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場景動(dòng)畫漫游中“光影”及空間效果研究

發(fā)布時(shí)間:2018-10-31 20:43
【摘要】:場景動(dòng)畫是動(dòng)畫影片中除去主角外其他事物所組成的畫面。而所謂的“場景”我們可分別理解成“場”與“景”!皥觥北硎龅氖枪适掳l(fā)展的時(shí)間段,“景”則是空間的概念鏡頭畫面下的景物,因此場景動(dòng)畫就是某一時(shí)間段鏡頭下的景致。動(dòng)畫影片中角色都需要有獨(dú)立的活動(dòng)空間,這個(gè)空間就是我們所說的場景。場景不是孤立于動(dòng)畫影片而制作的,它是動(dòng)畫整體創(chuàng)作中的一個(gè)重要組成部分不容忽視。場景空間分為室內(nèi)空間與室外空間。不同的空間效果會(huì)讓人們產(chǎn)生不同的心理反應(yīng),需要運(yùn)用不同效果的燈光對場景進(jìn)行照亮。場景動(dòng)畫中的光線時(shí)而光艷時(shí)而昏暗,它是根據(jù)劇情的發(fā)展通過改變場景內(nèi)不同物體的材質(zhì)、質(zhì)感、顏色的同時(shí)調(diào)整燈光的強(qiáng)度、顏色以此控制整體的空間效果,編織出美麗的畫面。光影賦予物體生命,它表現(xiàn)空間氛圍、塑造空間形象,因而設(shè)計(jì)師在對場景進(jìn)行布光時(shí)以參照現(xiàn)實(shí)光影形態(tài)為依據(jù),同時(shí)注意把控動(dòng)畫場景的風(fēng)格統(tǒng)一性。本文通過對不同風(fēng)格的動(dòng)畫場景進(jìn)行對比分析,并以場景中“光影”的造型設(shè)計(jì)為線索,結(jié)合現(xiàn)實(shí)生活中不同時(shí)間段“光影”的變化規(guī)律,從中探尋出空間效果的好壞不僅僅受到“光影”的影響同時(shí)受到場景內(nèi)事物布局的差異、鏡頭漫游的速度、物體材質(zhì)變化等因素影響。根據(jù)以上實(shí)踐研究發(fā)現(xiàn)不同類型光源下影子的透視規(guī)律有所變化;對透明貼圖材質(zhì)分析時(shí)對其應(yīng)用方法提出新觀點(diǎn);鏡頭漫游時(shí)所要注意的空間虛實(shí)效果表現(xiàn)以供相互學(xué)習(xí)借鑒。
[Abstract]:Scene animation is a picture that is made up of other things except the protagonist in an animated film. The so-called "scene" can be understood as "field" and "scene" respectively. "Field" represents the time period of story development, "scene" is the scene under the concept lens of space, so scene animation is the scene under a certain period of time. The characters in animated films need to have independent space, this space is what we call the scene. Scene is not isolated from the animation film, it is an important part of the animation creation can not be ignored. Scene space is divided into indoor space and outdoor space. Different spatial effects will make people have different psychological reaction, need to use different lighting to illuminate the scene. The light in the scene animation is sometimes brilliant and dim. It is based on the development of the plot. It controls the overall spatial effect by changing the material, texture and color of the different objects in the scene and adjusting the intensity of the light at the same time. Weave a beautiful picture. Light and shadow give life to the object, it expresses the space atmosphere and shapes the space image, so the designer should refer to the realistic light and shadow form when distributing the light of the scene, and pay attention to the unity of the style of the controlled animation scene at the same time. In this paper, by comparing and analyzing the animation scenes of different styles, and taking the modeling design of "light and shadow" in the scene as the clue, combined with the changing law of "light and shadow" in different time periods in real life, It is found that the spatial effect is affected not only by the "light and shadow" but also by the differences in the layout of things in the scene, the speed of the lens roaming, the change of the material quality of the object, and so on. According to the above practical research, it is found that the perspective law of shadow is changed under different light sources, and a new viewpoint is put forward to the application method of transparent mapping material analysis. In order to learn from each other, the virtual effect of space should be paid attention to when the camera is roaming.
【學(xué)位授予單位】:東北師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2017
【分類號】:J91

【參考文獻(xiàn)】

相關(guān)期刊論文 前4條

1 丘天;徐雷;;妙用光影增加動(dòng)畫影片的視覺趣味[J];電影文學(xué);2009年19期

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