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體育賽事電視轉(zhuǎn)播的視聽語言研究

發(fā)布時間:2019-04-01 07:12
【摘要】:隨著受眾與電視的聯(lián)系越發(fā)密切,受眾對體育比賽的實(shí)況轉(zhuǎn)播已經(jīng)不僅僅拘泥于對客體的播放。在對客體播放的同時,怎樣通過技術(shù)和藝術(shù)手段對其進(jìn)行再加工,讓體育比賽通過電視轉(zhuǎn)播后更加吸引受眾、更加生動化是電視轉(zhuǎn)播未來發(fā)展必須要正視的問題。而體育比賽電視轉(zhuǎn)播的視聽語言豐富化、生動化則是高水平體育轉(zhuǎn)播的一種發(fā)展趨勢。 從藝術(shù)的角度出發(fā),電視節(jié)目可分為藝術(shù)敘事類電視節(jié)目,,和非藝術(shù)敘事類電視節(jié)目,體育轉(zhuǎn)播應(yīng)屬后者,F(xiàn)階段,我國大多數(shù)體育比賽的電視轉(zhuǎn)播都只注重對比賽的敘述,完全客觀的記錄著比賽,將記錄的比賽內(nèi)容生硬的呈現(xiàn)在受眾面前,忽略了對體育比賽的描寫部分,缺乏對體育比賽的藝術(shù)加工和再創(chuàng)作,缺乏對體育比賽轉(zhuǎn)播的視聽語言的探索和研究。這種探索和研究在于轉(zhuǎn)播的細(xì)節(jié),如何將這些細(xì)節(jié)豐富化、生動化決定著體育轉(zhuǎn)播的質(zhì)量和水平。 本論文將以美國男子籃球職業(yè)聯(lián)賽(以下均簡稱為NBA)為例,通過對其電視轉(zhuǎn)播的調(diào)查和研究,來探索視聽語言如何豐富化和生動化。研究的方式以理論研究和體育轉(zhuǎn)播的視頻、截圖為主,視頻和截圖的來源主要以我國付費(fèi)電視臺勁爆體育播放的美國有線電視網(wǎng)TNT的轉(zhuǎn)播信號為主,也會和國內(nèi)相對應(yīng)的中國男子籃球職業(yè)聯(lián)賽(以下均簡稱為CBA)做一定程度上的對比。由于籃球比賽的電視轉(zhuǎn)播會涉及很多領(lǐng)域,所以本論文的研究會缺乏全面性,也會忽略許多方面的詳細(xì)闡述,如聲音采集、廣告等重要方面。論文只會相對詳細(xì)地對鏡頭銜接和畫面構(gòu)圖方面進(jìn)行闡述,文中所指的近景和特寫鏡頭和影視理論中所規(guī)定的有一定區(qū)別,這里所指的近景和特寫鏡頭是相對于體育比賽中的中遠(yuǎn)景鏡頭而暫定的,研究的重點(diǎn)在于在體育比賽中這些鏡頭的運(yùn)用和意義。 本論文研究重點(diǎn)在于對體育轉(zhuǎn)播的視聽語言的細(xì)節(jié)如何豐富化、生動化進(jìn)行研究。本研究共分為四個部分: 第一章介紹體育比賽電視轉(zhuǎn)播的發(fā)展背景和現(xiàn)狀,以及美國男子籃球職業(yè)聯(lián)賽的發(fā)展現(xiàn)狀。 第二章是論文的核心部分,通過對鏡頭銜接和畫面構(gòu)圖兩方面的研究,較為細(xì)致的研究和探索NBA電視轉(zhuǎn)播的視聽語言是如何做到豐富化和生動化的。 第三章論述NBA電視轉(zhuǎn)播的休息時間的視聽語言,重點(diǎn)對轉(zhuǎn)播的整體有初步的研究和探索,便于抓住轉(zhuǎn)播的重點(diǎn)和難點(diǎn)。 第四章作為論文的總結(jié),闡述該研究的意義和局限。希望通過該論文的研究能夠提出一些看法和問題,從而供大家討論和指正。
[Abstract]:With the close relationship between the audience and television, the live broadcast of sports games is not confined to the broadcast of the object. At the same time, how to reprocess the object through technical and artistic means, so as to make sports games more attractive to the audience after the television broadcast, more dynamic is the future development of television broadcasting must face up to the problem. On the other hand, audio-visual language enrichment and bioactivity of TV broadcast of sports games are a developing trend of high-level sports broadcasting. From the point of view of art, TV program can be divided into art narrative TV program and non-art narrative television program, sports broadcast should belong to the latter. At the present stage, the television broadcast of most sports events in our country only pays attention to the narration of the game, records the match completely objectively, presents the recorded game content to the audience, neglects the description part of the sports competition. Lack of artistic processing and re-creation of sports games, lack of audio-visual language exploration and research of sports games broadcast. This kind of exploration and research lies in the details of broadcast, how to enrich these details, and how to make these details determine the quality and level of sports broadcasting. This paper takes the American Men's Basketball Professional League (hereinafter referred to as NBA) as an example, through the investigation and research of its television broadcast, to explore how to enrich and animate audio-visual language. The way of the research is based on theoretical research and sports broadcast video, screenshot is the main source of video and screenshot, the source of video and screenshot is mainly the broadcast signal of American cable television network TNT, which is broadcast by paid TV station in our country. It will also be compared with the Chinese Men's Basketball Professional League (hereinafter referred to as CBA) to a certain extent. Because the TV broadcast of basketball game will involve many fields, so the research of this paper will not be comprehensive, but also will ignore the detailed elaboration of many aspects, such as sound acquisition, advertising and other important aspects. The paper will only elaborate on the lens cohesion and picture composition in relative detail, and there are some differences between the close-up and close-up lens and the theory of film and television. The close-up and close-up shots mentioned here are tentatively relative to the medium-and long-term lenses in sports competitions, and the focus of the study is on the application and significance of these lenses in sports competitions. This paper focuses on how to enrich and animate the audio-visual language of sports broadcasting. This research is divided into four parts: the first chapter introduces the development background and current situation of sports game television broadcast, and the development situation of American men's basketball professional league. The second chapter is the core part of the thesis. Through the research of lens connection and picture composition, we study and explore how to enrich and animate the audio-visual language of NBA TV broadcast. The third chapter discusses the audio-visual language of the rest time of NBA TV broadcast, focusing on the preliminary research and exploration of the whole broadcast, which is convenient to grasp the emphasis and difficulty of the broadcast. The fourth chapter, as a summary of the paper, expounds the significance and limitations of the study. It is hoped that through the research of this paper, we can put forward some views and questions, so that we can discuss and correct.
【學(xué)位授予單位】:東北師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2012
【分類號】:G222

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