定格動(dòng)畫角色表情動(dòng)態(tài)制作方式創(chuàng)新探索
發(fā)布時(shí)間:2018-04-22 03:21
本文選題:定格動(dòng)畫 + 角色表情; 參考:《青島大學(xué)》2017年碩士論文
【摘要】:通過綜合材料和多樣化的工藝手法制作角色和場(chǎng)景環(huán)境,利用停格方式逐幀拍攝的方法創(chuàng)作動(dòng)態(tài),這是定格動(dòng)畫有別于二維動(dòng)畫和3D軟件動(dòng)畫的特點(diǎn),也是其至今依然吸引觀眾獨(dú)有的藝術(shù)魅力的根源所在。從形成到發(fā)展的一百多年中,定格動(dòng)畫的制作由具有開創(chuàng)精神的先驅(qū)者們不斷嘗試,從最初簡(jiǎn)單的小把戲演變成為如今龐大復(fù)雜的工業(yè)化生產(chǎn)模式;從個(gè)人實(shí)驗(yàn)性創(chuàng)作到幾十人甚至上百人流水線模式集體制作,在這個(gè)過程中,定格動(dòng)畫從制作材料到制作方式都得到了拓展和豐富。不斷的創(chuàng)新才使得定格動(dòng)畫不斷能帶給觀眾更豐富的視聽感受以及更多樣化的敘事方式,從而不斷吸引觀眾。而對(duì)于創(chuàng)新的偶然性和有計(jì)劃創(chuàng)新的經(jīng)驗(yàn)總結(jié)和研究相對(duì)較少,本文旨在通過具體分析定格動(dòng)畫表情動(dòng)態(tài)制作,主要針對(duì)材料和制作方式兩方面創(chuàng)新可能性進(jìn)行研究和嘗試,總結(jié)和歸納經(jīng)驗(yàn)和可行性方法,闡述它的實(shí)用價(jià)值并展望未來發(fā)展前景。由于定格動(dòng)畫材料運(yùn)用與制作相關(guān)材料文獻(xiàn)較少,本文研究需要閱讀大量國(guó)內(nèi)外定格動(dòng)畫著作,以及定格動(dòng)畫影視作品和視頻教程來充實(shí)論點(diǎn)。定格動(dòng)畫具有很強(qiáng)的實(shí)踐性,對(duì)它的研究也需要在實(shí)踐基礎(chǔ)上進(jìn)行,參考具體材料特性對(duì)定格動(dòng)畫表情動(dòng)態(tài)創(chuàng)新進(jìn)行分析與歸納。論文具體分析了定格動(dòng)畫表情動(dòng)態(tài)制作的材料及使用方式,嘗試歸納和總結(jié)出有計(jì)劃創(chuàng)新的方法,使其能應(yīng)用于具體實(shí)踐活動(dòng)中。所獲得的成果是通過對(duì)定格動(dòng)畫制作方式演變的歸納和梳理,對(duì)常用材料的組合方式以及使用方法創(chuàng)新嘗試,對(duì)新材料的效果實(shí)驗(yàn),總結(jié)出定格動(dòng)畫表情動(dòng)態(tài)制作中創(chuàng)新的途徑。論文當(dāng)中提出有計(jì)劃創(chuàng)新的觀點(diǎn),通過對(duì)定格動(dòng)畫表情動(dòng)態(tài)的制作材料和使用方法創(chuàng)新實(shí)踐活動(dòng)進(jìn)行論證,對(duì)實(shí)踐效果進(jìn)行對(duì)比總結(jié)。最后,通過分析可行性方案,探討了定格動(dòng)畫制作在有計(jì)劃創(chuàng)新方面的可行性。
[Abstract]:By synthesizing materials and various techniques to make roles and scene environments, the method of frame by frame shooting by stoppage is used to create dynamic, which is different from two-dimensional animation and 3D software animation. It is also the root of its unique artistic charm that still attracts the audience. From the formation to the development of more than 100 years, the production of fixed animation has been tried by pioneers with pioneering spirit, from the initial simple tricks to the large-scale and complex industrial production model; From individual experimental creation to the collective production of dozens of people and even hundreds of people, in this process, fixed animation from production materials to production methods have been expanded and enriched. The constant innovation enables the fixed animation to bring the audience a richer audio-visual feeling and a more diversified narrative mode, thus attracting the audience. But the experience summary and research of innovation contingency and planned innovation are relatively few. This paper aims to analyze the dynamic production of fixed animation expression, mainly aiming at the possibility of innovation in two aspects: material and production method. The main purpose of this paper is to study and try on the possibility of innovation in two aspects: material and production mode. Summarize and sum up the experience and feasible method, expound its practical value and prospect the future development. Due to the lack of literature on the use and production of fixed animation materials, this study needs to read a large number of domestic and foreign fixed animation works, as well as fixed animation film works and video tutorials to enrich the argument. Fixed-case animation has strong practicality, and its research needs to be carried out on the basis of practice. Referring to the characteristics of specific materials, the dynamic innovation of the expression of fixed-case animation is analyzed and summarized. This paper analyzes the materials and usage of the dynamic production of fixed animation facial expressions, and tries to summarize and summarize the planned and innovative methods so that they can be used in practical activities. The results obtained are summarized and combed through the evolution of the production mode of fixed animation, the combination of common materials and the innovative methods of use, and the experiment of the effect of the new materials. This paper summarizes the innovative ways in the dynamic production of fixed animation expression. In this paper, the author puts forward the idea of planned innovation, and compares and summarizes the practical effects by demonstrating the dynamic production materials and using methods of the fixed animation expression and innovating the practical activities. Finally, through the analysis of feasibility scheme, the feasibility of fixed animation in planned innovation is discussed.
【學(xué)位授予單位】:青島大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2017
【分類號(hào)】:J954
【參考文獻(xiàn)】
相關(guān)期刊論文 前1條
1 陸丹;鐘芳;;論中國(guó)傳統(tǒng)偶類動(dòng)畫的視覺藝術(shù)語言[J];美術(shù)教育研究;2013年13期
,本文編號(hào):1785380
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