of instructional games, but also can widely contact and read the research results of many scholars from different angles and levels. How to evaluate the scientific nature of teaching games, how to judge the effectiveness of a teaching game, this research has not attracted too much attention, research results are very few. Many papers are simply mentioned. In the face of all kinds of teaching games, which are suitable for specific teaching objects, which can be used repeatedly by Chinese teachers, and which are the games we use carefully. This question needs to be answered in time. Therefore, the study explores the establishment of a standard or model to evaluate the teaching games in the Chinese classroom for foreign students, and how to select games suitable for the purpose of teaching in practical teaching. This is a topic worth thinking and research. The structure of this paper is divided into five parts. The first part is the introduction, mainly introduces the domestic current Chinese classroom teaching interesting research, the foreign student Chinese teaching material interesting research, the foreign student Chinese teaching game teaching research. And to this thesis research thought and the main point of view statement; The first chapter is the theoretical basis of the game teaching method, the introduction of the game teaching method. The relationship between the game teaching method and the second language teaching and the application of the game teaching method in the teaching of Chinese as a second language. The first group is vocabulary teaching game, the second group is grammar teaching game, the third group is text teaching game. The teaching difficulty is basically the same content, and then from the immediate test, homework test after class. Review and test three aspects to test the teaching effect of different teaching games. Chapter three is about the factors that affect the effect of teaching games in Chinese classroom teaching. By analyzing the questionnaire of students' attitude towards teaching games, the author draws five variables that may be related to the factors of teaching effect. That is, interest, willingness, time, degree of practice, helpful effect value. Then the author carried out linear regression analysis of the correlation between the five variables and the game effect by SPSS statistical software. This paper analyzes which factors affect the effect of teaching games in Chinese classroom teaching. In addition, the five factors are also related to the teaching effect of objective teacher testing. Finally, the comprehensive analysis results are given. Summarizes the evaluation elements of the foreign students' Chinese classroom teaching games, and explains the applicability of the evaluation criteria and the shortcomings; The last part is the conclusion part, the conclusion part mainly explains the shortcomings of the paper and some methods and strategies which can increase the accuracy of the experiment. At the same time, it also points out the research prospect and research value of this thesis.
【學(xué)位授予單位】:揚州大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2013
【分類號】:H195
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