游戲在蒙古國民族大學(xué)漢語課堂教學(xué)中的應(yīng)用研究
本文選題:蒙古國學(xué)生 切入點(diǎn):對(duì)外漢語教學(xué) 出處:《內(nèi)蒙古師范大學(xué)》2013年碩士論文
【摘要】:漢語屬于漢藏語系,漢字是一種表意文字。對(duì)于剛剛接觸漢語的外國人來說是非常困難的,同時(shí)也會(huì)感到枯燥乏味。因此,培養(yǎng)學(xué)習(xí)的興趣尤為重要。要想引起學(xué)習(xí)者學(xué)習(xí)的興趣,就應(yīng)該選取不同的教學(xué)方法和策略。如今,對(duì)外漢語課堂教學(xué)的研究越來越強(qiáng)調(diào)互動(dòng)性,而課堂游戲恰恰是通過互動(dòng)的方式展現(xiàn)的。運(yùn)用課堂游戲能夠激發(fā)學(xué)生學(xué)習(xí)興趣,讓學(xué)生能夠主動(dòng)學(xué)習(xí)和探索。教師在對(duì)外漢語課堂中以游戲的方式幫助學(xué)生建構(gòu)自己的知識(shí)和技能體系,從而讓學(xué)生更好的學(xué)習(xí)語言技能,提高學(xué)生合作交流能力。無論是什么樣的教學(xué)模式,其目的都在于滿足越來越多的學(xué)生學(xué)習(xí)漢語的需要,并且提高學(xué)生的學(xué)習(xí)效率和學(xué)習(xí)興趣,從而熟練的使用漢語進(jìn)行交際。 本文通過對(duì)課堂游戲教學(xué)的定義、分類和特點(diǎn)入手,闡述如何在蒙古國民族大學(xué)的對(duì)外漢語教學(xué)中組織課堂游戲,,并針對(duì)蒙古國民族大學(xué)的學(xué)生的特點(diǎn)和蒙古國民族大學(xué)課堂教學(xué)條件進(jìn)行合理的研究。利用實(shí)際的課堂教學(xué),組織設(shè)計(jì)適合蒙古國民族大學(xué)學(xué)生的課堂游戲,結(jié)合完整的教學(xué)案例來分析在課堂中運(yùn)用游戲的作用和效果。最后提出在蒙古國課堂中運(yùn)用游戲的實(shí)用性和局限性。 全文主體部分主要分六個(gè)部分展開論述:第一部分主要介紹本文寫作的緣由和意義;蒙古國對(duì)外漢語的教學(xué)環(huán)境和對(duì)外漢語教學(xué)情況;論文的框架結(jié)構(gòu)。第二部分重點(diǎn)研究了游戲的定義、特點(diǎn)和分類;游戲教學(xué)的課堂組織與控制;國內(nèi)外研究概況;運(yùn)用游戲教學(xué)遵循的原則和注意的問題。第三部分研究的目標(biāo)、對(duì)象、工具和方法。第四部分針對(duì)蒙古國民族大學(xué)對(duì)外漢語教學(xué)的游戲設(shè)計(jì)。第五部分通過課堂教學(xué)實(shí)踐,探討課堂游戲教學(xué)的效果評(píng)價(jià)。第六部分總結(jié)在蒙古國對(duì)外漢語課堂中運(yùn)用游戲的有效性、實(shí)用性和局限性。
[Abstract]:Chinese belongs to the Chinese-Tibetan language family, Chinese characters are ideographic characters. It is very difficult for foreigners who have just come into contact with Chinese, but also boring. It is particularly important to cultivate interest in learning. In order to arouse learners' interest in learning, different teaching methods and strategies should be selected. Nowadays, the research on teaching Chinese as a foreign language is more and more interactive. Classroom games are displayed in an interactive way. Using classroom games can stimulate students' interest in learning. Teachers can help students to construct their own knowledge and skill system by playing in TCSL, so that students can learn better language skills. No matter what kind of teaching mode, the purpose is to meet the needs of more and more students to learn Chinese, and to improve the students' learning efficiency and interest, so as to use Chinese to communicate skillfully. Through the definition, classification and characteristics of classroom game teaching, this paper expounds how to organize classroom games in the teaching of Chinese as a foreign language in Mongolian University for nationalities. According to the characteristics of the students of the University of Mongolian nationalities and the classroom teaching conditions of the University of Mongolia for nationalities, the author makes a reasonable study. Using the actual classroom teaching, it organizes and designs the classroom games suitable for the students of the University of Mongolian nationalities. Combined with a complete teaching case to analyze the role and effect of the use of games in the classroom. Finally, put forward the practicability and limitations of the use of games in the Mongolian classroom. The main body of the paper is divided into six parts: the first part mainly introduces the reason and significance of the writing of this paper, the teaching environment of Mongolian as a foreign language and the situation of teaching Chinese as a foreign language; The second part focuses on the definition, characteristics and classification of games; the classroom organization and control of game teaching; The third part is the goal, object, tools and methods of the study. The fourth part aims at the game design of Mongolian National University of Foreign language teaching. The fifth part is through the classroom teaching practice. The sixth part summarizes the effectiveness, practicability and limitation of the use of games in Mongolian TCSL.
【學(xué)位授予單位】:內(nèi)蒙古師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2013
【分類號(hào)】:H195.3
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