論計算機游戲著作權(quán)的整體保護
發(fā)布時間:2019-02-23 20:30
【摘要】:計算機游戲產(chǎn)業(yè)通過近些年的迅猛發(fā)展已經(jīng)具有極大的市場規(guī)模,擁有十分龐大的游戲人群。激烈的市場競爭促使更多的侵權(quán)行為發(fā)生,我國知識產(chǎn)權(quán)法相關(guān)法律更加側(cè)重對計算機游戲代碼和運算程序的保護,對于表達層面的保護幾乎無能為力。在著作權(quán)侵權(quán)行為的判定中,往往將計算機游戲拆分成程序、文學作品、美術(shù)作品、音樂作品、電影作品等多種作品分別進行判定,割裂了計算機游戲的整體性,增加了訴訟成本,也不利于游戲產(chǎn)業(yè)健康發(fā)展。
[Abstract]:The computer game industry through the rapid development in recent years has a huge market scale and a very large number of game people. The fierce market competition promotes more infringement, and the law of intellectual property law in our country lays more emphasis on the protection of computer game code and arithmetic program, which is almost powerless for the protection of expression level. In the judgment of copyright infringement, computer games are often divided into programs, literary works, fine arts works, music works, film works and other works, which separate the integrity of computer games. Increased litigation costs, also conducive to the healthy development of the game industry.
【作者單位】: 重慶大學法學院;
【分類號】:D923.41
本文編號:2429168
[Abstract]:The computer game industry through the rapid development in recent years has a huge market scale and a very large number of game people. The fierce market competition promotes more infringement, and the law of intellectual property law in our country lays more emphasis on the protection of computer game code and arithmetic program, which is almost powerless for the protection of expression level. In the judgment of copyright infringement, computer games are often divided into programs, literary works, fine arts works, music works, film works and other works, which separate the integrity of computer games. Increased litigation costs, also conducive to the healthy development of the game industry.
【作者單位】: 重慶大學法學院;
【分類號】:D923.41
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相關(guān)碩士學位論文 前1條
1 刁慧波;計算機游戲作為視聽作品的認定研究[D];華東政法大學;2015年
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