角色扮演類(lèi)網(wǎng)絡(luò)游戲與自我同一性發(fā)展的研究
[Abstract]:With the advent of the Internet era, the Internet has gradually become one of the indispensable tools for modern people to work and live. According to the 2011 China Internet report, as of December 2010, the number of Chinese netizens had reached 457 million, and people used the Internet to work. Learning, entertainment, shopping and the Internet are changing our original traditional way of life, in which online games replace traditional entertainment items and become one of the main entertainment activities for teenagers, which is a good example. After the rapid development of online games in recent years, games from design, development, to marketing are gradually mature, has become an industry in the vigorous development. The online game is well made, the picture is beautiful, the story plot is lifelike, has the very strong participation, attracts more and more young players. Self-identity is the main development task in adolescence. Marcia believes that the development and maturity of self-identity is an important event in the development of teenagers' personality. The development and maturity of self-identity also marks the end of individual childhood and the formal beginning of adulthood. The formation of identity refers to an individual's subjective awareness of the past, the present and the future, and a clear and clear answer to a series of questions such as "who am I" and "where will I go". Through participating in role-playing in online games, teenagers constantly try different roles, and constantly understand themselves and know themselves in the game. What will be the relationship between role-playing online games and the formation of teenagers' self-identity? What is the predictive effect of role-playing online gamers with different degrees and characteristics on their own identity development process? This is the problem that this paper wants to explain. This paper adopts the research method of questionnaire survey and interview, and takes the role-playing online game players as the research object, in order to make a statistical description of the identity state of the role-playing online game young players. This paper reveals the role of role-playing online games in the formation of identity among teenagers. The results show that: (1) the number of role-playing online gamers is in the state of identity early closure, accounting for 40.8% of all gamers, and the number of delayed players is the least, accounting for 15% of all gamers. (2) the length of daily game time can predict the identity exploration and commitment dimension of players. (3) the game age of players is positively correlated with the exploration dimension of self-identity. (4) the number of players changing games is positively correlated with the commitment dimension of self-identity. (5) the longest game used by players is positively correlated with the commitment dimension of self-identity. (6) the development of self-identity of adolescents with more self-representation is more mature.
【學(xué)位授予單位】:山西師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2012
【分類(lèi)號(hào)】:B844.2
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