以Flash動(dòng)畫技術(shù)推動(dòng)動(dòng)漫產(chǎn)業(yè)發(fā)展之研究
發(fā)布時(shí)間:2018-03-19 02:13
本文選題:動(dòng)漫產(chǎn)業(yè) 切入點(diǎn):Flash動(dòng)畫 出處:《湖南師范大學(xué)》2009年碩士論文 論文類型:學(xué)位論文
【摘要】: 動(dòng)漫產(chǎn)業(yè)以其創(chuàng)造巨大的經(jīng)濟(jì)價(jià)值和日益凸顯的重要社會(huì)價(jià)值使其得以在全球迅速發(fā)展起來(lái)。進(jìn)入21世紀(jì)后,中國(guó)日益重視文化產(chǎn)業(yè)的發(fā)展,由此對(duì)動(dòng)漫產(chǎn)業(yè)的關(guān)注和研討也逐漸深入。在本文中通過(guò)對(duì)全球動(dòng)漫產(chǎn)業(yè)及國(guó)內(nèi)動(dòng)漫產(chǎn)業(yè)的發(fā)展和現(xiàn)狀分析,找出目前國(guó)內(nèi)動(dòng)漫產(chǎn)業(yè)發(fā)展緩慢的原因,如:制作成本高,制作周期長(zhǎng),傳播方式單一,資本流通不暢等問(wèn)題。Flash動(dòng)畫技術(shù)的出現(xiàn),在一定程度上可以降低制作成本,縮短制作周期,同時(shí)在多種媒體播放的優(yōu)勢(shì),這些都非常有利于我國(guó)動(dòng)漫產(chǎn)業(yè)發(fā)展。Flash動(dòng)畫不斷的滲透到音樂、傳媒、IT、廣告、游戲、制造業(yè)、出版業(yè)等各個(gè)領(lǐng)域,開拓出無(wú)限的商機(jī)。因此,Flash動(dòng)畫的發(fā)展對(duì)我國(guó)動(dòng)漫產(chǎn)業(yè)起著十分重要的作用。 本論文采用的研究方法和寫作思路是按照認(rèn)識(shí)事物一般規(guī)律進(jìn)行的。論文寫作思路主要是按照認(rèn)識(shí)循環(huán)的過(guò)程展開。具體到文章的思路是:事實(shí)→分析、對(duì)比→結(jié)論(確立思路與模式)→再分析(對(duì)上一結(jié)論的分析)→再結(jié)論。通過(guò)對(duì)理論的重構(gòu)、進(jìn)而獲得了思想上的突破,從而引導(dǎo)產(chǎn)業(yè)模式的重構(gòu)和深層次的思考,總結(jié)出在中國(guó)動(dòng)漫產(chǎn)業(yè)化進(jìn)程中應(yīng)如何更好的利用Flash技術(shù),發(fā)揮其優(yōu)勢(shì)結(jié)合本土化特點(diǎn),迎接中國(guó)動(dòng)漫產(chǎn)業(yè)更美好的未來(lái)。
[Abstract]:The animation industry has been able to develop rapidly in the world because of its great economic value and increasingly prominent social value. Since 21th century, China has paid more and more attention to the development of cultural industry. In this paper, through the analysis of the development and current situation of the global animation industry and domestic animation industry, find out the reasons for the slow development of domestic animation industry, such as: high production costs, The emergence of Flash animation technology, such as long production cycle, single transmission mode and poor capital circulation, can reduce production cost and shorten production cycle to a certain extent, and at the same time, it has the advantage of playing in various media. These are very conducive to the development of the animation industry in China. Flash animation continues to infiltrate into music, media, ITs, advertising, games, manufacturing, publishing and other fields. The development of Flash animation plays a very important role in China's animation industry. The research methods and writing ideas adopted in this thesis are carried out according to the general rules of understanding things. The writing ideas of this thesis are mainly carried out according to the process of cognition cycle. The specific thinking of the article is: facts. 鈫扐nalysis, contrast. 鈫扖onclusion (establishing ideas and models). 鈫扲eanalysis (analysis of the previous conclusion). 鈫扵hrough the reconstruction of the theory, and then got a breakthrough in thought, leading to the reconstruction of the industrial model and deep thinking, summed up how to make better use of Flash technology in the process of animation industrialization in China. Give play to its advantages combined with the characteristics of localization, to welcome a better future for China's animation industry.
【學(xué)位授予單位】:湖南師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2009
【分類號(hào)】:J218.7
【參考文獻(xiàn)】
相關(guān)期刊論文 前6條
1 駱增秀,姜申;FLASH及其精神[J];北京電影學(xué)院學(xué)報(bào);2001年04期
2 宋軍,程思;Flash動(dòng)畫之析[J];包裝工程;2004年02期
3 孫亮;;對(duì)我國(guó)動(dòng)漫產(chǎn)業(yè)發(fā)展的思考[J];全國(guó)商情(經(jīng)濟(jì)理論研究);2007年10期
4 馬星;;多媒體藝術(shù)的特性—交互性[J];山東紡織經(jīng)濟(jì);2007年02期
5 杰恩·皮林;屈立豐;段運(yùn)冬;;英國(guó)動(dòng)畫:來(lái)自個(gè)案的研究[J];世界電影;2006年06期
6 周玲;;淺論中國(guó)動(dòng)畫產(chǎn)業(yè)的發(fā)展[J];孝感學(xué)院學(xué)報(bào);2007年S1期
相關(guān)重要報(bào)紙文章 前1條
1 祁 建;[N];中國(guó)文化報(bào);2004年
,本文編號(hào):1632362
本文鏈接:http://sikaile.net/wenyilunwen/dongmansheji/1632362.html
最近更新
教材專著