《數(shù)字媒體藝術(shù)概論》的VR視頻開發(fā)與應(yīng)用
本文關(guān)鍵詞:《數(shù)字媒體藝術(shù)概論》的VR視頻開發(fā)與應(yīng)用 出處:《山東師范大學(xué)》2017年碩士論文 論文類型:學(xué)位論文
更多相關(guān)文章: VR視頻 數(shù)字媒體 沉浸感 交互感 聯(lián)想感
【摘要】:數(shù)字媒體在日常生活中已經(jīng)無處不在,數(shù)字媒體產(chǎn)業(yè)已成為支持國民經(jīng)濟(jì)發(fā)展的重要支柱,國家中長期科技發(fā)展綱要已將“數(shù)字媒體”列為重點發(fā)展領(lǐng)域,同時也對數(shù)字媒體專業(yè)學(xué)生提出了更高的要求,高校中的數(shù)字媒體藝術(shù)專業(yè)經(jīng)過幾年的研究已經(jīng)具備了相對完整的課程體系,其中《數(shù)字媒體藝術(shù)概論》作為數(shù)字媒體藝術(shù)專業(yè)學(xué)生的基礎(chǔ)理論課程,幫助學(xué)生了解該專業(yè)的發(fā)展歷程和研究重點,為學(xué)生今后專業(yè)技能的學(xué)習(xí)打下良好的理論基礎(chǔ),在《數(shù)字媒體藝術(shù)概論》教材中,共分為六章內(nèi)容,每一章內(nèi)容都涉及到虛擬現(xiàn)實技術(shù),VR視頻作為虛擬現(xiàn)實技術(shù)最新穎最前端的一個領(lǐng)域也成為學(xué)生們學(xué)習(xí)和研究的重點,因此,探究VR視頻在《數(shù)字媒體藝術(shù)概論》課堂中的應(yīng)用是一個具有創(chuàng)新性和實用性的課題。VR視頻是指利用計算機(jī)圖形技術(shù)、計算機(jī)仿真技術(shù)、傳感器技術(shù)、顯示技術(shù)等多種科學(xué)技術(shù)制作的、適合在電視端、PC端、移動手機(jī)端播放的視頻。VR視頻具有沉浸、交互、聯(lián)想三大基本特性,VR視頻可以在多維信息空間上創(chuàng)建一個虛擬信息環(huán)境,使學(xué)生產(chǎn)生身臨其境的感覺,并且通過與環(huán)境交互,促進(jìn)激發(fā)學(xué)生思維。以“北京四合院”為例,制作完成了VR視頻,北京四合院是一個集“技術(shù)”與“藝術(shù)”為一體的建筑物,解析北京四合院的各個組成部分的技術(shù)性和藝術(shù)性體現(xiàn),了解“技術(shù)性”和“藝術(shù)性”在北京四合院中是如何合二為一的,使學(xué)生真實的感受到傳統(tǒng)建筑的偉大之處,考查學(xué)生是否完成了以上三個維度的學(xué)習(xí),并且將VR視頻用于教學(xué)的方式與傳統(tǒng)教學(xué)方式做了對比!氨本┧暮显骸盫R視頻,通過感官、交互和認(rèn)知體驗為基礎(chǔ),視頻設(shè)計過程中注重色彩搭配和視角轉(zhuǎn)換,生動逼真的還原了北京四合院的真實場景,用戶通過切換場景可轉(zhuǎn)換視角,完成在北京四合院內(nèi)的游覽,借助手機(jī)觸屏的方式增強(qiáng)了交互感,通過設(shè)計量表和調(diào)查問卷對本設(shè)計進(jìn)行評估測試,從獲取的實驗數(shù)據(jù)可以得知,在教學(xué)過程中,VR視頻應(yīng)用于教學(xué)過程更進(jìn)一步滿足學(xué)生在感官、交互和認(rèn)知方面的要求,而且從學(xué)生對VR視頻與傳統(tǒng)教學(xué)方式的對比,可以得知,VR視頻使學(xué)生體會到更多的新奇感,有助于增進(jìn)課堂教學(xué)效果,調(diào)查數(shù)據(jù)顯示,與傳統(tǒng)教學(xué)方式對比,VR視頻應(yīng)用于教育教學(xué)更加具有直觀性,視覺沖擊力強(qiáng)。最后,在訪談結(jié)果表明學(xué)生對VR視頻應(yīng)用于教育教學(xué)可以更好地完成教學(xué)目標(biāo),增加學(xué)習(xí)興趣。通過此次研究,VR視頻應(yīng)用于教育教學(xué)過程中,不僅豐富了教材內(nèi)容,使學(xué)生了解到本專業(yè)發(fā)展的最前沿知識,同時也為《數(shù)字媒體藝術(shù)概論》課程的傳授和體驗提供了一種新的教學(xué)方式。
[Abstract]:Digital media has been ubiquitous in daily life, and digital media industry has become an important pillar to support the development of national economy. The national medium and long term science and technology development outline has listed "digital media" as a key development field. At the same time, it also puts forward higher requirements for the students of digital media major. After several years of research, the digital media art major in colleges and universities has already had a relatively complete curriculum system. "introduction to Digital Media Art", as a basic theory course for students majoring in digital media art, helps students to understand the development process and research focus of this major. Lay a good theoretical foundation for students to learn professional skills in the future, in the "introduction to Digital Media Art" textbook, a total of six chapters, each chapter involves virtual reality technology. VR video as the most novel and front-end field of virtual reality technology has also become the focus of students' study and research. Exploring the Application of VR Video in "introduction to Digital Media Art" is an innovative and practical subject. VR video refers to the use of computer graphics technology, computer simulation technology, sensor technology. Video. VR video, which is made by many kinds of technology, such as display technology and so on, is suitable for playing on PC end of TV terminal and mobile phone terminal. It has three basic characteristics: immersive, interactive and associative. VR video can create a virtual information environment on the multidimensional information space, make students feel on the spot, and stimulate the students' thinking by interacting with the environment. Take Beijing Siheyuan as an example. Produced VR video, Beijing quadrangle is a collection of "technology" and "art" as one of the building, analysis of the Beijing quadrangle of the various components of the technical and artistic embodiment. Understand the "technical" and "artistic" in the Beijing quadrangle is how to be one, so that students really feel the greatness of traditional architecture, check whether the students completed the above three dimensions of learning. The VR video used in teaching is compared with the traditional teaching method. The VR video of Beijing Siheyuan is based on sensory, interactive and cognitive experience. The video design process pays attention to color collocation and angle of view conversion, vividly restore the real scene of Beijing Siheyuan, users can switch the scene to complete the tour in the Beijing quadrangle. With the help of mobile phone touch screen way to enhance the interaction, through the design of the scale and questionnaire to evaluate the design of the test, from the obtained experimental data can be learned, in the teaching process. VR video is applied to the teaching process to further meet the needs of the students in sensory, interactive and cognitive aspects, and from the contrast between VR video and traditional teaching methods, we can know. VR video makes students realize more novelty and helps to improve the classroom teaching effect. The survey data show that compared with traditional teaching methods VR video application in education teaching is more intuitive. Finally, the results of interviews show that VR video application in education and teaching can better achieve teaching goals and increase learning interest. VR video not only enriches the content of teaching materials, but also enables students to understand the most advanced knowledge of the development of their major. At the same time, it also provides a new teaching method for the teaching and experience of the course of "introduction to Digital Media Art".
【學(xué)位授予單位】:山東師范大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2017
【分類號】:J0-4;G642
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