下一代三維圖形引擎發(fā)展趨勢(shì)研究
發(fā)布時(shí)間:2018-07-20 13:49
【摘要】:介紹了游戲引擎和虛擬現(xiàn)實(shí)引擎的發(fā)展現(xiàn)狀、相互關(guān)系及區(qū)別,將兩種引擎統(tǒng)稱(chēng)為三維圖形引擎。綜合考慮計(jì)算機(jī)硬件、軟件、仿真理論等的進(jìn)步,分析場(chǎng)景管理、幾何模型構(gòu)建、物理學(xué)仿真、光照和著色等技術(shù)目前存在的瓶頸及不足,研究這些技術(shù)的后續(xù)發(fā)展需求及發(fā)展趨勢(shì);提出了自適應(yīng)多線程渲染技術(shù)、高級(jí)實(shí)時(shí)動(dòng)態(tài)變形技術(shù)、一體化碰撞檢測(cè)技術(shù)、自主化碰撞處理技術(shù)概念,并對(duì)這些概念的特征進(jìn)行了簡(jiǎn)單描述,可為下一代三維圖形引擎的開(kāi)發(fā)提供參考和借鑒。
[Abstract]:This paper introduces the development of game engine and virtual reality engine, and their relationship and difference. The two engines are called 3D graphics engine. Considering the progress of computer hardware, software, simulation theory and so on, analyzing the bottleneck and deficiency of scene management, geometric model construction, physics simulation, illumination and coloring, etc. The following development requirements and trends of these technologies are studied, and the concepts of adaptive multi-thread rendering technology, advanced real-time dynamic deformation technology, integrated collision detection technology, autonomous collision processing technology are proposed. The features of these concepts are briefly described, which can be used for reference in the development of the next generation 3D graphics engine.
【作者單位】: 海軍研究院空中所;
【分類(lèi)號(hào)】:TP391.9
[Abstract]:This paper introduces the development of game engine and virtual reality engine, and their relationship and difference. The two engines are called 3D graphics engine. Considering the progress of computer hardware, software, simulation theory and so on, analyzing the bottleneck and deficiency of scene management, geometric model construction, physics simulation, illumination and coloring, etc. The following development requirements and trends of these technologies are studied, and the concepts of adaptive multi-thread rendering technology, advanced real-time dynamic deformation technology, integrated collision detection technology, autonomous collision processing technology are proposed. The features of these concepts are briefly described, which can be used for reference in the development of the next generation 3D graphics engine.
【作者單位】: 海軍研究院空中所;
【分類(lèi)號(hào)】:TP391.9
【相似文獻(xiàn)】
相關(guān)期刊論文 前10條
1 李曉瑋;;針對(duì)《三維圖形設(shè)計(jì)》課程的整體設(shè)計(jì)[J];科技信息;2010年24期
2 華洛林;計(jì)算機(jī)三維圖形技術(shù)的發(fā)展和應(yīng)用[J];全球科技經(jīng)濟(jì)w,
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