基于粒子系統(tǒng)的瀑布模擬技術(shù)研究
[Abstract]:The simulation of natural scenery has always been a hot spot in the field of virtual reality technology. Explosion, smoke, clouds, fountains, rain and snow, waves and other common natural scenery, most have irregular fuzzy shape, its dynamic and randomness are relatively strong, if the traditional modeling method to its simulation research, It will be more difficult. Particle system is one of the most effective methods for modeling natural scenery. This paper chooses the waterfall as the research object. By analyzing the morphological structure and motion characteristics of the waterfall, the physical model of the waterfall is abstracted, and the waterfall model based on the particle system and the collision detection technology is constructed by adding fog effect, sound effect and so on, thus increasing the immersive feeling of the scene. First of all, in order to solve the waterfall drawing phase of the time consuming problem. In the course of the motion of waterfall particles, the path of a waterfall particle is tracked, and the path of a waterfall particle is drawn with the moving path of a certain period of time as the basic drawing unit, and the way of path tracking is put forward. Secondly, in order to solve the problem of collision detection and processing optimization existing in the previous waterfall model. According to the space-time position of the waterfall particles and the characteristics of the static obstacles, the proposed hierarchical bounding box tree algorithm is used to eliminate the areas where the collision and intersection of obstacles can not take place at all, so as to simplify the tree structure. According to the characteristics of the waterfall model and whether the projection of the waterfall particle intersects with the static obstacles, a particle classification tree algorithm is proposed to eliminate a large number of waterfall particles which will not collide in advance. Finally, the waterfall simulation is realized on Visual C platform by combining the waterfall rendering method and collision detection optimization algorithm.
【學(xué)位授予單位】:哈爾濱工程大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:TP391.9
【參考文獻(xiàn)】
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