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論網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易的民事法律保護

發(fā)布時間:2018-10-24 19:22
【摘要】:21世紀(jì),是網(wǎng)絡(luò)信息技術(shù)的時代。網(wǎng)絡(luò)信息技術(shù)的發(fā)展改變了人類的經(jīng)濟發(fā)展結(jié)構(gòu)和生活方式。網(wǎng)絡(luò)信息技術(shù)為人類創(chuàng)造了現(xiàn)實世界之外的虛擬世界,而網(wǎng)絡(luò)游戲無疑是培育這個虛擬世界的主力軍。隨著網(wǎng)絡(luò)游戲的發(fā)展,虛擬財產(chǎn)成為人類再一次認(rèn)識的新事物,網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易變得非常普遍,甚至有人專司網(wǎng)絡(luò)游戲并將所獲得的虛擬財產(chǎn)出售獲利。在我們尚未清楚界定虛擬財產(chǎn)的本質(zhì)之前,網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易及相關(guān)糾紛已經(jīng)層出不窮。 網(wǎng)絡(luò)時代,財產(chǎn)法律制度的變革和創(chuàng)新是整個法律制度發(fā)展的主旋律。虛擬財產(chǎn)的出現(xiàn)既是對傳統(tǒng)財產(chǎn)法律制度的挑戰(zhàn)也是其發(fā)展的助推劑。虛擬財產(chǎn)權(quán),是傳統(tǒng)財產(chǎn)法律制度面對因網(wǎng)絡(luò)而產(chǎn)生的利益關(guān)系所必須作出的回應(yīng)。當(dāng)下,對于虛擬財產(chǎn)的研究,并未終結(jié)而是剛剛開始。就目前的研究成果而言,大多集中在其法律地位、權(quán)利性質(zhì)、法律保護等方面,對虛擬財產(chǎn)交易各方的法律關(guān)系則少有論及,而恰恰后者才是虛擬財產(chǎn)研究的核心,因為法律最終調(diào)整、保護地是人與人之間的利益平衡關(guān)系,也只有在分析清楚交易各方的權(quán)利義務(wù)關(guān)系后,才能適用正確的法律予以保護。本文選取狹義概念上的虛擬財產(chǎn),即網(wǎng)絡(luò)游戲虛擬財產(chǎn)為討論視角,重點圍繞虛擬財產(chǎn)交易的模式、各方民事法律關(guān)系(權(quán)利義務(wù)內(nèi)容)展開討論,同時在分析國外、國內(nèi)虛擬財產(chǎn)交易保護現(xiàn)狀的基礎(chǔ)上,明確提出我國虛擬財產(chǎn)交易的法律適用。本文共分為三個部分。 第一部分,首先列舉了一則案例,提出現(xiàn)實虛擬財產(chǎn)糾紛中需思考的問題;其次,介紹了虛擬財產(chǎn)的由來及虛擬財產(chǎn)交易的形成,明確了網(wǎng)絡(luò)游戲虛擬財產(chǎn)指僅存在于軟件程序、信息數(shù)據(jù)構(gòu)成的網(wǎng)絡(luò)模擬世界中,在現(xiàn)實世界中沒有相對應(yīng)存在,以電磁記錄方式存儲于服務(wù)器內(nèi),并以特定圖像、數(shù)字形式表現(xiàn)的虛擬物品;然后,分析了虛擬財產(chǎn)具有虛擬性、依附性、期限性、合法性四個特性,包含游戲賬號及其角色等級、虛擬貨幣、虛擬道具三個類型;隨之,論證了虛擬財產(chǎn)屬于民法上的物,是物權(quán)的客體,對網(wǎng)絡(luò)游戲虛擬財產(chǎn)進行理論界定;最后,陳述了學(xué)界對網(wǎng)絡(luò)游戲虛擬財產(chǎn)權(quán)性質(zhì)的不同觀點,在分析網(wǎng)絡(luò)游戲虛擬財產(chǎn)權(quán)性質(zhì)的理論基礎(chǔ)之上,確定網(wǎng)絡(luò)游戲虛擬財產(chǎn)權(quán)的物權(quán)性質(zhì),為特殊的一種動產(chǎn)所有權(quán),權(quán)利人為玩家。 第二部分,為全文的重點部分。首先,,以游戲程序內(nèi)外為區(qū)分,介紹了網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易模式主要分三種,即游戲外虛擬財產(chǎn)交易模式之官方虛擬財產(chǎn)交易模式及非官方虛擬財產(chǎn)交易模式、游戲內(nèi)虛擬財產(chǎn)交易模式;其次,肯定了前述模式中的虛擬財產(chǎn)交易之合法性;然后,特別重點分析了前述模式中各方主體的民事法律關(guān)系(權(quán)利義務(wù)內(nèi)容);緊接著,列舉了虛擬財產(chǎn)交易在主體、客體、支付方式方面的特殊性;最后,探討了非法取得虛擬財產(chǎn)的處理規(guī)則,即以外掛方式取得的虛擬財產(chǎn)只要滿足善意取得制度,買受人便可取得所有權(quán)。 第三部分,首先介紹了網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易中經(jīng)常出現(xiàn)的因欺詐、虛擬財產(chǎn)來源不合法而造成的糾紛問題,論證了網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易保護的必要性;其次,在討論國內(nèi)外網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易保護現(xiàn)狀之后,提出了我國網(wǎng)絡(luò)游戲虛擬財產(chǎn)交易民事立法、司法(包括物權(quán)法、侵權(quán)法、合同法方面)、程序保護建議。
[Abstract]:The 21st century is the era of network information technology. The development of network information technology has changed the structure of human's economic development and the way of life. Network information technology has created the virtual world outside the real world for mankind, and online game is undoubtedly the main force to cultivate this virtual world. With the development of the network game, the virtual property becomes the new thing to be recognized once again, the online game virtual property transaction becomes very popular, even someone specialized department network game and sell the obtained virtual property to profit. Before we clearly define the essence of virtual property, online game virtual property transactions and related disputes have emerged. In the network times, the change and innovation of the property legal system is the main part of the development of the whole legal system The emergence of virtual property is not only the challenge to the traditional property legal system, but also its development The virtual property right, which is the traditional property legal system, must be made in the face of the interest relation arising from the network Response. Now, for virtual property research, it's not over, but just At the beginning, most of the present research results focus on the legal status, the nature of rights, the legal protection and so on. The legal relationship between the parties to the virtual property transaction is seldom dealt with, but the latter is the core of the virtual property research, because the law finally Adjustment and protection are the balance of interests between people and people, and the right laws can be applied only after analyzing the relationship between the rights and obligations of the parties to the transaction. This article chooses the virtual property in the narrow sense, that is, the virtual property of the network game is the discussion angle, focuses on the mode of the virtual property transaction, the civil legal relation (the content of the rights and obligations) of all parties, and at the same time, analyzes the basis of the status quo of the foreign and domestic virtual property transaction protection. The Law of China's Virtual Property Transaction on the Basis of the Law of the People's Republic of China This article is divided into three parts: In the first part, the first part lists a case, puts forward the problems that need to be thought in the real virtual property disputes; secondly, introduces the formation of the virtual property and the virtual property transaction, and clearly shows that the virtual property of the network game only exists. In a network simulation world composed of software programs and information data, there is no relative existence in the real world, stored in the server in an electromagnetic recording mode, The four characteristics of sex, time limit and legitimacy include three types of game account number and its character grade, virtual currency and virtual prop. Then, it proves that the virtual property belongs to the object of civil law, is the object of real right, and carries on the theory to the virtual property of network game. At last, it sets forth the different views of the nature of virtual property rights of online games in academic circles. On the basis of analyzing the nature of virtual property rights of network games, it determines the nature of real right of virtual property rights of network games, and is a special kind of chattel ownership and right. the li man is a player. the second part, Firstly, the virtual property transaction model of online game is mainly divided into three categories, namely, the official virtual property transaction model and unofficial virtual property transaction model of the virtual property transaction mode of the game, the virtual wealth in the game, secondly, the legality of the virtual property transaction in the previous mode is confirmed; then, the civil legal relation (the content of rights and obligations) of each party in the previous mode is particularly analyzed, and then the virtual property transaction is listed in the main body, the object and the payment method. Finally, the article discusses the processing rule of illegally acquiring virtual property, that is, the virtual property acquired by other than hanging mode can only satisfy the good faith acquisition system and buy the goods. The third part introduces the problem of disputes arising from fraud and fictitious property source in online game virtual property transaction, and proves the virtual property of network game. Secondly, after discussing the current situation of online game virtual property transaction protection at home and abroad, the author puts forward the civil legislation, judicial (including property law, tort law, contract) of online game virtual property in China.
【學(xué)位授予單位】:西南政法大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2013
【分類號】:D923

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