六子棋計算機博弈,中文例句,英文例句
本文關(guān)鍵詞:計算機中國象棋博弈中的二次估值方法及其優(yōu)化的研究,由筆耕文化傳播整理發(fā)布。
1.
Research and Realization of the Computer Game and System of Connect6;
六子棋計算機博弈及其系統(tǒng)的研究與實現(xiàn)
2.
Study on Several Problems for Computer Go System;
計算機圍棋博弈系統(tǒng)的若干問題研究
3.
Research and Implementation of Computer Chess-Playing System
計算機國際象棋博弈系統(tǒng)的研究與實現(xiàn)
4.
The Study and Practice of Computer Five-Piece Game-playing System;
計算機五子棋博奕系統(tǒng)的研究與實現(xiàn)
5.
Adaptive Genetic Algorithm( AGA) is used to solve the problem of chinese chess game on computer.
使用自適應(yīng)遺傳算法解決中國象棋計算機博弈問題.
6.
Data Structure Design and Game-Tree Search Algorithm Research for Chinese Chess Computer Game;
中國象棋機器博弈數(shù)據(jù)結(jié)構(gòu)設(shè)計與搜索算法研究
7.
Research and Implementation of Data Structure and Evaluation in Computer Chinese Chess;
中國象棋計算機博弈數(shù)據(jù)結(jié)構(gòu)與評估函數(shù)的研究和實現(xiàn)
8.
Research and Implementation of a Chinese Chess Computer Game System with Self Learning;
具有自學(xué)習(xí)功能的計算機象棋博弈系統(tǒng)的研究與實現(xiàn)
9.
Optimization Studies on the Secondary Estimation in Computer Chinese Chess Game;
計算機中國象棋博弈中的二次估值方法及其優(yōu)化的研究
10.
In addition, a method of how to apply joseki, which is based on combinatory game theory, to computer Go game system is presented.
最后,還給出了1種基于組合博弈理論在計算機圍棋博弈系統(tǒng)中使用定式的方法。
11.
A Hybrid Game Tree Algorithm and Its Application Research in Chinese Chess Man-machine Game;
一種混合博弈樹算法在中國象棋人機博弈中的應(yīng)用研究
12.
Design and Implementation:The Database of Joseki in Siguo Game-Playing System
四國軍棋人機博弈系統(tǒng)的定式庫設(shè)計與實現(xiàn)
13.
Theoretical Study on Solid State Quantum Computer and Quantum Game;
固體量子計算機及量子博弈論的理論研究
14.
Application and Research Based on Searching Algorithm of AI in Five-Piece Game-Playing;
基于搜索算法的人工智能在五子棋博弈中的應(yīng)用研究
15.
Applying Artificial Neural Network combined with TD(λ) to Computer Chinese Chess
人工神經(jīng)元網(wǎng)絡(luò)結(jié)合TD(λ)算法在中國象棋機器博弈中的應(yīng)用
16.
Application of Game Tree Search Algorithm in Computer Chinese Chess
博弈樹搜索算法在中國象棋中的應(yīng)用
17.
Comparative Study Between Korea Chess and Chinese Chess in Computer Games;
機器博弈中韓國象棋與中國象棋的比較
18.
Research and Implementation of Gobang Game Playing System Based on C/S Model
基于C/S模式的五子棋博弈系統(tǒng)的研究與實現(xiàn)
本文關(guān)鍵詞:計算機中國象棋博弈中的二次估值方法及其優(yōu)化的研究,由筆耕文化傳播整理發(fā)布。
本文編號:154288
本文鏈接:http://sikaile.net/kejilunwen/rengongzhinen/154288.html