論虛擬現(xiàn)實(shí)對(duì)動(dòng)畫(huà)藝術(shù)創(chuàng)作的影響
發(fā)布時(shí)間:2018-03-24 20:28
本文選題:虛擬現(xiàn)實(shí) 切入點(diǎn):動(dòng)漫藝術(shù) 出處:《河北師范大學(xué)》2013年碩士論文
【摘要】:縱觀動(dòng)畫(huà)的發(fā)展歷程,動(dòng)畫(huà)的藝術(shù)發(fā)展和動(dòng)畫(huà)技術(shù)緊密聯(lián)系,密不可分。特別是在當(dāng)今信息化的時(shí)代,動(dòng)畫(huà)進(jìn)入了無(wú)紙化、數(shù)字化、三維化,深深的打上了科技的烙印。現(xiàn)在的動(dòng)畫(huà)都存在一個(gè)共同的問(wèn)題,就是信息傳輸?shù)膯雾?xiàng)性。觀眾只能一味的接受動(dòng)畫(huà)所灌輸給我們的信息,動(dòng)畫(huà)缺少了與受眾群的互動(dòng)。虛擬現(xiàn)實(shí)動(dòng)畫(huà)就是將現(xiàn)在的動(dòng)畫(huà)和先進(jìn)的虛擬現(xiàn)實(shí)技術(shù)相結(jié)合,讓動(dòng)畫(huà)的依托于虛擬現(xiàn)實(shí)技術(shù)。我們可以想象未來(lái)動(dòng)畫(huà)會(huì)受到虛擬現(xiàn)實(shí)特征的影響,它將是一種帶有浸沒(méi)感(Immersion)、交互性(Interactivity)、構(gòu)想性(Imagination)的動(dòng)畫(huà)。受眾就可以根據(jù)自己的心情和個(gè)人興趣去選擇故事的發(fā)展,并且可以進(jìn)入到“真實(shí)”的童話世界,從故事的發(fā)展和心理感受上都可以實(shí)現(xiàn)“一千個(gè)讀者有一千個(gè)哈姆雷特”。 隨著科技的發(fā)展和技術(shù)的進(jìn)步,虛擬現(xiàn)實(shí)技術(shù)逐漸的成為了當(dāng)今時(shí)時(shí)代一個(gè)重要的技術(shù)形式。在這一個(gè)新的時(shí)代,虛擬動(dòng)畫(huà)充分的將計(jì)算機(jī)多媒體技術(shù)與圖像、聲音、動(dòng)畫(huà)、視頻等多種元素進(jìn)行整合,使動(dòng)畫(huà)的創(chuàng)作形式更加豐富,使動(dòng)畫(huà)的表達(dá)更直觀和更高效。隨著人們對(duì)虛擬現(xiàn)實(shí)動(dòng)畫(huà)逐漸了解和關(guān)注,它的應(yīng)用與發(fā)展也愈加廣泛和迅速。 本文從虛擬現(xiàn)實(shí)對(duì)于動(dòng)畫(huà)創(chuàng)作活動(dòng)的整個(gè)過(guò)程進(jìn)行細(xì)致深入的剖析,分析了虛擬現(xiàn)實(shí)對(duì)動(dòng)畫(huà)藝術(shù)創(chuàng)作主體的影響、對(duì)動(dòng)畫(huà)藝術(shù)創(chuàng)作方法的影響、對(duì)動(dòng)畫(huà)藝術(shù)作品及受眾群體的影響,希望通過(guò)這樣的分析能夠找到虛擬現(xiàn)實(shí)與動(dòng)畫(huà)融合的一個(gè)完美交點(diǎn),,激發(fā)動(dòng)畫(huà)創(chuàng)作者對(duì)于動(dòng)畫(huà)本身的一種新模式的思考,也努力從虛擬現(xiàn)實(shí)動(dòng)畫(huà)的現(xiàn)狀分析、虛擬現(xiàn)實(shí)動(dòng)畫(huà)的特點(diǎn)、傳播應(yīng)用媒介、應(yīng)用目的、制作流程、審美等方面,探討虛擬現(xiàn)實(shí)動(dòng)畫(huà)與傳統(tǒng)動(dòng)畫(huà)的區(qū)別。 雖然這種虛擬現(xiàn)實(shí)技術(shù)還沒(méi)有完全成功的用在動(dòng)畫(huà)創(chuàng)作中,但是可以通過(guò)現(xiàn)存的虛擬現(xiàn)實(shí)內(nèi)容窺見(jiàn)未來(lái)動(dòng)畫(huà)的發(fā)展方向。
[Abstract]:Throughout the development of animation, animation art development and animation technology are closely linked, inseparable. Especially in the information age, animation has entered into paperless, digital, three-dimensional, Deeply imprinted by technology. Now animation has a common problem, that is, the monomial nature of information transmission. Viewers can only blindly accept the information that animation indoctrinate us. Animation lacks interaction with audiences. Virtual reality animation is a combination of current animation and advanced virtual reality technology. Let the animation rely on the virtual reality technology. We can imagine the future animation will be affected by the virtual reality characteristics, It will be an animation with immersion, interactivity, and imagination. The audience can choose the development of the story according to their own feelings and personal interests, and can enter the "real" fairytale world. From the development of the story and psychological feelings can be realized, "1000 readers have a thousand Hamlet." With the development of science and technology, virtual reality technology has gradually become an important technological form of the current era. In this new era, virtual animation fully combines computer multimedia technology with image, sound, animation, Video and other elements are integrated to enrich the form of animation creation and make the expression of animation more intuitive and more efficient. With the people gradually understand and pay attention to virtual reality animation its application and development become more and more extensive and rapid. This paper analyzes the influence of virtual reality on the main body of animation art creation and the method of animation art creation from the perspective of virtual reality in the whole process of animation creation. Through this analysis, we hope to find a perfect intersection of virtual reality and animation, and stimulate animation creators to think about a new model of animation itself. It also tries to analyze the current situation of virtual reality animation, the characteristics of virtual reality animation, communication media, application purpose, production process, aesthetic and other aspects, discusses the difference between virtual reality animation and traditional animation. Although this virtual reality technology has not been used in animation creation successfully, we can see the future direction of animation through the existing virtual reality content.
【學(xué)位授予單位】:河北師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2013
【分類(lèi)號(hào)】:J954
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