基于虛擬情境的教學資源的開發(fā)與實踐
本文關(guān)鍵詞: 虛擬現(xiàn)實 虛擬情境 立體幾何 3DMax Virtools 三維交互 出處:《河北師范大學》2012年碩士論文 論文類型:學位論文
【摘要】:目前,教學情境的創(chuàng)設(shè)尚停留在使用圖片、文本、實物等工具模擬為主,缺少情境引導(dǎo),很少有學生與教學內(nèi)容的交互,,最終造成學生學習注意力不集中,失去學習動機,教學成效并不理想。伴著信息技術(shù)的發(fā)展,人類的生活方式、思維方式發(fā)生了改變,從而人們的教學、學習方式也受到影響,虛擬現(xiàn)實技術(shù)的出現(xiàn)必將給教育帶來一系列的革新。當今,虛擬現(xiàn)實技術(shù)在教育領(lǐng)域中的應(yīng)用主要有虛擬實驗室、遠程教育、教育游戲,而把虛擬現(xiàn)實與虛擬情境結(jié)合起來運用于課堂教學的很少。 針對以上存在的問題,筆者開發(fā)了基于虛擬情境的教學資源。運用3DMax及Virtools工具,并以高中空間立體幾何作為研究切入點,進行了案例設(shè)計并開發(fā)了課程的教學資源,教師通過使用開發(fā)的教學資源,幫助了他的教學,使抽象的知識形象化、具體化,突出了教學的重、難點。學生通過操縱場景對象來完成知識的主動意義建構(gòu)。 首先,筆者通過查閱大量國內(nèi)外有關(guān)參考文獻,在分析其它運用虛擬現(xiàn)實技術(shù)創(chuàng)設(shè)虛擬教學情境研究成果的基礎(chǔ)上,確定在3DMax中構(gòu)建模型,在Virtools中進行行為交互設(shè)計。其次,深入研究了虛擬現(xiàn)實與教育相結(jié)合的相關(guān)理論,以建構(gòu)主義學習理論為基礎(chǔ),以人本主義為理論依托,從理論方面對虛擬現(xiàn)實開發(fā)教學資源進行了全面論證。最后,在以上研究工作的基礎(chǔ)上,設(shè)計并開發(fā)了基于虛擬情境的教學資源,為了測試教學資源運用于教育的實效性,通過教學實踐對教學資源的使用效果進行了初步的績效評估。結(jié)果表明:開發(fā)的教學資源基本上符合教學多媒體課件的設(shè)計要求,實驗班級同學的成績優(yōu)異于對照班級的同學;谔摂M情境的教學資源的開發(fā)與實踐為信息化教育改革提供很好的研究思路和借鑒意義。
[Abstract]:At present, the creation of teaching situation still stays in the use of pictures, text, material objects and other tools simulation, the lack of situational guidance, few students and teaching content interaction, resulting in students' learning attention loss of motivation, The teaching effect is not ideal. With the development of information technology, the way of life and the way of thinking of human beings have been changed, so that the way of teaching and learning of people has also been affected. The emergence of virtual reality technology will bring a series of innovations to education. Nowadays, the application of virtual reality technology in the field of education mainly includes virtual laboratory, distance education, educational games, The combination of virtual reality and virtual situation is rarely used in classroom teaching. In view of the above problems, the author has developed the teaching resources based on virtual situation, using 3DMax and Virtools tools, and taking the spatial solid geometry of senior high school as the research breakthrough point, has carried on the case design and developed the teaching resources of the curriculum. By using the developed teaching resources, teachers help his teaching, visualize and concretize the abstract knowledge, highlight the heavy and difficult points of teaching, and complete the construction of the active meaning of knowledge by manipulating the objects of the scene. First of all, by consulting a large number of references at home and abroad, and on the basis of analyzing the research results of other virtual teaching situations created by virtual reality technology, the author establishes a model in 3DMax and designs behavior interaction in Virtools. This paper deeply studies the related theories of combining virtual reality and education. Based on the theory of constructivism and humanism, it makes a comprehensive demonstration on the development of teaching resources of virtual reality from the aspect of theory. On the basis of the above research work, the teaching resources based on virtual situation are designed and developed. In order to test the effectiveness of teaching resources applied to education, The effect of teaching resources is evaluated through teaching practice. The results show that the developed teaching resources basically accord with the design requirements of multimedia courseware. The development and practice of teaching resources based on virtual situation provides a good research idea and reference significance for the reform of information education.
【學位授予單位】:河北師范大學
【學位級別】:碩士
【學位授予年份】:2012
【分類號】:G434
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