論虛擬角色的著作權(quán)法保護(hù)
[Abstract]:Virtual characters, usually referring to the artistic images in film, animation and literature, have attracted much attention in recent years with the vigorous development of the cultural industry. It is a serious violation of the interests of the character creators to apply the characters to the literary field to re-create or to use the attraction of the virtual characters to promote the sale of goods and services without the permission of the originator. The need for judicial practice highlights the necessity of copyright law in protecting virtual roles. The disputes of virtual role infringement are increasing day by day, and the interests of the role creator, the role user and the public are out of balance, which requires the copyright law to provide comprehensive protection. The role creation behavior also needs the copyright law encouragement and the support. However, due to the gaps in existing laws and lack of sufficient theoretical support, judges are often unable to deal with such problems. Virtual characters are composed of different elements, which can be divided into literary characters, cartoon characters and audiovisual characters according to different types. Copyright law can also protect virtual roles from these two angles. Due to the different characters of the roles, the various tort acts, and the different originality, the copyright law has some shortcomings and limitations in the protection of virtual roles. Whether the virtual character name can be brought into the scope of the object when applying copyright law protection, how to calculate the compensation of the role image infringement dispute, and the lack of unified standard for the literary role infringement judgment. What kind of rights should be included in the use of cartoon characters is the defect of copyright law to protect virtual characters. In view of the limitation of copyright law to protect virtual role, this paper puts forward corresponding countermeasures and suggestions from the following two aspects. On the one hand, for the limitation of copyright law in the protection of fictitious role elements, we can solve the problem of protecting the object by understanding the connotation of works in a broad sense. At the same time, we should clearly define the tort standard, scientifically deal with the calculation of damages, and provide more effective protection for the role creators. On the other hand, with regard to the limitation of copyright law on the protection of different types of fictitious characters, we can establish a set of standards to deal with the infringement of literary characters, and follow the two basic principles of clear description and predictability to judge the integrity of cartoon characters. The use of cartoon characters is defined as an infringement of reproduction rights, and a clear protection rule is established for audiovisual characters. By means of comparative analysis, normative analysis and case analysis, this paper further clarifies the general theory of the protection of virtual roles in copyright law, makes up for the shortcomings of the provisions of copyright law, and gives full play to the advantages of copyright law protection. It is beneficial to the full protection of the legal rights and interests of the fictitious character creators, to the standardization of the creative behavior and the order of market transactions in the field of literature and art, to the maximization of the role value, and to the accurate finding of legal basis for the judges in the trial of cases.
【學(xué)位授予單位】:遼寧大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2013
【分類號(hào)】:D923.41
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