基于人眼運動特征的眼動操作系統(tǒng)若干關(guān)鍵技術(shù)研究
本文選題:人機交互 切入點:眼動操作系統(tǒng) 出處:《天津大學(xué)》2012年碩士論文 論文類型:學(xué)位論文
【摘要】:隨著科技的發(fā)展,眼動操作系統(tǒng)作為高級人機交互的重要應(yīng)用之一,逐漸成為當(dāng)前國內(nèi)外相關(guān)科研領(lǐng)域的熱點課題,已經(jīng)被應(yīng)用到醫(yī)學(xué)、心理學(xué)、廣告學(xué)等領(lǐng)域,尤其在軍事、航空航天等方面具有重要的意義。目前,眼動操作系統(tǒng)仍處于研究的初級階段,因此對于其關(guān)鍵技術(shù)及控制信息指標(biāo)的研究具有重要的實踐意義和理論價值。 本文概括敘述了眼動操作系統(tǒng)技術(shù)的發(fā)展現(xiàn)狀,總結(jié)了當(dāng)前眼動操作系統(tǒng)在發(fā)展中所遇到的問題及其發(fā)展方向,分析了眼動操作系統(tǒng)的整體概念、人眼結(jié)構(gòu)及眼睛的基本參數(shù)指標(biāo)等基礎(chǔ)知識進(jìn)行,并根據(jù)眼睛運動基本形式的數(shù)據(jù)范圍對眼動操作系統(tǒng)的結(jié)構(gòu)及性能要求進(jìn)行了研究與分析。在眼動操作系統(tǒng)中,將人眼運動的基本形式作為眼動操作新系統(tǒng)信息輸入部分的輸入信息,包括注視、眼跳、平滑尾隨跟蹤三種,其中注視作為眼睛運動中捕捉外界信息的最重要途徑,本文對其進(jìn)行了詳細(xì)深入的分析。 眼動跟蹤技術(shù)是眼動操作系統(tǒng)中信息輸入部分的關(guān)鍵技術(shù),也是整個眼動操作系統(tǒng)的核心技術(shù)之一,本文對其進(jìn)行了深入探索研究,在前人研究的基礎(chǔ)上對眼動跟蹤技術(shù)進(jìn)行了重新分類,同時,對該技術(shù)的2D及3D兩種方式作出比對,分析了兩者的不同應(yīng)用場合。 本文根據(jù)眼動操作系統(tǒng)的結(jié)構(gòu),詳盡的分析了控制輸入部分的兩個關(guān)鍵控制信息,并結(jié)合眼動儀的先進(jìn)手段進(jìn)行實驗驗證。第四章中深入研究了現(xiàn)階段常用眨眼檢測方法,并對眨眼控制信息進(jìn)行了分析和實驗驗證,設(shè)計實驗檢測眼睛疲勞對眨眼控制的影響,最終得到對眨眼控制精度影響最小的注視時間閾值;第五章對于控制輸入部分的另一個關(guān)鍵控制信息——注視時間進(jìn)行了詳細(xì)深入的研究,首先通過分析發(fā)現(xiàn)在人眼的注視過程中,眼睛會不自主的進(jìn)行無規(guī)則的抖動,而這種抖動的范圍具有一定的規(guī)律且其大小不可忽視,因此本文對注視抖動進(jìn)行了的實驗設(shè)計與結(jié)果分析,實驗結(jié)果表明注視抖動的范圍在1°以內(nèi),設(shè)計眼動操作系統(tǒng)時應(yīng)予以注意,最后通過實驗驗證了眼睛疲勞是否對注視位置精度有所影響。
[Abstract]:With the development of science and technology, eye movement operating system, as one of the important applications of advanced human-computer interaction, has gradually become a hot topic in the field of scientific research at home and abroad, and has been applied to the fields of medicine, psychology, advertising and so on, especially in the military. At present, the eye movement operating system is still in the primary stage of research, so it has important practical significance and theoretical value for the research of its key technology and control information index. This paper briefly describes the development of eye movement operating system technology, summarizes the problems encountered in the development of eye movement operating system and its development direction, and analyzes the overall concept of eye movement operating system. The basic knowledge of the human eye structure and the basic parameter index of the eye is carried out, and the structure and performance requirements of the eye movement operating system are studied and analyzed according to the data range of the basic form of eye movement. The basic form of human eye movement is regarded as the input information of the information input part of the new system of eye movement operation, which includes three kinds: gaze, eye jump and smooth trailing tracking, among which gaze is the most important way to capture the external information in eye movement. This article has carried on the detailed thorough analysis to it. Eye movement tracking technology is the key technology in the information input part of eye movement operating system, and it is also one of the core technologies of the whole eye movement operating system. On the basis of previous researches, the eye movement tracking technology is reclassified. At the same time, the 2D and 3D methods of this technique are compared, and the different applications of the two methods are analyzed. According to the structure of eye movement operating system, two key control information of control input part are analyzed in detail in this paper, and the experimental verification is carried out with the advanced means of eye movement instrument. In chapter 4th, the commonly used blink detection methods are deeply studied. The blinking control information is analyzed and verified by experiments. The effect of eye fatigue on blink control is tested experimentally. Finally, the fixation time threshold, which has the least effect on blink control accuracy, is obtained. In Chapter 5th, another key control information in the control input, fixation time, is studied in detail. First of all, it is found that in the process of human eye gaze, the eye unconsciously jitter. However, the range of this jitter has certain regularity and its magnitude can not be ignored. Therefore, the experimental design and analysis of the results of this paper show that the range of fixation jitter is less than 1 擄. Attention should be paid to the design of eye movement operating system. Finally, the effect of eye fatigue on the accuracy of gaze position is verified by experiments.
【學(xué)位授予單位】:天津大學(xué)
【學(xué)位級別】:碩士
【學(xué)位授予年份】:2012
【分類號】:TP11;R318.0
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