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基于邏輯動(dòng)漫平臺(tái)的動(dòng)畫機(jī)制研究與實(shí)現(xiàn)

發(fā)布時(shí)間:2018-01-30 21:51

  本文關(guān)鍵詞: 時(shí)序動(dòng)畫 邏輯動(dòng)漫 Gif動(dòng)畫 Directshow 播放器 出處:《華中師范大學(xué)》2009年碩士論文 論文類型:學(xué)位論文


【摘要】: 隨著數(shù)字技術(shù)的迅猛發(fā)展,動(dòng)漫逐漸演變成了科技成果與藝術(shù)表現(xiàn)形式的結(jié)合體,而動(dòng)漫技術(shù)的飛速發(fā)展,既為傳統(tǒng)的影視制作開辟了無(wú)限的創(chuàng)作空間,也激發(fā)了傳統(tǒng)教育教學(xué)的無(wú)限活力。 目前的動(dòng)漫制作軟件可以劃分為兩類,一類是風(fēng)靡流行的時(shí)序動(dòng)畫制作工具,主要應(yīng)用于娛樂(lè),以Flash為代表;另一類則是具有完全不同風(fēng)格的邏輯動(dòng)漫平臺(tái),主要應(yīng)用于教育,比如現(xiàn)已得到了廣泛推廣與高度評(píng)價(jià)的幾何畫板和超級(jí)畫板。但是這兩種動(dòng)畫都處于各自獨(dú)立與分離狀態(tài)。在傳統(tǒng)的時(shí)序動(dòng)畫流行的今天,如果邏輯動(dòng)漫平臺(tái)僅僅停留于制作單一的邏輯動(dòng)畫,那將缺乏更多的生動(dòng)性與創(chuàng)作空間,這也正是目前幾何畫板和超級(jí)畫板的不足點(diǎn),可見,將時(shí)序動(dòng)畫的思想融入邏輯動(dòng)漫平臺(tái)是非常必要的。 針對(duì)上述實(shí)際應(yīng)用中的需要,本文將基于邏輯動(dòng)漫平臺(tái)研究與實(shí)現(xiàn)傳統(tǒng)時(shí)序動(dòng)畫機(jī)制,主要工作如下: 首先研究與分析動(dòng)漫現(xiàn)狀,包括傳統(tǒng)手工動(dòng)漫,傳統(tǒng)計(jì)算機(jī)動(dòng)漫,邏輯動(dòng)漫的發(fā)展?fàn)顩r,并進(jìn)行兩種動(dòng)畫的比較與分析,引出本課題的研究點(diǎn)。 然后探討相關(guān)的理論與技術(shù),主要是圍繞邏輯動(dòng)漫和時(shí)序動(dòng)畫概括了這兩類動(dòng)畫的基本理論和計(jì)算機(jī)動(dòng)畫的實(shí)現(xiàn)原理。 在此基礎(chǔ)上,本文重點(diǎn)研究如何基于邏輯動(dòng)漫平臺(tái)設(shè)計(jì)與實(shí)現(xiàn)傳統(tǒng)的時(shí)序動(dòng)畫制作工具,主要包括:設(shè)計(jì)與實(shí)現(xiàn)基于平臺(tái)的傳統(tǒng)動(dòng)畫的制作環(huán)境;實(shí)現(xiàn)動(dòng)畫設(shè)計(jì)的基本功能,包括補(bǔ)間動(dòng)畫,引導(dǎo)層動(dòng)畫,并采用XML作為文件的存儲(chǔ)格式。為了實(shí)現(xiàn)對(duì)其它格式動(dòng)畫文件的支持,本平臺(tái)實(shí)現(xiàn)了對(duì)Gif動(dòng)面文件,視頻文件的導(dǎo)入、播放與分解,并保存為本平臺(tái)支持的文件格式,相應(yīng)地采用了GDI+技術(shù)和Directshow技術(shù);最后,為所制作的動(dòng)畫設(shè)計(jì)專門的播放器。 結(jié)尾對(duì)所研究的工作進(jìn)行了總結(jié),展望下一步的研究方向。
[Abstract]:With the rapid development of digital technology, animation has gradually evolved into a combination of technological achievements and art forms. The rapid development of animation technology has created unlimited creative space for traditional film production, and also inspired the infinite vitality of traditional education and teaching.
At present, the animation software can be divided into two categories, one is sequential animation popular production tools, mainly used in entertainment, represented by Flash; the other is the logical animation platform has a completely different style, mainly used in education, for example, has been widely promoted and the height of the Geometer's Sketchpad and evaluation Super Sketchpad. But this two kinds of animation are independent and isolated. Popular in traditional animation timing today, if the animation logic logical animation platform merely to make a single, the lack of vitality and more creative space, which is the Super Sketchpad Sketchpad and the lack of visible point the timing, animation ideas into the logical animation platform is very necessary.
In view of the needs of the practical application, this paper will study and implement the traditional time series animation mechanism based on the logic animation platform. The main work is as follows:
First of all, research and analysis of the status quo of animation, including the development of traditional handcrafts, traditional computer animations and logical animations, and compare and analyze two kinds of animations, and draw the research points of this topic.
Then the related theories and techniques are discussed. The basic theories of these two kinds of animation and the realization principles of computer animation are summarized around the logic animation and time series animation.
On this basis, this paper focuses on how to design and realize the logical animation platform based on sequential traditional animation production tools, mainly including: the design and implementation of environment making platform based on traditional animation; the realization of the basic functions of animation, including animation, animation and guide layer, using XML as a storage format in order to achieve. The other format animation file support, this platform of Gif animation files, import video, playback and decomposition, and the preservation of the platform to support the file format, the corresponding use of the GDI+ technology and Directshow technology; finally, the design of a special player for animation.
At the end, the research work is summarized and the future research direction is looked forward.

【學(xué)位授予單位】:華中師范大學(xué)
【學(xué)位級(jí)別】:碩士
【學(xué)位授予年份】:2009
【分類號(hào)】:TP391.41

【相似文獻(xiàn)】

相關(guān)碩士學(xué)位論文 前2條

1 萬(wàn)秋霞;基于邏輯動(dòng)漫平臺(tái)的動(dòng)畫機(jī)制研究與實(shí)現(xiàn)[D];華中師范大學(xué);2009年

2 龔夢(mèng)云;基于邏輯動(dòng)漫平臺(tái)的物理實(shí)驗(yàn)?zāi)K的設(shè)計(jì)與實(shí)現(xiàn)[D];華中師范大學(xué);2009年

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