論虛擬現(xiàn)實對動畫藝術創(chuàng)作的影響
發(fā)布時間:2018-03-24 20:28
本文選題:虛擬現(xiàn)實 切入點:動漫藝術 出處:《河北師范大學》2013年碩士論文
【摘要】:縱觀動畫的發(fā)展歷程,動畫的藝術發(fā)展和動畫技術緊密聯(lián)系,密不可分。特別是在當今信息化的時代,動畫進入了無紙化、數(shù)字化、三維化,深深的打上了科技的烙印,F(xiàn)在的動畫都存在一個共同的問題,就是信息傳輸?shù)膯雾椥。觀眾只能一味的接受動畫所灌輸給我們的信息,動畫缺少了與受眾群的互動。虛擬現(xiàn)實動畫就是將現(xiàn)在的動畫和先進的虛擬現(xiàn)實技術相結(jié)合,讓動畫的依托于虛擬現(xiàn)實技術。我們可以想象未來動畫會受到虛擬現(xiàn)實特征的影響,它將是一種帶有浸沒感(Immersion)、交互性(Interactivity)、構(gòu)想性(Imagination)的動畫。受眾就可以根據(jù)自己的心情和個人興趣去選擇故事的發(fā)展,并且可以進入到“真實”的童話世界,從故事的發(fā)展和心理感受上都可以實現(xiàn)“一千個讀者有一千個哈姆雷特”。 隨著科技的發(fā)展和技術的進步,虛擬現(xiàn)實技術逐漸的成為了當今時時代一個重要的技術形式。在這一個新的時代,虛擬動畫充分的將計算機多媒體技術與圖像、聲音、動畫、視頻等多種元素進行整合,使動畫的創(chuàng)作形式更加豐富,使動畫的表達更直觀和更高效。隨著人們對虛擬現(xiàn)實動畫逐漸了解和關注,它的應用與發(fā)展也愈加廣泛和迅速。 本文從虛擬現(xiàn)實對于動畫創(chuàng)作活動的整個過程進行細致深入的剖析,分析了虛擬現(xiàn)實對動畫藝術創(chuàng)作主體的影響、對動畫藝術創(chuàng)作方法的影響、對動畫藝術作品及受眾群體的影響,希望通過這樣的分析能夠找到虛擬現(xiàn)實與動畫融合的一個完美交點,,激發(fā)動畫創(chuàng)作者對于動畫本身的一種新模式的思考,也努力從虛擬現(xiàn)實動畫的現(xiàn)狀分析、虛擬現(xiàn)實動畫的特點、傳播應用媒介、應用目的、制作流程、審美等方面,探討虛擬現(xiàn)實動畫與傳統(tǒng)動畫的區(qū)別。 雖然這種虛擬現(xiàn)實技術還沒有完全成功的用在動畫創(chuàng)作中,但是可以通過現(xiàn)存的虛擬現(xiàn)實內(nèi)容窺見未來動畫的發(fā)展方向。
[Abstract]:Throughout the development of animation, animation art development and animation technology are closely linked, inseparable. Especially in the information age, animation has entered into paperless, digital, three-dimensional, Deeply imprinted by technology. Now animation has a common problem, that is, the monomial nature of information transmission. Viewers can only blindly accept the information that animation indoctrinate us. Animation lacks interaction with audiences. Virtual reality animation is a combination of current animation and advanced virtual reality technology. Let the animation rely on the virtual reality technology. We can imagine the future animation will be affected by the virtual reality characteristics, It will be an animation with immersion, interactivity, and imagination. The audience can choose the development of the story according to their own feelings and personal interests, and can enter the "real" fairytale world. From the development of the story and psychological feelings can be realized, "1000 readers have a thousand Hamlet." With the development of science and technology, virtual reality technology has gradually become an important technological form of the current era. In this new era, virtual animation fully combines computer multimedia technology with image, sound, animation, Video and other elements are integrated to enrich the form of animation creation and make the expression of animation more intuitive and more efficient. With the people gradually understand and pay attention to virtual reality animation its application and development become more and more extensive and rapid. This paper analyzes the influence of virtual reality on the main body of animation art creation and the method of animation art creation from the perspective of virtual reality in the whole process of animation creation. Through this analysis, we hope to find a perfect intersection of virtual reality and animation, and stimulate animation creators to think about a new model of animation itself. It also tries to analyze the current situation of virtual reality animation, the characteristics of virtual reality animation, communication media, application purpose, production process, aesthetic and other aspects, discusses the difference between virtual reality animation and traditional animation. Although this virtual reality technology has not been used in animation creation successfully, we can see the future direction of animation through the existing virtual reality content.
【學位授予單位】:河北師范大學
【學位級別】:碩士
【學位授予年份】:2013
【分類號】:J954
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