論虛擬角色的知識(shí)產(chǎn)權(quán)保護(hù)
[Abstract]:Virtual characters are also referred to as artistic images in works, usually referring to the characters, animals and cartoon images created in literature, film and television, animation, animation and other works, as well as the fictitious images in works realized by language. Compared with the work itself, virtual character is a more marginalized concept. In recent years, with the rapid development of entertainment culture industry, virtual characters gradually reflect its commercial value. At the same time, with the process of market commercial development, virtual role infringement cases also occur. Only those virtual characters with certain social influence and public attraction have potential commercial value can they become the object of commercial exploitation. In practice, however, the improper use of virtual characters by merchants seriously infringes on the legal rights of the owners of the roles, leads to the imbalance of interests between the owners and users, and results in serious market chaos. The second development and utilization of the virtual role is also called the commercialization of the virtual role. The rights of virtual characters in the process of commercialization, that is, the right to commercialize virtual roles, are a new type of intellectual property rights, but the traditional intellectual property rights cannot include all the rights presented in the process of the commercialization of virtual roles. This makes the current intellectual property system in our country appear to be unable to protect the virtual role, there are some limitations. How to solve the limitation of this legal protection will become a new problem we face. Based on the analysis and study of the protection system of virtual role intellectual property rights and on the basis of foreign protection mode, this paper puts forward some suggestions to solve this problem by perfecting copyright law, trademark law and anti-unfair competition law. This article is divided into six parts: the first part: introduction. This part mainly invokes the real case, and briefly analyzes the legal problems caused by the case, thus leads to the theme of this paper. The second part: the basic problem of virtual character. This part mainly analyzes the basic problems of virtual role, such as the concept, elements and types of virtual role, and provides a theoretical basis for the virtual role to seek the protection of intellectual property law. The third part: foreign intellectual property protection of virtual role. This part mainly introduces the present situation of protection of virtual characters in foreign countries and provides theoretical and practical experience for perfecting our legal system. The fourth part: the present situation and limitation of the protection of virtual role in the intellectual property system of our country. This part mainly discusses the current situation and deficiency of the protection of virtual role in the current intellectual property system of our country, and puts forward the necessity of protecting virtual role from the system level. The fifth part: perfect our country intellectual property right system to the fictitious role protection. This part mainly constructs the virtual role commercialization right into the current intellectual property right system, consummates the copyright law, the trademark law and the anti-unfair competition law, makes up the traditional intellectual property rights to the virtual role protection insufficiency. Part VI: conclusion. This part points out that with the increase of people's demand for spiritual and cultural products, it will inevitably lead to the rise of virtual character infringement cases. Therefore, it is necessary to construct and perfect the legal system of virtual character protection in our country.
【學(xué)位授予單位】:山西大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2011
【分類號(hào)】:D923.41
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