裸眼3D的交互式界面的實(shí)現(xiàn)與深度分析
發(fā)布時(shí)間:2018-06-06 12:28
本文選題:裸眼立體顯示 + 交互界面; 參考:《北京郵電大學(xué)》2016年碩士論文
【摘要】:隨著科學(xué)技術(shù)的進(jìn)步,人們開(kāi)始追求更高的生活品質(zhì),漸漸地,對(duì)于佩戴助視設(shè)備觀看3D電影這一日常休閑活動(dòng)開(kāi)始感到不滿,期望可以有更加隨意自由的虛擬現(xiàn)實(shí)體驗(yàn)。目前裸眼立體顯示技術(shù)越來(lái)越成熟,應(yīng)用越來(lái)越廣泛,但是多數(shù)情況下,都是使用在專門(mén)的設(shè)備上,作為普通的觀察者,能夠親身接觸裸眼立體顯示的機(jī)會(huì)并不多,而且大多時(shí)候,觀察者并不懂得如何操作裸眼立體顯示系統(tǒng),這影響了裸眼立體顯示技術(shù)的推廣。本文提出了利用交互技術(shù),來(lái)幫助觀察者了解熟悉裸眼立體顯示,并獲得更好的虛擬現(xiàn)實(shí)體驗(yàn)的方法。本文以實(shí)現(xiàn)基于裸眼立體顯示系統(tǒng)的交互技術(shù)為目標(biāo),深入研究了裸眼立體顯示技術(shù),并為達(dá)成提供更好的虛擬現(xiàn)實(shí)體驗(yàn)這一目的,進(jìn)行了交互技術(shù)的學(xué)習(xí)、研究、設(shè)計(jì)工作,以及對(duì)于所采用的交互技術(shù)在裸眼立體顯示系統(tǒng)中深度信息設(shè)置方面的研究工作。在交互技術(shù)研究方面,人機(jī)交互的方法有很多,本文旨在為觀察者降低與裸眼立體顯示系統(tǒng)交流的難度以及輔助提供更好的顯示及互動(dòng)效果,以便推廣裸眼立體顯示技術(shù)。所以,基于2D+D的柱狀光柵裸眼立體液晶顯示器的系統(tǒng)特性提出了通過(guò)采用交互式界面來(lái)實(shí)現(xiàn)觀察者與裸眼立體顯示系統(tǒng)的交互的方法,為觀察者提供了一種相較于OSG系統(tǒng)復(fù)雜的漫游操作更簡(jiǎn)便的操作方式,同時(shí)允許觀察者自由的調(diào)整視角和模型以及與模型進(jìn)行簡(jiǎn)單的互動(dòng)。在界面制作上,使用CEGUI工具庫(kù),通過(guò)CEED軟件對(duì)界面進(jìn)行可視化編輯,通過(guò)imageset對(duì)控件進(jìn)行編輯,通過(guò)layout來(lái)設(shè)置控件,免除在OSG中對(duì)界面布局的代碼工作。在界面深度信息討論的問(wèn)題上,本文通過(guò)對(duì)人體產(chǎn)生立體感的各種因素進(jìn)行分析,提出了界面作為一個(gè)平面圖像,會(huì)從主觀角度上影響觀察者的立體感受這一論點(diǎn)。經(jīng)過(guò)建模分析,得出了最優(yōu)的界面深度值,將交互式界面的深度設(shè)置在無(wú)窮遠(yuǎn)處,即Dui = 0,有效的增強(qiáng)了觀察者最終獲得的立體感同時(shí)也確保了交互界面在裸眼立體顯示系統(tǒng)中的顯示精度。最終實(shí)驗(yàn)結(jié)果表明,通過(guò)本論文中的所述的方法,可以在2D+D的柱狀光柵裸眼立體液晶顯示器中獲得較好裸眼立體顯示效果,觀察者也可以順利的與虛擬場(chǎng)景和模型進(jìn)行簡(jiǎn)單交互,有效地提高了觀察者的虛擬現(xiàn)實(shí)體驗(yàn)感受。從本文的實(shí)現(xiàn)結(jié)果來(lái)看,最終展示效果和交互效果均可接受,但都有一定的局限性。
[Abstract]:With the development of science and technology, people began to pursue higher quality of life. Gradually, they began to feel dissatisfied with the daily leisure activity of wearing visual aids to watch 3D movies, and expected to have a more casual and free virtual reality experience. At present, the naked eye stereoscopic display technology is more and more mature and widely used, but in most cases, it is used in special equipment, as an ordinary observer, there are few opportunities to contact the naked eye stereoscopic display in person. And most of the time, observers do not know how to operate naked stereoscopic display system, which affects the promotion of naked stereoscopic display technology. In this paper, an interactive technique is proposed to help the observer understand the naked eye stereoscopic display and gain a better virtual reality experience. In order to realize the interactive technology based on the naked eye stereoscopic display system, this paper deeply studies the naked eye stereoscopic display technology, and in order to provide a better virtual reality experience, we study, research and design the interactive technology. And the research work on the depth information setting in the naked eye stereoscopic display system by using the interactive technology. In the research of interactive technology, there are many methods of human-computer interaction. The purpose of this paper is to reduce the difficulty of communication with the naked eye stereoscopic display system and to provide better display and interactive effect, so as to promote the naked eye stereoscopic display technology. Therefore, based on 2D D, the characteristics of columnar raster stereoscopic liquid crystal display (LCD) with bare eye are discussed. The interactive interface is used to realize the interaction between the observer and the naked eye stereoscopic display system. It provides a more convenient way for the observer to operate than the complex roaming operation in OSG system, and allows the observer to adjust the visual angle and model freely and interact with the model easily. In interface making, CEGUI tool library is used to visually edit interface through CEED software, control is edited by imageset, and control is set by layout, which eliminates the code work of interface layout in OSG. On the discussion of the depth information of the interface, this paper analyzes the various factors of the human body's three-dimensional feeling, and puts forward the argument that the interface, as a plane image, will influence the three-dimensional perception of the observer from the subjective angle. Through modeling and analysis, the optimal interface depth is obtained, and the depth of the interactive interface is set at infinity. That is, Dui = 0 effectively enhances the stereoscopic perception that the observer finally obtains and also ensures the display accuracy of the interaction interface in the naked eye stereoscopic display system. Finally, the experimental results show that the method in this paper can get a better effect in 2D D cylindrical raster stereoscopic liquid crystal display. The observer can also interact with the virtual scene and model smoothly, which effectively improves the virtual reality experience of the observer. From the implementation results of this paper, the final display effect and interactive effect are acceptable, but they all have some limitations.
【學(xué)位授予單位】:北京郵電大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2016
【分類號(hào)】:TP391.9
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1 梁秋實(shí);裸眼3D的交互式界面的實(shí)現(xiàn)與深度分析[D];北京郵電大學(xué);2016年
2 陳東;高清裸眼3D電視圖像信號(hào)處理技術(shù)研究[D];南昌大學(xué);2017年
3 周海洋;三維地理場(chǎng)景的裸眼立體顯示方法[D];南京師范大學(xué);2014年
4 李柏霖;基于人眼實(shí)時(shí)跟蹤的裸眼立體顯示系統(tǒng)研究[D];華中師范大學(xué);2017年
5 張昊煜;多模式裸眼3D合成顯示SOC系統(tǒng)設(shè)計(jì)[D];浙江大學(xué);2017年
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