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淺談漫畫和動畫創(chuàng)作的相互作用

發(fā)布時間:2018-04-16 20:30

  本文選題:動畫藝術 + 漫畫藝術; 參考:《湖南師范大學》2010年碩士論文


【摘要】: 近年來,動漫藝術的發(fā)展是顯著的:(1)從作品形式來看,由傳統(tǒng)二維手繪動畫發(fā)展到當今先進的CG數碼虛擬動畫;(2)從作品具體制作方法來看,由單一的作品制作模式發(fā)展到如今豐富的高端軟件綜合使用的制作方法;(3)從作品創(chuàng)作條件來看,PC電腦的廣泛普及使個人制作高質量動漫作品已經不是難事。由此我們也可以感受到動漫藝術發(fā)展的巨大潛力。與此同時,動漫專業(yè)也在全國各大高校中如火如茶地開辦著,報考該專業(yè)的學生人數也在逐年遞增。這是一個可喜的現象,因為這將為我國動漫行業(yè)的發(fā)展培養(yǎng)大量復合型原創(chuàng)動漫人才。而作為動漫教學工作者,我們并不能盲目滿足于當前這種可喜的局面。因為動漫畢竟屬于一種新型專業(yè),其相關教學資源配置和教學方法還存在著若干問題需要我們去解決。 在本人動漫課程的教學過程中,發(fā)現許多同學都存在以下學習問題:(1)學習成效不顯著。在經歷多年的專業(yè)課程學習后,沒有相應的優(yōu)秀科研作品作為學習成果的展示。理論與實踐嚴重脫節(jié)的學習方法使得這種現象越來越嚴重。(2)學習積極性不高。大多數同學面對動漫創(chuàng)作總產生一種為難的學習情緒。(3)學習進度設置不科學。部分同學將軟件學習延后進行,這樣無形中減少了本科四年有限的專業(yè)學習時間,給畢業(yè)設計造成直接的技術制作負擔。而造成這系列問題的根源是大家沒有正確的專業(yè)認識和科學的專業(yè)學習方法作為指導。所謂正確的專業(yè)認識,即對動漫這門藝術基本特性以及相關基礎制作原理的認識和了解;所謂專業(yè)學習方法,是能讓同學們提高創(chuàng)作效率的、適合動漫藝術創(chuàng)作規(guī)律的科學表現方式。 鑒于這類現象,本文從分析動漫藝術兩大構成元素的特性角度出發(fā),逐漸找出這兩大元素之間的相互聯系和影響。其目的是讓同學們對這兩門藝術的特性以及創(chuàng)作模式產生清晰的、系統(tǒng)的認知體系,進而找到一種科學的、系統(tǒng)的、專業(yè)的動漫藝術學習的方法,這么做的目的是為了解決同學們在專業(yè)學習中的各種問題。 在研究過程中,本人采取理論和實例相結合的論證方法,通過直觀的、詳細的圖文對比和說明,向大家生動地展現如何將漫畫藝術的特性運用到動畫創(chuàng)作中,以及如何在動畫制作時結合漫畫作品的制作特點。這么做的目的是為了證明我們只有用聯系、全面、發(fā)展的觀點來看待問題,才能采取正確的相應解決措施。任何片面的、脫節(jié)的學習方法都將延緩大家的學習進度,甚至是偏離原有的正確學習軌道。 此次研究的最終目的,是想讓大家養(yǎng)成一種將“動”和“漫”相結合的科學的學習方法,進而提高大家的作品創(chuàng)作效率。
[Abstract]:In recent years, the development of animation art is remarkable in terms of the form of the work, and from the traditional two-dimensional hand-drawn animation to the advanced CG digital virtual animation.From a single production mode to the rich high-end software comprehensive use of the production method, from the work creation conditions to see the widespread popularity of PC computers make personal production of high-quality animation works is no longer difficult.From this we can also feel the great potential of the development of animation art.At the same time, animation major in the country's major colleges and universities, such as tea opened, the number of students enrolled in the major is also increasing year by year.This is a gratifying phenomenon, because it will train a large number of complex original animation talent for the development of the animation industry in China.And as animation teaching workers, we can not blindly satisfied with the current gratifying situation.Because animation is a new specialty after all, there are still some problems to be solved in the allocation of teaching resources and teaching methods.In my animation course teaching process, found that many students have the following learning problems: 1) learning results are not significant.After many years of professional study, there are no outstanding scientific research works as a demonstration of learning results.The serious disconnection between theory and practice makes this phenomenon more and more serious.Most students in the face of animation creation always produce a difficult learning mood. 3) learning progress is not scientific.Some students delay the software learning, which can reduce the limited professional study time for four years, and bring direct technical burden to the graduation project.The root of this series of problems is that we do not have the correct professional understanding and scientific professional learning methods as guidance.The so-called correct professional understanding, that is, the basic characteristics of the art of animation and related basic production principles and understanding; the so-called professional learning methods, is to enable students to improve their creative efficiency,Suitable for animation art creation law of scientific expression.In view of this kind of phenomenon, this article starts from the analysis animation art two big constituent element characteristic angle, gradually finds out these two big elements between each other relations and the influence.The aim is to make students have a clear and systematic cognitive system about the characteristics and creative patterns of these two arts, and then to find a scientific, systematic, professional approach to learning animation art.The purpose of this is to solve the problems of students in professional study.In the course of the research, I adopt the demonstration method of combining theory and example, through the visual, detailed picture and text contrast and explanation, I vividly show you how to apply the characteristics of cartoon art to animation creation.And how to animation production combined with the production characteristics of comic books.The purpose of this is to prove that we can only take the right measures to solve the problem from the viewpoint of connection, comprehensive and development.Any one-sided, disjointed learning method will delay everyone's learning progress, even deviate from the original correct learning track.The ultimate goal of this study is to develop a scientific learning method that combines "movement" and "diffuse" to improve the efficiency of their work creation.
【學位授予單位】:湖南師范大學
【學位級別】:碩士
【學位授予年份】:2010
【分類號】:J218.2

【引證文獻】

相關碩士學位論文 前1條

1 羅海蓉;動漫對低幼兒童理解作用的實驗研究[D];湖南師范大學;2011年

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本文編號:1760467

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