皮影造型在游戲《絕命奔跑》界面設(shè)計中的應(yīng)用研究
本文選題:皮影藝術(shù) + 傳統(tǒng)造型; 參考:《北京交通大學(xué)》2017年碩士論文
【摘要】:皮影藝術(shù),作為一門綜合性的中華傳統(tǒng)民間藝術(shù),是一種深受民眾喜愛而又極其古老奇特的藝術(shù)類型。但因其本身的單向的傳播模式制約了自身發(fā)展、傳播與延續(xù)。同時,游戲被稱作第九種文化,深受廣大民眾喜愛。但就游戲設(shè)計方面而言,其中問題顯而易見,現(xiàn)下種類眾多的游戲設(shè)計中缺少文化底蘊,國產(chǎn)手機游戲設(shè)計尤為嚴(yán)重,處于一種"程式化"與"移花接木"為主的制作方式中。所以需要找尋一種解決以上兩種問題的方法。本文探討了在被新媒體傳播方式掌控的當(dāng)下,傳統(tǒng)皮影藝術(shù)如何與新媒體藝術(shù)結(jié)合。本論文以游戲為例,研究分析了傳統(tǒng)皮影藝術(shù)與游戲設(shè)計結(jié)合的必然性、可能性以及優(yōu)勢。同時對現(xiàn)下市場上有的兩款皮影風(fēng)格游戲界面、角色的美術(shù)設(shè)計特點進行分析,總結(jié)其優(yōu)缺點,并從中借鑒經(jīng)驗運用在筆者的游戲界面設(shè)計中。本文中所講述的游戲界面設(shè)計探討了 "使用2D游戲場景和皮影造型結(jié)合的方式,創(chuàng)造現(xiàn)代極簡化的皮影風(fēng)格手機游戲界面"的新方法。筆者通過電腦手繪技術(shù)完成手機游戲界面的美術(shù)設(shè)計,并借助計算機基礎(chǔ)編程技術(shù)對所繪制的界面進行簡單的交互設(shè)計演示的方法,論文中從游戲的美術(shù)設(shè)計和交互設(shè)計兩大方面對手機皮影風(fēng)格游戲《絕命奔跑》(Running for Survival)界面設(shè)計理念進行詳細(xì)說明,并敘述了在設(shè)計制作中的問題和解決方法,最后完成該游戲主要的界面設(shè)計和一個網(wǎng)頁演示小程序作品計和一個網(wǎng)頁演示小程序作品。
[Abstract]:Shadow art, as a comprehensive Chinese traditional folk art, is a popular and very ancient and peculiar art type. But because of its own one-way communication mode restricted its own development, dissemination and continuation. At the same time, the game is known as the ninth culture, deeply loved by the general public. But as far as game design is concerned, the problem is obvious. Nowadays, there are many kinds of game design, which is lack of cultural background, especially the domestic mobile phone game design, which is in a "stylized" and "transfered" mode of production. So we need to find a solution to these two problems. This paper discusses how to combine traditional shadow art with new media art. Taking the game as an example, this paper analyzes the inevitability, possibility and advantages of the combination of traditional shadow art and game design. At the same time, this paper analyzes the characteristics of two shadow style game interfaces and characters in the market, summarizes their advantages and disadvantages, and applies them to the author's game interface design. The game interface design described in this paper discusses the new method of "using 2D game scene and shadow modeling to create modern and extremely simplified mobile phone game interface". The author completes the fine arts design of the mobile phone game interface through the computer hand drawing technology, and with the aid of the computer basic programming technology carries on the simple interactive design demonstration method to the drawn interface, In this paper, the design idea of mobile phone shadow style game "running for Survival" is described in detail from the two aspects of the art design and interactive design of the game, and the problems and solutions in the design and manufacture are described. Finally, the main interface design of the game and a webpage demo Mini Programs works and a webpage demonstration Mini Programs works.
【學(xué)位授予單位】:北京交通大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2017
【分類號】:TP317;J827
【參考文獻】
相關(guān)期刊論文 前6條
1 王鳳賀;;重新認(rèn)識養(yǎng)蜂產(chǎn)業(yè)在國民經(jīng)濟建設(shè)中的新作用[J];天津農(nóng)林科技;2015年S1期
2 鄧舒博;;手機游戲美術(shù)與人機界面的交互設(shè)計[J];技術(shù)與市場;2015年03期
3 高宇航;袁世雄;;手機游戲的界面交互設(shè)計特點分析[J];黑龍江科學(xué);2014年04期
4 余婕;梁瑾;;剪影刻畫——作為跨界民間綜合造型藝術(shù)的皮影[J];蘭州大學(xué)學(xué)報(社會科學(xué)版);2013年05期
5 陳亞偉;;現(xiàn)代動畫造型對傳統(tǒng)皮影造型的借鑒方式初探[J];藝術(shù)科技;2012年04期
6 劉葵;劉琥;周舟;;傳統(tǒng)皮影藝術(shù)與現(xiàn)代動漫藝術(shù)研究——尋找中國皮影動畫彩色夢想之路[J];新聞界;2009年02期
相關(guān)碩士學(xué)位論文 前5條
1 朱大誠;皮影風(fēng)格動畫研究[D];山東大學(xué);2014年
2 耿陽;皮影元素在數(shù)字動畫中的應(yīng)用研究[D];陜西師范大學(xué);2012年
3 楊秀娟;皮影藝術(shù)在現(xiàn)代動畫中運用的研究[D];山東輕工業(yè)學(xué)院;2011年
4 顏舒e,
本文編號:1790777
本文鏈接:http://sikaile.net/kejilunwen/ruanjiangongchenglunwen/1790777.html