電腦游戲與青少年問題行為、家庭各因素的關系研究
發(fā)布時間:2018-02-14 10:20
本文關鍵詞: 電腦游戲 暴力程度 行為問題 教養(yǎng)方式 出處:《心理科學》2007年02期 論文類型:期刊論文
【摘要】:本研究著眼于探討6、8、10年級的中學生的電腦游戲活動,以及游戲時間、游戲暴力程度、行為問題、父母教養(yǎng)方式、家庭收入等因素的相互作用。結(jié)果顯示,6年級學生較之8和10年級學生有較少的行為問題。研究也發(fā)現(xiàn),學生玩游戲時間越多,玩游戲的歷史越長,具有行為問題的可能性越多。此外,那些游戲暴力指數(shù)較高的學生所得到的來自父母的溫暖指數(shù)較少,有較多的問題行為。在游戲的暴力指數(shù)方面,女孩比男孩要低得多。父親教養(yǎng)方式中的溫暖和懲罰因子、母親教養(yǎng)方式中的溫暖、拒絕和懲罰因子可用于預測孩子的問題行為。
[Abstract]:The purpose of this study was to explore the computer game activities, game time, level of game violence, behavior problems, parenting style of middle school students in Grade 6, Grade 8 and Grade 10. The results showed that students in grade 6 had fewer behavioral problems than those in grades 8 and 10. The study also found that the more time students spent playing games, the longer their history of playing games. The more likely they were to have behavioral problems. In addition, students with higher game violence had fewer warmth indices from their parents and more problematic behavior. The factors of warmth and punishment in the father's rearing style and the warmth, refusal and punishment in the mother's rearing style can be used to predict the problem behavior of the child.
【作者單位】: 上海師范大學應用心理系 上海法政學院社會學與社會工作系 上海共享教育科技有限公司
【基金】:上海市教育科研項目資助,項目批準號:B0312
【分類號】:B844.2
【參考文獻】
相關期刊論文 前2條
1 李紅,陳t,
本文編號:1510481
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