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軟件開發(fā)模型在三維動畫模型制作中的應用

發(fā)布時間:2018-10-08 10:29
【摘要】: 動漫產(chǎn)業(yè)是我國需要重點發(fā)展的產(chǎn)業(yè)之一,政府正在大力扶持原創(chuàng)動畫,,以北京,上海,深圳等為首的幾個城市也正在緊鑼密鼓的發(fā)展其動漫產(chǎn)業(yè)基地。但是由于我國動漫行業(yè)起步晚,特別是三維動畫,與國外的差距也是十分明顯的。人才不足,技術(shù)滯后等是阻礙我國動漫發(fā)展的重要原因,特別是技術(shù)沒有流程化,使得動漫制作上效率特別低下.把軟件開發(fā)的技術(shù)帶入到三維動畫軟件的應用中去,必然可以使三維動畫制作流程系統(tǒng)化,制作過程規(guī)范化,產(chǎn)品質(zhì)量也將大大提高。 本文里整合了瀑布模型,噴泉模型,開發(fā)并發(fā)模型等制作思路,研發(fā)出一套新式的三維動畫模型的制作方法,也就是混合型模型制作方法。而在三維動畫模型中最難實現(xiàn)的是角色模型,也就是人物的模型,因為無論從結(jié)構(gòu)或者技術(shù)上講,都是三維動畫模型中最難的。所以本文重點分析了混合模型在角色模型中的應用。 經(jīng)過實踐證明,混合型的模型制作方法在效率與質(zhì)量上,全面超越了傳統(tǒng)模型的制作方法,而且還有易學,可控性高等特點,特別是在大項目制作的時候,這種方法的優(yōu)點特別突出。所以,將軟件工程理論融入到三維動畫制作中,必會是三維動畫發(fā)展的一大趨勢。
[Abstract]:Animation industry is one of the key industries in China, the government is vigorously supporting the original animation, Beijing, Shanghai, Shenzhen and other leading cities are also working hard to develop their animation industry base. However, due to the late start of animation industry in China, especially 3D animation, the gap with foreign countries is also very obvious. The shortage of talents and the lag of technology are the important reasons that hinder the development of animation in our country, especially the lack of flow of technology, which makes the efficiency of animation production especially low. If the technology of software development is brought into the application of 3D animation software, the process of making 3D animation will be systematized, the production process will be standardized, and the product quality will be greatly improved. This paper integrates the waterfall model, fountain model and concurrent model, and develops a new method of making 3D animation model, that is, hybrid model making method. The character model is the most difficult in 3D animation model, which is the character model, because it is the most difficult in 3D animation model both structurally and technically. So this paper focuses on the application of hybrid model in role model. It has been proved by practice that the mixed model making method is more efficient and quality than the traditional model making method, and it also has the characteristics of ease of learning and high controllability, especially when making large projects. The advantages of this method are particularly outstanding. Therefore, the integration of software engineering theory into the production of 3D animation will be a major trend of the development of 3D animation.
【學位授予單位】:復旦大學
【學位級別】:碩士
【學位授予年份】:2009
【分類號】:TP311.52

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